// crtsine.cpp STK tutorial program #include "SineWave.h" #include "RtAudio.h" // This tick() function handles sample computation only. It will be // called automatically when the system needs a new buffer of audio // samples. int tick(char *buffer, int bufferSize, void *dataPointer) { SineWave *sine = (SineWave *) dataPointer; register StkFloat *samples = (StkFloat *) buffer; for ( int i=0; itick(); return 0; } int main() { // Set the global sample rate before creating class instances. Stk::setSampleRate( 44100.0 ); SineWave sine; RtAudio *dac = 0; // Figure out how many bytes in an StkFloat and setup the RtAudio object. RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32; int bufferSize = RT_BUFFER_SIZE; try { dac = new RtAudio(0, 1, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4); } catch (RtError& error) { error.printMessage(); exit(0); } sine.setFrequency(440.0); try { dac->setStreamCallback(&tick, (void *)&sine); dac->startStream(); } catch (RtError &error) { error.printMessage(); goto cleanup; } // Block waiting here. char keyhit; std::cout << "\nPlaying ... press to quit.\n"; std::cin.get(keyhit); // Shut down the callback and output stream. try { dac->cancelStreamCallback(); dac->closeStream(); } catch (RtError &error) { error.printMessage(); } cleanup: delete dac; return 0; }