#ifndef STK_BRASS_H #define STK_BRASS_H #include "Instrmnt.h" #include "DelayA.h" #include "BiQuad.h" #include "PoleZero.h" #include "ADSR.h" #include "SineWave.h" namespace stk { /***************************************************/ /*! \class Brass \brief STK simple brass instrument class. This class implements a simple brass instrument waveguide model, a la Cook (TBone, HosePlayer). This is a digital waveguide model, making its use possibly subject to patents held by Stanford University, Yamaha, and others. Control Change Numbers: - Lip Tension = 2 - Slide Length = 4 - Vibrato Frequency = 11 - Vibrato Gain = 1 - Volume = 128 by Perry R. Cook and Gary P. Scavone, 1995 - 2009. */ /***************************************************/ class Brass: public Instrmnt { public: //! Class constructor, taking the lowest desired playing frequency. /*! An StkError will be thrown if the rawwave path is incorrectly set. */ Brass( StkFloat lowestFrequency ); //! Class destructor. ~Brass( ); //! Reset and clear all internal state. void clear( ); //! Set instrument parameters for a particular frequency. void setFrequency( StkFloat frequency ); //! Set the lips frequency. void setLip( StkFloat frequency ); //! Apply breath pressure to instrument with given amplitude and rate of increase. void startBlowing( StkFloat amplitude, StkFloat rate ); //! Decrease breath pressure with given rate of decrease. void stopBlowing( StkFloat rate ); //! Start a note with the given frequency and amplitude. void noteOn( StkFloat frequency, StkFloat amplitude ); //! Stop a note with the given amplitude (speed of decay). void noteOff( StkFloat amplitude ); //! Perform the control change specified by \e number and \e value (0.0 - 128.0). void controlChange( int number, StkFloat value ); //! Compute and return one output sample. StkFloat tick( unsigned int channel = 0 ); protected: DelayA delayLine_; BiQuad lipFilter_; PoleZero dcBlock_; ADSR adsr_; SineWave vibrato_; unsigned long length_; StkFloat lipTarget_; StkFloat slideTarget_; StkFloat vibratoGain_; StkFloat maxPressure_; }; inline StkFloat Brass :: tick( unsigned int ) { StkFloat breathPressure = maxPressure_ * adsr_.tick(); breathPressure += vibratoGain_ * vibrato_.tick(); StkFloat mouthPressure = 0.3 * breathPressure; StkFloat borePressure = 0.85 * delayLine_.lastOut(); StkFloat deltaPressure = mouthPressure - borePressure; // Differential pressure. deltaPressure = lipFilter_.tick( deltaPressure ); // Force - > position. deltaPressure *= deltaPressure; // Basic position to area mapping. if ( deltaPressure > 1.0 ) deltaPressure = 1.0; // Non-linear saturation. // The following input scattering assumes the mouthPressure = area. lastFrame_[0] = deltaPressure * mouthPressure + ( 1.0 - deltaPressure) * borePressure; lastFrame_[0] = delayLine_.tick( dcBlock_.tick( lastFrame_[0] ) ); return lastFrame_[0]; } } // stk namespace #endif