/***************************************************/ /*! \class BiQuad \brief STK biquad (two-pole, two-zero) filter class. This protected Filter subclass implements a two-pole, two-zero digital filter. A method is provided for creating a resonance in the frequency response while maintaining a constant filter gain. by Perry R. Cook and Gary P. Scavone, 1995 - 2002. */ /***************************************************/ #if !defined(__BIQUAD_H) #define __BIQUAD_H #include "Filter.h" class BiQuad : protected Filter { public: //! Default constructor creates a second-order pass-through filter. BiQuad(); //! Class destructor. virtual ~BiQuad(); //! Clears all internal states of the filter. void clear(void); //! Set the b[0] coefficient value. void setB0(MY_FLOAT b0); //! Set the b[1] coefficient value. void setB1(MY_FLOAT b1); //! Set the b[2] coefficient value. void setB2(MY_FLOAT b2); //! Set the a[1] coefficient value. void setA1(MY_FLOAT a1); //! Set the a[2] coefficient value. void setA2(MY_FLOAT a2); //! Sets the filter coefficients for a resonance at \e frequency (in Hz). /*! This method determines the filter coefficients corresponding to two complex-conjugate poles with the given \e frequency (in Hz) and \e radius from the z-plane origin. If \e normalize is true, the filter zeros are placed at z = 1, z = -1, and the coefficients are then normalized to produce a constant unity peak gain (independent of the filter \e gain parameter). The resulting filter frequency response has a resonance at the given \e frequency. The closer the poles are to the unit-circle (\e radius close to one), the narrower the resulting resonance width. */ void setResonance(MY_FLOAT frequency, MY_FLOAT radius, bool normalize = FALSE); //! Set the filter coefficients for a notch at \e frequency (in Hz). /*! This method determines the filter coefficients corresponding to two complex-conjugate zeros with the given \e frequency (in Hz) and \e radius from the z-plane origin. No filter normalization is attempted. */ void setNotch(MY_FLOAT frequency, MY_FLOAT radius); //! Sets the filter zeroes for equal resonance gain. /*! When using the filter as a resonator, zeroes places at z = 1, z = -1 will result in a constant gain at resonance of 1 / (1 - R), where R is the pole radius setting. */ void setEqualGainZeroes(); //! Set the filter gain. /*! The gain is applied at the filter input and does not affect the coefficient values. The default gain value is 1.0. */ void setGain(MY_FLOAT theGain); //! Return the current filter gain. MY_FLOAT getGain(void) const; //! Return the last computed output value. MY_FLOAT lastOut(void) const; //! Input one sample to the filter and return one output. MY_FLOAT tick(MY_FLOAT sample); //! Input \e vectorSize samples to the filter and return an equal number of outputs in \e vector. MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize); }; #endif