Release 4.2.0 tarball

This commit is contained in:
Gary Scavone
2013-09-29 23:39:37 +02:00
committed by Stephen Sinclair
parent fe20fe92a2
commit de344668dd
347 changed files with 16972 additions and 8538 deletions

View File

@@ -12,8 +12,8 @@
<h1>Resonate.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00018 <span class="comment">/***************************************************/</span>
00019
00020 <span class="preprocessor">#if !defined(__RESONATE_H)</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __RESONATE_H</span>
00020 <span class="preprocessor">#ifndef STK_RESONATE_H</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define STK_RESONATE_H</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "Instrmnt.h"</span>
00024 <span class="preprocessor">#include "ADSR.h"</span>
@@ -29,9 +29,9 @@
00036
00038 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a2">clear</a>();
00039
00041 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a3">setResonance</a>(MY_FLOAT frequency, MY_FLOAT radius);
00041 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a3">setResonance</a>(StkFloat frequency, StkFloat radius);
00042
00044 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a4">setNotch</a>(MY_FLOAT frequency, MY_FLOAT radius);
00044 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a4">setNotch</a>(StkFloat frequency, StkFloat radius);
00045
00047 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a5">setEqualGainZeroes</a>();
00048
@@ -39,30 +39,35 @@
00051
00053 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a7">keyOff</a>();
00054
00056 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a8">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
00056 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a8">noteOn</a>(StkFloat frequency, StkFloat amplitude);
00057
00059 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a9">noteOff</a>(MY_FLOAT amplitude);
00059 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a9">noteOff</a>(StkFloat amplitude);
00060
00062 MY_FLOAT <a class="code" href="classResonate.html#a10">tick</a>();
00062 StkFloat <a class="code" href="classResonate.html#a10">tick</a>();
00063
00065 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
00065 StkFloat *<a class="code" href="classResonate.html#a10">tick</a>(StkFloat *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00066
00067 <span class="keyword">protected</span>:
00068 <a class="code" href="classADSR.html">ADSR</a> *adsr;
00069 <a class="code" href="classBiQuad.html">BiQuad</a> *filter;
00070 <a class="code" href="classNoise.html">Noise</a> *noise;
00071 MY_FLOAT poleFrequency;
00072 MY_FLOAT poleRadius;
00073 MY_FLOAT zeroFrequency;
00074 MY_FLOAT zeroRadius;
00068
00074 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classResonate.html#a10">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 1 );
00075
00076 };
00077
00078 <span class="preprocessor">#endif</span>
00077 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a13">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
00078
00079 <span class="keyword">protected</span>:
00080 <a class="code" href="classADSR.html">ADSR</a> adsr_;
00081 <a class="code" href="classBiQuad.html">BiQuad</a> filter_;
00082 <a class="code" href="classNoise.html">Noise</a> noise_;
00083 StkFloat poleFrequency_;
00084 StkFloat poleRadius_;
00085 StkFloat zeroFrequency_;
00086 StkFloat zeroRadius_;
00087
00088 };
00089
00090 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>