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@@ -21,6 +21,8 @@
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1. Open your project's settings, open the *Build Phases* tab. In the *Link Binary with Libraries* section, add **libSTK.a**.
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![][linking_libSTK_screenshot]
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1. In the *Dependencies* section, add "rawwaves"
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1. In your project's settings, open the *Build Settings* tab. In the *Search Paths* section, double click on the field to the right of *Header Search Paths*, and add the path to the STK's **include** directory relative to your Xcode project's directory.
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![][header_search_paths_screenshot]
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@@ -33,6 +35,8 @@
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1. Change the extension of any Objective-C files that import STK files to **.mm**.
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* E.g. **ViewController.m** —> **ViewController.mm**
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1. If you use a class that makes use of raw wave files (such as `Mandolin`), make sure you call `Stk::setRawwavePath` beforehand in your code.
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See the [iOS Demo project](..projects/demo/iOS%20Demo) for a sample usage.
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@@ -76,17 +80,6 @@ NSBundle *rawwaveBundle = [NSBundle bundleWithURL:[[NSBundle mainBundle] URLForR
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stk::Stk::setRawwavePath([[rawwaveBundle resourcePath] UTF8String]);
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```
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### rawwaves.bundle: No such file or directory
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This means that **rawwaves.bundle** hasn't been copied to the build folder, so you'll need to do it manually:
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Select the rawwaves scheme:
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![][rawwaves_scheme_screenshot]
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Build it (⌘+B) then build your project's main scheme.
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### Apple Mach-O Linker Error
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This means that **STKLib.a** isn't being linked to your binary. Follow step 2 above in [Setup](#setup).
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