/***************************************************/ /*! \class Voicer \brief STK voice manager class. This class can be used to manage a group of STK instrument classes. Individual voices can be controlled via unique note tags. Instrument groups can be controlled by channel number. A previously constructed STK instrument class is linked with a voice manager using the addInstrument() function. An optional channel number argument can be specified to the addInstrument() function as well (default channel = 0). The voice manager does not delete any instrument instances ... it is the responsibility of the user to allocate and deallocate all instruments. The tick() function returns the mix of all sounding voices. Each noteOn returns a unique tag (credits to the NeXT MusicKit), so you can send control changes to specific voices within an ensemble. Alternately, control changes can be sent to all voices on a given channel. by Perry R. Cook and Gary P. Scavone, 1995 - 2002. */ /***************************************************/ #if !defined(__VOICER_H) #define __VOICER_H #include "Stk.h" #include "Instrmnt.h" class Voicer : public Stk { public: //! Class constructor taking the maximum number of instruments to control and an optional note decay time (in seconds). Voicer( int maxInstruments, MY_FLOAT decayTime=0.2 ); //! Class destructor. ~Voicer(); //! Add an instrument with an optional channel number to the voice manager. /*! A set of instruments can be grouped by channel number and controlled via the functions which take a channel number argument. */ void addInstrument( Instrmnt *instrument, int channel=0 ); //! Remove the given instrument pointer from the voice manager's control. /*! It is important that any instruments which are to be deleted by the user while the voice manager is running be first removed from the manager's control via this function!! */ void removeInstrument( Instrmnt *instrument ); //! Initiate a noteOn event with the given note number and amplitude and return a unique note tag. /*! Send the noteOn message to the first available unused voice. If all voices are sounding, the oldest voice is interrupted and sent the noteOn message. If the optional channel argument is non-zero, only voices on that channel are used. If no voices are found for a specified non-zero channel value, the function returns -1. The amplitude value should be in the range 0.0 - 128.0. */ long noteOn( MY_FLOAT noteNumber, MY_FLOAT amplitude, int channel=0 ); //! Send a noteOff to all voices having the given noteNumber and optional channel (default channel = 0). /*! The amplitude value should be in the range 0.0 - 128.0. */ void noteOff( MY_FLOAT noteNumber, MY_FLOAT amplitude, int channel=0 ); //! Send a noteOff to the voice with the given note tag. /*! The amplitude value should be in the range 0.0 - 128.0. */ void noteOff( long tag, MY_FLOAT amplitude ); //! Send a frequency update message to all voices assigned to the optional channel argument (default channel = 0). /*! The \e noteNumber argument corresponds to a MIDI note number, though it is a floating-point value and can range beyond the normal 0-127 range. */ void setFrequency( MY_FLOAT noteNumber, int channel=0 ); //! Send a frequency update message to the voice with the given note tag. /*! The \e noteNumber argument corresponds to a MIDI note number, though it is a floating-point value and can range beyond the normal 0-127 range. */ void setFrequency( long tag, MY_FLOAT noteNumber ); //! Send a pitchBend message to all voices assigned to the optional channel argument (default channel = 0). void pitchBend( MY_FLOAT value, int channel=0 ); //! Send a pitchBend message to the voice with the given note tag. void pitchBend( long tag, MY_FLOAT value ); //! Send a controlChange to all instruments assigned to the optional channel argument (default channel = 0). void controlChange( int number, MY_FLOAT value, int channel=0 ); //! Send a controlChange to the voice with the given note tag. void controlChange( long tag, int number, MY_FLOAT value ); //! Send a noteOff message to all existing voices. void silence( void ); //! Mix the output for all sounding voices. MY_FLOAT tick(); //! Computer \e vectorSize output mixes and return them in \e vector. MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize); //! Return the last output value. MY_FLOAT lastOut() const; protected: typedef struct { Instrmnt *instrument; long tag; MY_FLOAT noteNumber; MY_FLOAT frequency; int sounding; int channel; } Voice; int nVoices; int maxVoices; Voice *voices; long tags; int muteTime; MY_FLOAT lastOutput; }; #endif