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https://github.com/thestk/stk
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Updated docs for windows. Still could use some re-org but would need to consider all platforms.
Fixed a few links. Still lots more broken.
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@@ -6,7 +6,7 @@ Please read the file README.md for more general STK information.
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The configure script supports MinGW.
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Alternatively Visual Studio may be used. The folders in the projects directory contain VS2017 solution files.
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STK has been built and tested on Windows platforms using Visual Studio. It is assumed here that you're familiar with Visual C++ and its particular idiosyncrasies. The currently supported version is VS2017. You can download the free non-commercial community edition from the Microsoft website. The folders in the projects directory contain VS2017 solution files.
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If you are creating a new stk application, it's easiest to use the supplied template:
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- Copy stk\projects\stk-template.zip to C:\Users\<user>\Documents\Visual Studio 2017\Templates\ProjectTemplates\Visual C++ Project\
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- Start VS2017.
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@@ -19,7 +19,7 @@ To use the Tcl/Tk GUIs, you will have to install Tcl/Tk and build using MinGW.
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With Windows XP and later, piping works as under unix. Simply fire up the script files (e.g. StkDemo.bat) by either double-clicking on them or from within a shell.
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The DirectSound, WASAPI and Steinberg ASIO audio APIs are supported for realtime audio input/output. The VS2017 project files included with this distribution are configured to use all supported APIs. In order to use the ASIO API, it is necessary to use the preprocessor definition __WINDOWS_ASIO__, as well as include most of the files in the /src/include/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
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The DirectSound, WASAPI and Steinberg ASIO audio APIs are supported for realtime audio input/output. The VS2017 project files included with this distribution are configured to use all supported APIs. The default (as in stk-template) is the DirectSound API (preprocessor definition __WINDOWS_DS__). In order to use the ASIO API, it is necessary to use the preprocessor definition __WINDOWS_ASIO__, as well as include most of the files in the /src/include/ directory (i.e. asio.h, asio.cpp, ...). If you have a good quality soundcard and a native ASIO driver (not emulated), you are likely to get much better input/output response using that.
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When using the DirectSound API for audio input, latency can be high. If you experience realtime audio "stuttering", you should experiment with different "buffer size" and "number of buffers" values.
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