/***************************************************/ /*! \class Drummer \brief STK drum sample player class. This class implements a drum sampling synthesizer using WvIn objects and one-pole filters. The drum rawwave files are sampled at 22050 Hz, but will be appropriately interpolated for other sample rates. You can specify the maximum polyphony (maximum number of simultaneous voices) via a #define in the Drummer.h. by Perry R. Cook and Gary P. Scavone, 1995 - 2002. */ /***************************************************/ #if !defined(__DRUMMER_H) #define __DRUMMER_H #include "Instrmnt.h" #include "WvIn.h" #include "OnePole.h" #define DRUM_NUMWAVES 11 #define DRUM_POLYPHONY 4 class Drummer : public Instrmnt { public: //! Class constructor. Drummer(); //! Class destructor. ~Drummer(); //! Start a note with the given drum type and amplitude. /*! Use general MIDI drum instrument numbers, converted to frequency values as if MIDI note numbers, to select a particular instrument. */ void noteOn(MY_FLOAT instrument, MY_FLOAT amplitude); //! Stop a note with the given amplitude (speed of decay). void noteOff(MY_FLOAT amplitude); //! Compute one output sample. MY_FLOAT tick(); protected: WvIn *waves[DRUM_POLYPHONY]; OnePole *filters[DRUM_POLYPHONY]; int sounding[DRUM_POLYPHONY]; int nSounding; }; #endif