/***************************************************/ /*! \class HevyMetl \brief STK heavy metal FM synthesis instrument. This class implements 3 cascade operators with feedback modulation, also referred to as algorithm 3 of the TX81Z. Algorithm 3 is : 4--\ 3-->2-- + -->1-->Out Control Change Numbers: - Total Modulator Index = 2 - Modulator Crossfade = 4 - LFO Speed = 11 - LFO Depth = 1 - ADSR 2 & 4 Target = 128 The basic Chowning/Stanford FM patent expired in 1995, but there exist follow-on patents, mostly assigned to Yamaha. If you are of the type who should worry about this (making money) worry away. by Perry R. Cook and Gary P. Scavone, 1995 - 2007. */ /***************************************************/ #include "HevyMetl.h" HevyMetl :: HevyMetl() : FM() { // Concatenate the STK rawwave path to the rawwave files for ( unsigned int i=0; i<3; i++ ) waves_[i] = new WaveLoop( (Stk::rawwavePath() + "sinewave.raw").c_str(), true ); waves_[3] = new WaveLoop( (Stk::rawwavePath() + "fwavblnk.raw").c_str(), true ); this->setRatio(0, 1.0 * 1.000); this->setRatio(1, 4.0 * 0.999); this->setRatio(2, 3.0 * 1.001); this->setRatio(3, 0.5 * 1.002); gains_[0] = fmGains_[92]; gains_[1] = fmGains_[76]; gains_[2] = fmGains_[91]; gains_[3] = fmGains_[68]; adsr_[0]->setAllTimes( 0.001, 0.001, 1.0, 0.01); adsr_[1]->setAllTimes( 0.001, 0.010, 1.0, 0.50); adsr_[2]->setAllTimes( 0.010, 0.005, 1.0, 0.20); adsr_[3]->setAllTimes( 0.030, 0.010, 0.2, 0.20); twozero_.setGain( 2.0 ); vibrato_.setFrequency( 5.5 ); modDepth_ = 0.0; } HevyMetl :: ~HevyMetl() { } void HevyMetl :: noteOn(StkFloat frequency, StkFloat amplitude) { gains_[0] = amplitude * fmGains_[92]; gains_[1] = amplitude * fmGains_[76]; gains_[2] = amplitude * fmGains_[91]; gains_[3] = amplitude * fmGains_[68]; this->setFrequency( frequency ); this->keyOn(); #if defined(_STK_DEBUG_) errorString_ << "HevyMetl::NoteOn: frequency = " << frequency << ", amplitude = " << amplitude << '.'; handleError( StkError::DEBUG_WARNING ); #endif } StkFloat HevyMetl :: computeSample() { register StkFloat temp; temp = vibrato_.tick() * modDepth_ * 0.2; waves_[0]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[0]); waves_[1]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[1]); waves_[2]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[2]); waves_[3]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[3]); temp = gains_[2] * adsr_[2]->tick() * waves_[2]->tick(); waves_[1]->addPhaseOffset( temp ); waves_[3]->addPhaseOffset( twozero_.lastOut() ); temp = (1.0 - (control2_ * 0.5)) * gains_[3] * adsr_[3]->tick() * waves_[3]->tick(); twozero_.tick(temp); temp += control2_ * 0.5 * gains_[1] * adsr_[1]->tick() * waves_[1]->tick(); temp = temp * control1_; waves_[0]->addPhaseOffset( temp ); temp = gains_[0] * adsr_[0]->tick() * waves_[0]->tick(); lastOutput_ = temp * 0.5; return lastOutput_; }