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Release 4.1.3 tarball
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Stephen Sinclair
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<img src="princeton.gif"> <img src="ccrma.gif"> <img src="mcgill.gif"><P>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HR>
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<!-- Generated by Doxygen 1.3.6 -->
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<!-- Generated by Doxygen 1.3.4 -->
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<h1><a class="anchor" name="polyvoices">Voice Management</a></h1>The previous tutorial chapters were concerned only with monophonic ToolKit instrument playback and control. At this point, it should be relatively clear that one can instantiate multiple instruments and perhaps sum together their sounds or even direct their sounds to separate output channels. It is less clear how one might go about controlling a group of instruments. The <a class="el" href="classVoicer.html">Voicer</a> class is designed to serve just this purpose.<p>
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The STK <a class="el" href="classVoicer.html">Voicer</a> class is a relatively simple voice manager. The user can dynamically add and delete instruments from its "control", with the option of controlling specific instruments via unique note tags and/or grouping sets of instruments via a "channel" number. All sounding instrument outputs are summed and returned via the <code>tick()</code> function. The <a class="el" href="classVoicer.html">Voicer</a> class responds to noteOn, noteOff, setFrequency, pitchBend, and controlChange messages, automatically assigning incoming messages to the voices in its control. When all voices are sounding and a new noteOn is encountered, the <a class="el" href="classVoicer.html">Voicer</a> interrupts the oldest sounding voice. The user is responsible for creating and deleting all instrument instances.<p>
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In the following example, we modify the <code>controlbee.cpp</code> program to make use of three <a class="el" href="classBeeThree.html">BeeThree</a> instruments, all controlled using a <a class="el" href="classVoicer.html">Voicer</a>.<p>
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<pre class="fragment"><div><span class="comment">// threebees.cpp</span>
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<div class="fragment"><pre><span class="comment">// threebees.cpp</span>
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<span class="preprocessor">#include "BeeThree.h"</span>
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<span class="preprocessor">#include "RtWvOut.h"</span>
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@@ -111,10 +111,10 @@ In the following example, we modify the <code>controlbee.cpp</code> program to m
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<span class="keywordflow">return</span> 0;
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}
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</div></pre><p>
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</pre></div><p>
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Assuming the program is compiled as <code>threebees</code>, the three-voice <a class="el" href="classSKINI.html">SKINI</a> scorefile <a href="tutorial/bachfugue.ski"><code>bachfugue.ski</code></a> (also located in the <code>scores</code> directory with the examples) could be redirected to the program as:<p>
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<pre class="fragment"><div>threebees < bachfugue.ski
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</div></pre><p>
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<div class="fragment"><pre>threebees < bachfugue.ski
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</pre></div><p>
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For more fun, surf to <a href="http://kern.humdrum.net/">Kern Scores</a> for a huge assortment of other scorefiles which can be downloaded in the <a class="el" href="classSKINI.html">SKINI</a> format.<p>
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Another easy extension would be to use the <code>STK_MIDI</code> constructor argument to the <a class="el" href="classMessager.html">Messager</a> class and then play the instruments via a MIDI keyboard.<p>
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[<a href="tutorial.html">Main tutorial page</a>] <HR>
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