mirror of
https://github.com/thestk/stk
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Version 4.4.0
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committed by
Stephen Sinclair
parent
d199342e86
commit
eccd8c9981
@@ -1,3 +1,11 @@
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#ifndef STK_SPHERE_H
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#define STK_SPHERE_H
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#include "Stk.h"
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#include "Vector3D.h"
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namespace stk {
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/***************************************************/
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/*! \class Sphere
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\brief STK sphere class.
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@@ -5,60 +13,51 @@
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This class implements a spherical ball with
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radius, mass, position, and velocity parameters.
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by Perry R. Cook, 1995 - 2004.
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by Perry R. Cook, 1995 - 2009.
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*/
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/***************************************************/
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#ifndef STK_SPHERE_H
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#define STK_SPHERE_H
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#include "Stk.h"
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#include "Vector3D.h"
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class Sphere : public Stk
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{
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public:
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//! Constructor taking an initial radius value.
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Sphere(StkFloat radius = 1.0 );
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//! Class destructor.
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~Sphere();
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Sphere( StkFloat radius = 1.0 ) { radius_ = radius; mass_ = 1.0; };
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//! Set the 3D center position of the sphere.
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void setPosition(StkFloat x, StkFloat y, StkFloat z);
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void setPosition( StkFloat x, StkFloat y, StkFloat z ) { position_.setXYZ(x, y, z); };
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//! Set the 3D velocity of the sphere.
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void setVelocity(StkFloat x, StkFloat y, StkFloat z);
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void setVelocity( StkFloat x, StkFloat y, StkFloat z ) { velocity_.setXYZ(x, y, z); };
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//! Set the radius of the sphere.
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void setRadius(StkFloat radius);
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void setRadius( StkFloat radius ) { radius_ = radius; };
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//! Set the mass of the sphere.
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void setMass(StkFloat mass);
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void setMass( StkFloat mass ) { mass_ = mass; };
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//! Get the current position of the sphere as a 3D vector.
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Vector3D* getPosition();
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Vector3D* getPosition( void ) { return &position_; };
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//! Get the relative position of the given point to the sphere as a 3D vector.
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Vector3D* getRelativePosition(Vector3D *position);
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Vector3D* getRelativePosition( Vector3D *position );
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//! Set the velcoity of the sphere as a 3D vector.
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StkFloat getVelocity(Vector3D* velocity);
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StkFloat getVelocity( Vector3D* velocity );
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//! Returns the distance from the sphere boundary to the given position (< 0 if inside).
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StkFloat isInside(Vector3D *position);
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StkFloat isInside( Vector3D *position );
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//! Get the current sphere radius.
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StkFloat getRadius();
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StkFloat getRadius( void ) { return radius_; };
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//! Get the current sphere mass.
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StkFloat getMass();
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StkFloat getMass( void ) { return mass_; };
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//! Increase the current sphere velocity by the given 3D components.
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void addVelocity(StkFloat x, StkFloat y, StkFloat z);
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void addVelocity( StkFloat x, StkFloat y, StkFloat z );
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//! Move the sphere for the given time increment.
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void tick(StkFloat timeIncrement);
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void tick( StkFloat timeIncrement );
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private:
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Vector3D position_;
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@@ -68,4 +67,13 @@ private:
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StkFloat mass_;
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};
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inline void Sphere::tick( StkFloat timeIncrement )
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{
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position_.setX(position_.getX() + (timeIncrement * velocity_.getX()));
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position_.setY(position_.getY() + (timeIncrement * velocity_.getY()));
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position_.setZ(position_.getZ() + (timeIncrement * velocity_.getZ()));
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};
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} // stk namespace
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#endif
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