Release 4.4.0 tarball

This commit is contained in:
Gary Scavone
2013-09-29 23:44:33 +02:00
committed by Stephen Sinclair
parent 3706458166
commit d2ed001eb5
1427 changed files with 44061 additions and 39976 deletions

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@@ -8,65 +8,78 @@
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<!-- Generated by Doxygen 1.4.4 -->
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<a class="el" href="dir_000000.html">include</a></div>
<h1>Resonate.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00018"></a>00018 <span class="comment">/***************************************************/</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef STK_RESONATE_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define STK_RESONATE_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00027"></a>00027
<a name="l00028"></a><a class="code" href="classResonate.html">00028</a> <span class="keyword">class </span><a class="code" href="classResonate.html">Resonate</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">public</span>:
<a name="l00032"></a>00032 <a class="code" href="classResonate.html#a0">Resonate</a>();
<a name="l00033"></a>00033
<a name="l00035"></a>00035 <a class="code" href="classResonate.html#a1">~Resonate</a>();
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a2">clear</a>();
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a3">setResonance</a>(StkFloat frequency, StkFloat radius);
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a4">setNotch</a>(StkFloat frequency, StkFloat radius);
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a5">setEqualGainZeroes</a>();
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a6">keyOn</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a7">keyOff</a>();
<a name="l00054"></a>00054
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a8">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a9">noteOff</a>(StkFloat amplitude);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classResonate.html#a10">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="keyword">protected</span>:
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</div>
<div class="contents">
<h1>Resonate.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef STK_RESONATE_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define STK_RESONATE_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include "Noise.h"</span>
<a name="l00008"></a>00008
<a name="l00009"></a>00009 <span class="keyword">namespace </span>stk {
<a name="l00010"></a>00010
<a name="l00011"></a>00011 <span class="comment">/***************************************************/</span>
<a name="l00028"></a>00028 <span class="comment">/***************************************************/</span>
<a name="l00029"></a>00029
<a name="l00030"></a><a class="code" href="classstk_1_1Resonate.html">00030</a> <span class="keyword">class </span><a class="code" href="classstk_1_1Resonate.html" title="STK noise driven formant filter.">Resonate</a> : <span class="keyword">public</span> <a class="code" href="classstk_1_1Instrmnt.html" title="STK instrument abstract base class.">Instrmnt</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00034"></a>00034 <a class="code" href="classstk_1_1Resonate.html#b273b41ec296f776a41cfa66bb1e430e" title="Class constructor.">Resonate</a>( <span class="keywordtype">void</span> );
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <a class="code" href="classstk_1_1Resonate.html#634ab2db8eabad147fa90fb1bf72a580" title="Class destructor.">~Resonate</a>( <span class="keywordtype">void</span> );
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#534740efbbde171d790309e85c96017d" title="Reset and clear all internal state.">clear</a>( <span class="keywordtype">void</span> );
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#8767e6c05862c183483776ac4cf354f9" title="Set the filter for a resonance at the given frequency (Hz) and radius.">setResonance</a>( StkFloat frequency, StkFloat radius );
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#d4476301fba545cbbfc773150ca6901d" title="Set the filter for a notch at the given frequency (Hz) and radius.">setNotch</a>( StkFloat frequency, StkFloat radius );
<a name="l00047"></a>00047
<a name="l00049"></a><a class="code" href="classstk_1_1Resonate.html#d8000ad734634ac7334f4fab09a13a7e">00049</a> <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#d8000ad734634ac7334f4fab09a13a7e" title="Set the filter zero coefficients for contant resonance gain.">setEqualGainZeroes</a>( <span class="keywordtype">void</span> ) { filter_.<a class="code" href="classstk_1_1BiQuad.html#28881f5876ce5bdcc846367cca9363f7" title="Sets the filter zeroes for equal resonance gain.">setEqualGainZeroes</a>(); };
<a name="l00050"></a>00050
<a name="l00052"></a><a class="code" href="classstk_1_1Resonate.html#febf784a302eb0043b4a453b0d1d852c">00052</a> <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#febf784a302eb0043b4a453b0d1d852c" title="Initiate the envelope with a key-on event.">keyOn</a>( <span class="keywordtype">void</span> ) { adsr_.<a class="code" href="classstk_1_1ADSR.html#ad03e82009a20cfb49c1f04bae791631" title="Set target = 1, state = ADSR::ATTACK.">keyOn</a>(); };
<a name="l00053"></a>00053
<a name="l00055"></a><a class="code" href="classstk_1_1Resonate.html#0008e1fdd7611b769b72b52c8bfb1e6a">00055</a> <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#0008e1fdd7611b769b72b52c8bfb1e6a" title="Signal a key-off event to the envelope.">keyOff</a>( <span class="keywordtype">void</span> ) { adsr_.<a class="code" href="classstk_1_1ADSR.html#9400e04b313ab8900a3ba9b693f448e6" title="Set target = 0, state = ADSR::RELEASE.">keyOff</a>(); };
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#76bfadc70f4163f9767e7864d322d144" title="Start a note with the given frequency and amplitude.">noteOn</a>( StkFloat frequency, StkFloat amplitude );
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#0454a8e9d6ef3a2394b6c348edf0195f" title="Stop a note with the given amplitude (speed of decay).">noteOff</a>( StkFloat amplitude );
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Resonate.html#f55feabf25f1f6f996c32574656ffd68" title="Perform the control change specified by number and value (0.0 - 128.0).">controlChange</a>( <span class="keywordtype">int</span> number, StkFloat value );
<a name="l00065"></a>00065
<a name="l00066"></a>00066 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00069"></a>00069 <a class="code" href="classBiQuad.html">BiQuad</a> filter_;
<a name="l00070"></a>00070 <a class="code" href="classNoise.html">Noise</a> noise_;
<a name="l00071"></a>00071 StkFloat poleFrequency_;
<a name="l00072"></a>00072 StkFloat poleRadius_;
<a name="l00073"></a>00073 StkFloat zeroFrequency_;
<a name="l00074"></a>00074 StkFloat zeroRadius_;
<a name="l00075"></a>00075
<a name="l00076"></a>00076 };
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="preprocessor">#endif</span>
</pre></div><HR>
<a name="l00067"></a>00067 StkFloat <a class="code" href="classstk_1_1Resonate.html#b917279f4f57d5d305481426e9bffd98" title="Compute and return one output sample.">tick</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">protected</span>:
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <a class="code" href="classstk_1_1ADSR.html" title="STK ADSR envelope class.">ADSR</a> adsr_;
<a name="l00072"></a>00072 <a class="code" href="classstk_1_1BiQuad.html" title="STK biquad (two-pole, two-zero) filter class.">BiQuad</a> filter_;
<a name="l00073"></a>00073 <a class="code" href="classstk_1_1Noise.html" title="STK noise generator.">Noise</a> noise_;
<a name="l00074"></a>00074 StkFloat poleFrequency_;
<a name="l00075"></a>00075 StkFloat poleRadius_;
<a name="l00076"></a>00076 StkFloat zeroFrequency_;
<a name="l00077"></a>00077 StkFloat zeroRadius_;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 };
<a name="l00080"></a>00080
<a name="l00081"></a><a class="code" href="classstk_1_1Resonate.html#b917279f4f57d5d305481426e9bffd98">00081</a> <span class="keyword">inline</span> StkFloat <a class="code" href="classstk_1_1Resonate.html#b917279f4f57d5d305481426e9bffd98" title="Compute and return one output sample.">Resonate :: tick</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> )
<a name="l00082"></a>00082 {
<a name="l00083"></a>00083 lastFrame_[0] = filter_.<a class="code" href="classstk_1_1BiQuad.html#648086962c3cddcaa09c46a002c3e635" title="Input one sample to the filter and return a reference to one output.">tick</a>( noise_.<a class="code" href="classstk_1_1Noise.html#8ac40f69475eb744e803d557e8438a6d" title="Compute and return one output sample.">tick</a>() );
<a name="l00084"></a>00084 lastFrame_[0] *= adsr_.<a class="code" href="classstk_1_1ADSR.html#f2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">tick</a>();
<a name="l00085"></a>00085 <span class="keywordflow">return</span> lastFrame_[0];
<a name="l00086"></a>00086 }
<a name="l00087"></a>00087
<a name="l00088"></a>00088 } <span class="comment">// stk namespace</span>
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="preprocessor">#endif</span>
</pre></div></div>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2007 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
<tr><td>&copy;1995-2009 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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