# Tcl/Tk Shakers GUI for the Synthesis Toolkit (STK) # Set initial control values set press 64.0 set cont1 64.0 set cont4 64.0 set cont11 64.0 set cont99 24.0 set patchnum 0 # Configure main window wm title . "STK Shakers Controller" wm iconname . "shakers" . config -bg black # Configure sliders frame .right -bg black scale .right.bPressure -from 0 -to 128 -length 300 \ -command {changePress } -variable press\ -orient horizontal -label "Shake Energy" \ -tickinterval 32 -showvalue true -bg grey66 scale .right.cont2 -from 0 -to 128 -length 300 \ -command {printWhatz "ControlChange -1.0 1 " 11} \ -orient horizontal -label "(<--High) System Damping (Low-->)" \ -tickinterval 32 -showvalue true -bg grey66 \ -variable cont4 scale .right.cont3 -from 0 -to 128 -length 300 \ -command {printWhatz "ControlChange -1.0 1 " 4} \ -orient horizontal -label "Number of Objects" \ -tickinterval 32 -showvalue true -bg grey66 \ -variable cont11 scale .right.vibrato -from 0 -to 128 -length 300 \ -command {printWhatz "ControlChange -1.0 1 " 1} \ -orient horizontal -label "Resonance Center Freq." \ -tickinterval 32 -showvalue true -bg grey66 \ -variable cont1 scale .right.reverb -from 0 -to 128 -length 300 \ -command {printWhatz "ControlChange -1.0 1 " 44} \ -orient horizontal -label "Reverb Mix" \ -tickinterval 32 -showvalue true -bg grey66 \ -variable cont99 pack .right.bPressure -padx 10 -pady 10 pack .right.vibrato -padx 10 -pady 10 pack .right.cont2 -padx 10 -pady 10 pack .right.cont3 -padx 10 -pady 10 pack .right.reverb -padx 10 -pady 10 pack .right -side right -padx 5 -pady 5 # Configure radio buttons frame .buttons -bg black frame .buttons.columns -bg black frame .buttons.columns.left1 -bg black frame .buttons.columns.left2 -bg black radiobutton .buttons.columns.left1.maraca -text Maraca -bg grey66 \ -command { patchChange 0 } -variable patchnum -width 15 \ -justify left -value 0 radiobutton .buttons.columns.left1.cabasa -text Cabasa -bg grey66 \ -command { patchChange 1 } -variable patchnum -width 15 \ -justify left -value 1 radiobutton .buttons.columns.left1.sekere -text Sekere -bg grey66 \ -command { patchChange 2 } -variable patchnum -width 15 \ -justify left -value 2 radiobutton .buttons.columns.left1.tambourn -text Tambourine -bg grey66 \ -command { patchChange 3 } -variable patchnum -width 15 \ -justify left -value 3 radiobutton .buttons.columns.left1.sleighbl -text "Sleigh Bells" -bg grey66 \ -command { patchChange 4 } -variable patchnum -width 15 \ -justify left -value 4 radiobutton .buttons.columns.left1.bamboo -text Bamboo -bg grey66 \ -command { patchChange 5 } -variable patchnum -width 15 \ -justify left -value 5 radiobutton .buttons.columns.left1.sandpapr -text "Sand Paper" -bg grey66 \ -command { patchChange 6 } -variable patchnum -width 15 \ -justify left -value 6 radiobutton .buttons.columns.left1.cokecan -text "Coke Can" -bg grey66 \ -command { patchChange 7 } -variable patchnum -width 15 \ -justify left -value 7 radiobutton .buttons.columns.left1.stix1 -text Sticks -bg grey66 \ -command { patchChange 8 } -variable patchnum -width 15 \ -justify left -value 8 radiobutton .buttons.columns.left1.crunch1 -text Crunch -bg grey66 \ -command { patchChange 9 } -variable patchnum -width 15 \ -justify left -value 9 radiobutton .buttons.columns.left1.bigrocks -text "Big Rocks" -bg grey66 \ -command { patchChange 10 } -variable patchnum -width 15 \ -justify left -value 10 radiobutton .buttons.columns.left1.littlerocks -text "Little Rocks" -bg grey66 \ -command { patchChange 11 } -variable patchnum -width 15 \ -justify left -value 11 radiobutton .buttons.columns.left2.nextmug -text "NeXT Mug" -bg grey66 \ -command { patchChange 12 } -variable patchnum -width 15 \ -justify left -value 12 radiobutton .buttons.columns.left2.pennymug -text "Mug & Penny" -bg grey66 \ -command { patchChange 13 } -variable patchnum -width 15 \ -justify left -value 13 radiobutton .buttons.columns.left2.nicklemug -text "Mug & Nickle" -bg grey66 \ -command { patchChange 14 } -variable patchnum -width 15 \ -justify left -value 14 radiobutton .buttons.columns.left2.dimemug -text "Mug & Dime" -bg grey66 \ -command { patchChange 15 } -variable patchnum -width 15 \ -justify left -value 15 radiobutton .buttons.columns.left2.quartermug -text "Mug & Quarter" -bg grey66 \ -command { patchChange 16 } -variable patchnum -width 15 \ -justify left -value 16 radiobutton .buttons.columns.left2.francmug -text "Mug & Franc" -bg grey66 \ -command { patchChange 17 } -variable patchnum -width 15 \ -justify left -value 17 radiobutton .buttons.columns.left2.pesomug -text "Mug & Peso" -bg grey66 \ -command { patchChange 18 } -variable patchnum -width 15 \ -justify left -value 18 radiobutton .buttons.columns.left2.guiro -text Guiro -bg grey66 \ -command { patchChange 19 } -variable patchnum -width 15 \ -justify left -value 19 radiobutton .buttons.columns.left2.wrench -text Wrench -bg grey66 \ -command { patchChange 20 } -variable patchnum -width 15 \ -justify left -value 20 radiobutton .buttons.columns.left2.waterdrp -text "Water Drops" -bg grey66 \ -command { patchChange 21 } -variable patchnum -width 15 \ -justify left -value 21 radiobutton .buttons.columns.left2.tunedbamboo -text "Tuned Bamboo" -bg grey66 \ -command { patchChange 22 } -variable patchnum -width 15 \ -justify left -value 22 pack .buttons.columns.left1.maraca -pady 5 pack .buttons.columns.left1.cabasa -pady 5 pack .buttons.columns.left1.sekere -pady 5 pack .buttons.columns.left1.tambourn -pady 5 pack .buttons.columns.left1.sleighbl -pady 5 pack .buttons.columns.left1.bamboo -pady 5 pack .buttons.columns.left1.sandpapr -pady 5 pack .buttons.columns.left1.cokecan -pady 5 pack .buttons.columns.left1.stix1 -pady 5 pack .buttons.columns.left1.crunch1 -pady 5 pack .buttons.columns.left1.bigrocks -pady 5 pack .buttons.columns.left1.littlerocks -pady 5 pack .buttons.columns.left2.nextmug -pady 5 pack .buttons.columns.left2.pennymug -pady 5 pack .buttons.columns.left2.nicklemug -pady 5 pack .buttons.columns.left2.dimemug -pady 5 pack .buttons.columns.left2.quartermug -pady 5 pack .buttons.columns.left2.francmug -pady 5 pack .buttons.columns.left2.pesomug -pady 5 pack .buttons.columns.left2.guiro -pady 5 pack .buttons.columns.left2.wrench -pady 5 pack .buttons.columns.left2.waterdrp -pady 5 pack .buttons.columns.left2.tunedbamboo -pady 5 pack .buttons.columns.left1 -side left -padx 10 pack .buttons.columns.left2 -side left -padx 10 pack .buttons.columns -padx 10 -side top # Configure exit button button .buttons.exit -text "Exit Program" -bg grey66 -command myExit pack .buttons.exit -pady 10 -side bottom pack .buttons -pady 5 #bind all { bind . { patchChange $patchnum } # Bind an X windows "close" event with the Exit routine bind . +myExit proc myExit {} { puts [format "ExitProgram"] flush stdout close stdout exit } proc patchChange {value} { global press puts [format "NoteOn -1.0 1 %i $press" $value] flush stdout } proc printWhatz {tag value1 value2 } { puts [format "%s %i %f" $tag $value1 $value2] flush stdout } proc changePress {value} { puts [format "AfterTouch -1.0 1 %f" $value] flush stdout } eval patchChange $patchnum bind . { center_the_toplevel %W } proc center_the_toplevel { w } { # Callback on the event for a toplevel # that should be centered on the screen # Make sure that we aren't configuring a child window if { [string equal $w [winfo toplevel $w]] } { # Calculate the desired geometry set width [winfo reqwidth $w] set height [winfo reqheight $w] set x [expr { ( [winfo vrootwidth $w] - $width ) / 2 }] set y [expr { ( [winfo vrootheight $w] - $height ) / 2 }] #set y 0 # Hand the geometry off to the window manager wm geometry $w ${width}x${height}+${x}+${y} # Unbind so that this procedure is # not called again when the window manager finishes # centering the window. Also, revert geometry management # to internal default for subsequent size changes. bind $w {} wm geometry $w "" } return }