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https://github.com/thestk/stk
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Version 4.4.0
This commit is contained in:
committed by
Stephen Sinclair
parent
d199342e86
commit
eccd8c9981
120
src/Delay.cpp
120
src/Delay.cpp
@@ -2,36 +2,23 @@
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/*! \class Delay
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\brief STK non-interpolating delay line class.
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This protected Filter subclass implements
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a non-interpolating digital delay-line.
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A fixed maximum length of 4095 and a delay
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of zero is set using the default constructor.
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Alternatively, the delay and maximum length
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can be set during instantiation with an
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overloaded constructor.
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This class implements a non-interpolating digital delay-line. If
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the delay and maximum length are not specified during
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instantiation, a fixed maximum length of 4095 and a delay of zero
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is set.
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A non-interpolating delay line is typically
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used in fixed delay-length applications, such
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as for reverberation.
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A non-interpolating delay line is typically used in fixed
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delay-length applications, such as for reverberation.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2007.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2009.
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*/
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/***************************************************/
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#include "Delay.h"
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Delay :: Delay() : Filter()
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{
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// Default maximum delay length set to 4095.
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inputs_.resize( 4096 );
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this->clear();
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namespace stk {
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inPoint_ = 0;
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outPoint_ = 0;
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delay_ = 0;
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}
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Delay :: Delay(unsigned long delay, unsigned long maxDelay)
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Delay :: Delay( unsigned long delay, unsigned long maxDelay )
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{
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// Writing before reading allows delays from 0 to length-1.
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// If we want to allow a delay of maxDelay, we need a
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@@ -46,10 +33,8 @@ Delay :: Delay(unsigned long delay, unsigned long maxDelay)
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handleError( StkError::FUNCTION_ARGUMENT );
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}
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if ( maxDelay > inputs_.size()-1 ) {
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inputs_.resize( maxDelay+1 );
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this->clear();
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}
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if ( ( maxDelay + 1 ) > inputs_.size() )
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inputs_.resize( maxDelay + 1, 1, 0.0 );
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inPoint_ = 0;
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this->setDelay( delay );
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@@ -59,14 +44,7 @@ Delay :: ~Delay()
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{
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}
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void Delay :: clear(void)
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{
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for (unsigned int i=0; i<inputs_.size(); i++)
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inputs_[i] = 0.0;
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outputs_[0] = 0.0;
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}
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void Delay :: setMaximumDelay(unsigned long delay)
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void Delay :: setMaximumDelay( unsigned long delay )
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{
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if ( delay < inputs_.size() ) return;
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@@ -75,7 +53,7 @@ void Delay :: setMaximumDelay(unsigned long delay)
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handleError( StkError::WARNING );
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return;
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}
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else if (delay < delay_ ) {
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else if ( delay < delay_ ) {
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errorString_ << "Delay::setMaximumDelay: argument (" << delay << ") less than current delay setting (" << delay_ << ")!\n";
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handleError( StkError::WARNING );
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return;
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@@ -84,7 +62,7 @@ void Delay :: setMaximumDelay(unsigned long delay)
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inputs_.resize( delay + 1 );
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}
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void Delay :: setDelay(unsigned long delay)
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void Delay :: setDelay( unsigned long delay )
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{
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if ( delay > inputs_.size() - 1 ) { // The value is too big.
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errorString_ << "Delay::setDelay: argument (" << delay << ") too big ... setting to maximum!\n";
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@@ -109,26 +87,21 @@ void Delay :: setDelay(unsigned long delay)
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}
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}
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unsigned long Delay :: getDelay(void) const
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{
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return (unsigned long) delay_;
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}
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StkFloat Delay :: energy(void) const
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StkFloat Delay :: energy( void ) const
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{
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unsigned long i;
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register StkFloat e = 0;
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if (inPoint_ >= outPoint_) {
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for (i=outPoint_; i<inPoint_; i++) {
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if ( inPoint_ >= outPoint_ ) {
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for ( i=outPoint_; i<inPoint_; i++ ) {
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register StkFloat t = inputs_[i];
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e += t*t;
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}
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} else {
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for (i=outPoint_; i<inputs_.size(); i++) {
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for ( i=outPoint_; i<inputs_.size(); i++ ) {
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register StkFloat t = inputs_[i];
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e += t*t;
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}
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for (i=0; i<inPoint_; i++) {
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for ( i=0; i<inPoint_; i++ ) {
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register StkFloat t = inputs_[i];
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e += t*t;
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}
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@@ -136,60 +109,13 @@ StkFloat Delay :: energy(void) const
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return e;
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}
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StkFloat Delay :: contentsAt(unsigned long tapDelay)
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StkFloat Delay :: contentsAt( unsigned long tapDelay )
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{
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unsigned long i = tapDelay;
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if (i < 1) {
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errorString_ << "Delay::contentsAt: argument (" << tapDelay << ") too small!";
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handleError( StkError::WARNING );
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return 0.0;
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}
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else if (i > delay_) {
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errorString_ << "Delay::contentsAt: argument (" << tapDelay << ") too big!";
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handleError( StkError::WARNING );
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return 0.0;
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}
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long tap = inPoint_ - i;
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if (tap < 0) // Check for wraparound.
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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return inputs_[tap];
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}
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StkFloat Delay :: lastOut(void) const
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{
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return Filter::lastOut();
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}
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StkFloat Delay :: nextOut(void)
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{
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return inputs_[outPoint_];
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}
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StkFloat Delay :: computeSample( StkFloat input )
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{
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inputs_[inPoint_++] = input;
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// Check for end condition
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if (inPoint_ == inputs_.size())
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inPoint_ = 0;
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// Read out next value
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outputs_[0] = inputs_[outPoint_++];
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if (outPoint_ == inputs_.size())
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outPoint_ = 0;
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return outputs_[0];
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}
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StkFloat Delay :: tick( StkFloat input )
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{
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return computeSample( input );
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}
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StkFrames& Delay :: tick( StkFrames& frames, unsigned int channel )
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{
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return Filter::tick( frames, channel );
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}
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} // stk namespace
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