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Release 4.2.0 tarball
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Stephen Sinclair
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de344668dd
@@ -12,14 +12,14 @@
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<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
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00030 <span class="comment">/***************************************************/</span>
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00031
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00032 <span class="preprocessor">#if !defined(__BANDEDWG_H)</span>
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00033 <span class="preprocessor"></span><span class="preprocessor">#define __BANDEDWG_H</span>
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00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
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00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
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00034 <span class="preprocessor"></span>
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00035 <span class="preprocessor">#define MAX_BANDED_MODES 20</span>
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00036 <span class="preprocessor"></span>
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00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
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00036
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00037 <span class="preprocessor">#include "Instrmnt.h"</span>
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00038 <span class="preprocessor">#include "DelayL.h"</span>
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00039 <span class="preprocessor">#include "BowTabl.h"</span>
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00039 <span class="preprocessor">#include "BowTable.h"</span>
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00040 <span class="preprocessor">#include "ADSR.h"</span>
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00041 <span class="preprocessor">#include "BiQuad.h"</span>
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00042
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@@ -32,58 +32,63 @@
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00051
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00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
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00054
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00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(MY_FLOAT position);
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00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
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00057
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00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
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00060
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00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(MY_FLOAT frequency);
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00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
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00063
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00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
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00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
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00066
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00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(MY_FLOAT rate);
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00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
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00069
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00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(MY_FLOAT amp);
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00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
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00072
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00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
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00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
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00075
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00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(MY_FLOAT amplitude);
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00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
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00078
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00080 MY_FLOAT <a class="code" href="classBandedWG.html#a11">tick</a>();
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00080 StkFloat <a class="code" href="classBandedWG.html#a11">tick</a>();
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00081
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00083 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a12">controlChange</a>(<span class="keywordtype">int</span> number, MY_FLOAT value);
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00083 StkFloat *<a class="code" href="classBandedWG.html#a11">tick</a>(StkFloat *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
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00084
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00085 <span class="keyword">protected</span>:
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00086
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00087 <span class="keywordtype">bool</span> doPluck;
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00088 <span class="keywordtype">bool</span> trackVelocity;
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00089 <span class="keywordtype">int</span> nModes;
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00090 <span class="keywordtype">int</span> presetModes;
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00091 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTabl;
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00092 <a class="code" href="classADSR.html">ADSR</a> *adsr;
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00093 <a class="code" href="classBiQuad.html">BiQuad</a> *bandpass;
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00094 <a class="code" href="classDelayL.html">DelayL</a> *delay;
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00095 MY_FLOAT maxVelocity;
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00096 MY_FLOAT modes[MAX_BANDED_MODES];
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00097 MY_FLOAT freakency;
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00098 MY_FLOAT baseGain;
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00099 MY_FLOAT gains[MAX_BANDED_MODES];
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00100 MY_FLOAT basegains[MAX_BANDED_MODES];
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00101 MY_FLOAT excitation[MAX_BANDED_MODES];
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00102 MY_FLOAT integrationConstant;
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00103 MY_FLOAT velocityInput;
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00104 MY_FLOAT bowVelocity;
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00105 MY_FLOAT bowTarget;
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00106 MY_FLOAT bowPosition;
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00107 MY_FLOAT strikeAmp;
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00108 <span class="keywordtype">int</span> strikePosition;
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00109
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00110 };
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00111
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00112 <span class="preprocessor">#endif</span>
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00092 <a class="code" href="classStkFrames.html">StkFrames</a>& <a class="code" href="classBandedWG.html#a11">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>& frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 1 );
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00093
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00095 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a14">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
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00096
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00097 <span class="keyword">protected</span>:
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00098
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00099 <span class="keywordtype">bool</span> doPluck_;
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00100 <span class="keywordtype">bool</span> trackVelocity_;
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00101 <span class="keywordtype">int</span> nModes_;
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00102 <span class="keywordtype">int</span> presetModes_;
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00103 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
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00104 <a class="code" href="classADSR.html">ADSR</a> adsr_;
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00105 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
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00106 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
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00107 StkFloat maxVelocity_;
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00108 StkFloat modes_[MAX_BANDED_MODES];
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00109 StkFloat frequency_;
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00110 StkFloat baseGain_;
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00111 StkFloat gains_[MAX_BANDED_MODES];
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00112 StkFloat basegains_[MAX_BANDED_MODES];
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00113 StkFloat excitation_[MAX_BANDED_MODES];
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00114 StkFloat integrationConstant_;
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00115 StkFloat velocityInput_;
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00116 StkFloat bowVelocity_;
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00117 StkFloat bowTarget_;
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00118 StkFloat bowPosition_;
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00119 StkFloat strikeAmp_;
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00120 <span class="keywordtype">int</span> strikePosition_;
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00121
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00122 };
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00123
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00124 <span class="preprocessor">#endif</span>
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</pre></div><HR>
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<table>
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<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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