mirror of
https://github.com/thestk/stk
synced 2026-02-07 09:46:16 +00:00
Removed undefined clear() functions in FM, Resonate, Simple, and Sampler classes; a few documentation updates in preparation for 4.5.0 release.
This commit is contained in:
@@ -10,7 +10,7 @@ With Windows XP/7, piping works as under unix. Simply fire up the script files
|
||||
|
||||
IMPORTANT VC++ NOTE: When compiling "release" versions of STK programs, link to the release multithreaded library. When compiling "debug" versions, link to the debug multithreaded library. Compiler errors will result otherwise.
|
||||
|
||||
Both the DirectSound and Steinberg ASIO audio APIs are supported for realtime audio input/output. The Visual C++ project files included with this distribution are configured to use the DirectSound API. In order to use the ASIO API, it is necessary to change the preprocessor definition from __WINDOWS_DS__ to __WINDOWS_ASIO__, as well as include all the files in the /src/include/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
|
||||
The DirectSound, WASAPI and Steinberg ASIO audio APIs are supported for realtime audio input/output. The Visual C++ project files included with this distribution are configured to use all supported APIs. In order to use the ASIO API, it is necessary to use the preprocessor definition __WINDOWS_ASIO__, as well as include most of the files in the /src/include/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
|
||||
|
||||
When using the DirectSound API for audio input, latency can be high. If you experience realtime audio "stuttering", you should experiment with different "buffer size" and "number of buffers" values.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user