Need to iron out the differences between RawWvIn, NIWave1S, NIFileIn, etc. Need to make DrumSyn1 vs. DrumSyn2 One real-time large memory, one non real-time small memory ***************************************************** Legend: x = done <1 - 9> = How Good? : = by Inheritance N = Not Applicable Ex = Exists Cm = Compiles On = Note On Of = Note Off Pt = Pitch (5 octave range) Vl = Velocity (0-128) Bn = Pitch Bend Md = Mod Wheel C1 = Controller 1, Algorithm Specific C2 = Controller 2, Algorithm Specific Lg = Long/Int/Double verification Op = Optimization pass 1 Com. = Comments FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com README.TXT x N N N N N N N N N N N N OBJECT.H x x N N N N N N N N N x N FILTER.H x x N N N N N N N N N x N ONEPOLE.H x x N N N N N N N N N x ONEZERO.H x x N N N N N N N N N x DCBLOCK.H x x N N N N N N N N N x BIQUAD.H x x N N N N N N N N N x TWOZERO.H x x N N N N N N N N N x TWOPOLE.H x x N N N N N N N N N x ALLPASS1.H FORMSWEP.H x x N N N N N N N N N x DLINEA.H x x N N N N N N N N N x DLINEL.H x x N N N N N N N N N x DLINEN.H x x N N N N N N N N N x RAWWAVE.H x x N N N N N N N N N x RAWLOOP.H x x N N N N N N N N N x NIWAVE1S.H SINGWAVE.H x x N N N N N N N N N x RAWWVOUT.H x x N N N N N N N N N x RAWWVIN.H x x N N N N N N N N N x REEDTABL.H x x N N N N N N N N N x JETTABL.H x x N N N N N N N N N x LIPFILT.H x x N N N N N N N N N x Add Lip Tension Modulation? BOWTABL.H x x N N N N N N N N N x ENVELOPE.H x x N N N N N N N N N x ADSR.H x x N N N N N N N N N x NOISE.H x x N N N N N N N N N x SUBNOISE.H x x N N N N N N N N N x Noise each n samples FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com PLUCKED.H x x x x 7 8 N N N N x tuning funny, allpass approx. CLARINET.H x x x x 7 5 7 7 7 7 x FLUTE.H x x x x 7 5 7 7 7 7 x BRASS.H x x x x 7 5 7 7 7 7 x BOWED.H x x x x 7 5 7 7 7 7 x Need Better Body Filter PLUCKED2.H x x N x N N N N N N x MANDOLIN.H x x x : 8 8 9 9 9 9 x tuning funny, allpass approx. MODAL4.H x x N x N N 7 N N N x MARIMBA.H x x x : 7 x : 7 7 7 x Check 4 Clipping Mid Range VIBRAPHN.H x x x : x x : 7 7 7 x AMDept StickHard Pos AMFreq AGOGOBEL.H x x x : x x : 7 7 7 x StickHard Position FM4OP.H x x N x N N N N N x 9 x FM4ALG8.H x x N : N N N 9 9 | x BEETHREE.H x x x : x x 9 : : : x FM4ALG5.H x x N : N N N 9 9 : x RHODEY.H x x x : 8 x 9 : : : x Minor Aliasing High Range WURLEY.H x x x : 8 x 9 : : : x " " " " TUBEBELL.H x x x : x x 9 : : : x FM4ALG4.H x x N : N N N 9 9 : x PERCFLUT.H x x x : 8 x 9 : : : x Minor Aliasing High Range FM4ALG3.H x x N : N N N 9 9 : x HEAVYMTL.H x x x : x x 9 : : : x Minor Aliasing High Range SAMPLER.H x x N x N SAMPLFLT.H x x N : N MOOG1.H x x x : x x VOICFORM.H x x ? ? ? ? ? ? ? ? ? x Need much phoneme!! DRUMSYNT.H x x x N x N N N N N x Need New Drum Samples FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com Legend: Es = Exists Cm = Compiles On = Note On Of = Note Off Pt = Pitch (5 octave range) Vl = Velocity (0-128) Bn = Pitch Bend Md = Mod Wheel C1 = Controller 1, Algorithm Specific C2 = Controller 2, Algorithm Specific Lg = Long/Int/Double verification Op = Optimization pass 1 Com. = Comments