mirror of
https://github.com/thestk/stk
synced 2026-01-14 05:21:53 +00:00
Version 4.2.0
This commit is contained in:
committed by
Stephen Sinclair
parent
cf06b7598b
commit
a6381b9d38
316
src/Mesh2D.cpp
316
src/Mesh2D.cpp
@@ -26,41 +26,34 @@
|
||||
|
||||
#include "Mesh2D.h"
|
||||
#include "SKINI.msg"
|
||||
#include <stdlib.h>
|
||||
|
||||
Mesh2D :: Mesh2D(short nX, short nY)
|
||||
{
|
||||
this->setNX(nX);
|
||||
this->setNY(nY);
|
||||
|
||||
MY_FLOAT pole = 0.05;
|
||||
StkFloat pole = 0.05;
|
||||
|
||||
short i;
|
||||
for (i=0; i<NYMAX; i++) {
|
||||
filterY[i] = new OnePole(pole);
|
||||
filterY[i]->setGain(0.99);
|
||||
filterY_[i].setPole( pole );
|
||||
filterY_[i].setGain( 0.99 );
|
||||
}
|
||||
|
||||
for (i=0; i<NXMAX; i++) {
|
||||
filterX[i] = new OnePole(pole);
|
||||
filterX[i]->setGain(0.99);
|
||||
filterX_[i].setPole( pole );
|
||||
filterX_[i].setGain( 0.99 );
|
||||
}
|
||||
|
||||
this->clearMesh();
|
||||
|
||||
counter=0;
|
||||
xInput = 0;
|
||||
yInput = 0;
|
||||
counter_=0;
|
||||
xInput_ = 0;
|
||||
yInput_ = 0;
|
||||
}
|
||||
|
||||
Mesh2D :: ~Mesh2D()
|
||||
{
|
||||
short i;
|
||||
for (i=0; i<NYMAX; i++)
|
||||
delete filterY[i];
|
||||
|
||||
for (i=0; i<NXMAX; i++)
|
||||
delete filterX[i];
|
||||
}
|
||||
|
||||
void Mesh2D :: clear()
|
||||
@@ -68,13 +61,13 @@ void Mesh2D :: clear()
|
||||
this->clearMesh();
|
||||
|
||||
short i;
|
||||
for (i=0; i<NY; i++)
|
||||
filterY[i]->clear();
|
||||
for (i=0; i<NY_; i++)
|
||||
filterY_[i].clear();
|
||||
|
||||
for (i=0; i<NX; i++)
|
||||
filterX[i]->clear();
|
||||
for (i=0; i<NX_; i++)
|
||||
filterX_[i].clear();
|
||||
|
||||
counter=0;
|
||||
counter_=0;
|
||||
}
|
||||
|
||||
void Mesh2D :: clearMesh()
|
||||
@@ -82,57 +75,57 @@ void Mesh2D :: clearMesh()
|
||||
int x, y;
|
||||
for (x=0; x<NXMAX-1; x++) {
|
||||
for (y=0; y<NYMAX-1; y++) {
|
||||
v[x][y] = 0;
|
||||
v_[x][y] = 0;
|
||||
}
|
||||
}
|
||||
for (x=0; x<NXMAX; x++) {
|
||||
for (y=0; y<NYMAX; y++) {
|
||||
|
||||
vxp[x][y] = 0;
|
||||
vxm[x][y] = 0;
|
||||
vyp[x][y] = 0;
|
||||
vym[x][y] = 0;
|
||||
vxp_[x][y] = 0;
|
||||
vxm_[x][y] = 0;
|
||||
vyp_[x][y] = 0;
|
||||
vym_[x][y] = 0;
|
||||
|
||||
vxp1[x][y] = 0;
|
||||
vxm1[x][y] = 0;
|
||||
vyp1[x][y] = 0;
|
||||
vym1[x][y] = 0;
|
||||
vxp1_[x][y] = 0;
|
||||
vxm1_[x][y] = 0;
|
||||
vyp1_[x][y] = 0;
|
||||
vym1_[x][y] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MY_FLOAT Mesh2D :: energy()
|
||||
StkFloat Mesh2D :: energy()
|
||||
{
|
||||
// Return total energy contained in wave variables Note that some
|
||||
// energy is also contained in any filter delay elements.
|
||||
|
||||
int x, y;
|
||||
MY_FLOAT t;
|
||||
MY_FLOAT e = 0;
|
||||
if ( counter & 1 ) { // Ready for Mesh2D::tick1() to be called.
|
||||
for (x=0; x<NX; x++) {
|
||||
for (y=0; y<NY; y++) {
|
||||
t = vxp1[x][y];
|
||||
StkFloat t;
|
||||
StkFloat e = 0;
|
||||
if ( counter_ & 1 ) { // Ready for Mesh2D::tick1() to be called.
|
||||
for (x=0; x<NX_; x++) {
|
||||
for (y=0; y<NY_; y++) {
|
||||
t = vxp1_[x][y];
|
||||
e += t*t;
|
||||
t = vxm1[x][y];
|
||||
t = vxm1_[x][y];
|
||||
e += t*t;
|
||||
t = vyp1[x][y];
|
||||
t = vyp1_[x][y];
|
||||
e += t*t;
|
||||
t = vym1[x][y];
|
||||
t = vym1_[x][y];
|
||||
e += t*t;
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Ready for Mesh2D::tick0() to be called.
|
||||
for (x=0; x<NX; x++) {
|
||||
for (y=0; y<NY; y++) {
|
||||
t = vxp[x][y];
|
||||
for (x=0; x<NX_; x++) {
|
||||
for (y=0; y<NY_; y++) {
|
||||
t = vxp_[x][y];
|
||||
e += t*t;
|
||||
t = vxm[x][y];
|
||||
t = vxm_[x][y];
|
||||
e += t*t;
|
||||
t = vyp[x][y];
|
||||
t = vyp_[x][y];
|
||||
e += t*t;
|
||||
t = vym[x][y];
|
||||
t = vym_[x][y];
|
||||
e += t*t;
|
||||
}
|
||||
}
|
||||
@@ -143,161 +136,173 @@ MY_FLOAT Mesh2D :: energy()
|
||||
|
||||
void Mesh2D :: setNX(short lenX)
|
||||
{
|
||||
NX = lenX;
|
||||
NX_ = lenX;
|
||||
if ( lenX < 2 ) {
|
||||
std::cerr << "Mesh2D::setNX(" << lenX << "): Minimum length is 2!" << std::endl;
|
||||
NX = 2;
|
||||
errorString_ << "Mesh2D::setNX(" << lenX << "): Minimum length is 2!";
|
||||
handleError( StkError::WARNING );
|
||||
NX_ = 2;
|
||||
}
|
||||
else if ( lenX > NXMAX ) {
|
||||
std::cerr << "Mesh2D::setNX(" << lenX << "): Maximum length is " << NXMAX << "!" << std::endl;
|
||||
NX = NXMAX;
|
||||
errorString_ << "Mesh2D::setNX(" << lenX << "): Maximum length is " << NXMAX << '!';;
|
||||
handleError( StkError::WARNING );
|
||||
NX_ = NXMAX;
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh2D :: setNY(short lenY)
|
||||
{
|
||||
NY = lenY;
|
||||
NY_ = lenY;
|
||||
if ( lenY < 2 ) {
|
||||
std::cerr << "Mesh2D::setNY(" << lenY << "): Minimum length is 2!" << std::endl;
|
||||
NY = 2;
|
||||
errorString_ << "Mesh2D::setNY(" << lenY << "): Minimum length is 2!";
|
||||
handleError( StkError::WARNING );
|
||||
NY_ = 2;
|
||||
}
|
||||
else if ( lenY > NYMAX ) {
|
||||
std::cerr << "Mesh2D::setNY(" << lenY << "): Maximum length is " << NYMAX << "!" << std::endl;
|
||||
NY = NYMAX;
|
||||
errorString_ << "Mesh2D::setNY(" << lenY << "): Maximum length is " << NXMAX << '!';;
|
||||
handleError( StkError::WARNING );
|
||||
NY_ = NYMAX;
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh2D :: setDecay(MY_FLOAT decayFactor)
|
||||
void Mesh2D :: setDecay(StkFloat decayFactor)
|
||||
{
|
||||
MY_FLOAT gain = decayFactor;
|
||||
StkFloat gain = decayFactor;
|
||||
if ( decayFactor < 0.0 ) {
|
||||
std::cerr << "Mesh2D::setDecay decayFactor value is less than 0.0!" << std::endl;
|
||||
errorString_ << "Mesh2D::setDecay: decayFactor value is less than 0.0!";
|
||||
handleError( StkError::WARNING );
|
||||
gain = 0.0;
|
||||
}
|
||||
else if ( decayFactor > 1.0 ) {
|
||||
std::cerr << "Mesh2D::setDecay decayFactor value is greater than 1.0!" << std::endl;
|
||||
errorString_ << "Mesh2D::setDecay decayFactor value is greater than 1.0!";
|
||||
handleError( StkError::WARNING );
|
||||
gain = 1.0;
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i=0; i<NYMAX; i++)
|
||||
filterY[i]->setGain(gain);
|
||||
filterY_[i].setGain( gain );
|
||||
|
||||
for (i=0; i<NXMAX; i++)
|
||||
filterX[i]->setGain(gain);
|
||||
filterX_[i].setGain( gain );
|
||||
}
|
||||
|
||||
void Mesh2D :: setInputPosition(MY_FLOAT xFactor, MY_FLOAT yFactor)
|
||||
void Mesh2D :: setInputPosition(StkFloat xFactor, StkFloat yFactor)
|
||||
{
|
||||
if ( xFactor < 0.0 ) {
|
||||
std::cerr << "Mesh2D::setInputPosition xFactor value is less than 0.0!" << std::endl;
|
||||
xInput = 0;
|
||||
errorString_ << "Mesh2D::setInputPosition xFactor value is less than 0.0!";
|
||||
handleError( StkError::WARNING );
|
||||
xInput_ = 0;
|
||||
}
|
||||
else if ( xFactor > 1.0 ) {
|
||||
std::cerr << "Mesh2D::setInputPosition xFactor value is greater than 1.0!" << std::endl;
|
||||
xInput = NX - 1;
|
||||
errorString_ << "Mesh2D::setInputPosition xFactor value is greater than 1.0!";
|
||||
handleError( StkError::WARNING );
|
||||
xInput_ = NX_ - 1;
|
||||
}
|
||||
else
|
||||
xInput = (short) (xFactor * (NX - 1));
|
||||
xInput_ = (short) (xFactor * (NX_ - 1));
|
||||
|
||||
if ( yFactor < 0.0 ) {
|
||||
std::cerr << "Mesh2D::setInputPosition yFactor value is less than 0.0!" << std::endl;
|
||||
yInput = 0;
|
||||
errorString_ << "Mesh2D::setInputPosition yFactor value is less than 0.0!";
|
||||
handleError( StkError::WARNING );
|
||||
yInput_ = 0;
|
||||
}
|
||||
else if ( yFactor > 1.0 ) {
|
||||
std::cerr << "Mesh2D::setInputPosition yFactor value is greater than 1.0!" << std::endl;
|
||||
yInput = NY - 1;
|
||||
errorString_ << "Mesh2D::setInputPosition yFactor value is greater than 1.0!";
|
||||
handleError( StkError::WARNING );
|
||||
yInput_ = NY_ - 1;
|
||||
}
|
||||
else
|
||||
yInput = (short) (yFactor * (NY - 1));
|
||||
yInput_ = (short) (yFactor * (NY_ - 1));
|
||||
}
|
||||
|
||||
void Mesh2D :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
|
||||
void Mesh2D :: noteOn(StkFloat frequency, StkFloat amplitude)
|
||||
{
|
||||
// Input at corner.
|
||||
if ( counter & 1 ) {
|
||||
vxp1[xInput][yInput] += amplitude;
|
||||
vyp1[xInput][yInput] += amplitude;
|
||||
if ( counter_ & 1 ) {
|
||||
vxp1_[xInput_][yInput_] += amplitude;
|
||||
vyp1_[xInput_][yInput_] += amplitude;
|
||||
}
|
||||
else {
|
||||
vxp[xInput][yInput] += amplitude;
|
||||
vyp[xInput][yInput] += amplitude;
|
||||
vxp_[xInput_][yInput_] += amplitude;
|
||||
vyp_[xInput_][yInput_] += amplitude;
|
||||
}
|
||||
|
||||
#if defined(_STK_DEBUG_)
|
||||
std::cerr << "Mesh2D: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << std::endl;
|
||||
errorString_ << "Mesh2D::NoteOn: frequency = " << frequency << ", amplitude = " << amplitude << ".";
|
||||
handleError( StkError::DEBUG_WARNING );
|
||||
#endif
|
||||
}
|
||||
|
||||
void Mesh2D :: noteOff(MY_FLOAT amplitude)
|
||||
void Mesh2D :: noteOff(StkFloat amplitude)
|
||||
{
|
||||
#if defined(_STK_DEBUG_)
|
||||
std::cerr << "Mesh2D: NoteOff amplitude = " << amplitude << std::endl;
|
||||
errorString_ << "Mesh2D::NoteOff: amplitude = " << amplitude << ".";
|
||||
handleError( StkError::DEBUG_WARNING );
|
||||
#endif
|
||||
}
|
||||
|
||||
MY_FLOAT Mesh2D :: tick(MY_FLOAT input)
|
||||
StkFloat Mesh2D :: tick(StkFloat input)
|
||||
{
|
||||
if ( counter & 1 ) {
|
||||
vxp1[xInput][yInput] += input;
|
||||
vyp1[xInput][yInput] += input;
|
||||
lastOutput = tick1();
|
||||
if ( counter_ & 1 ) {
|
||||
vxp1_[xInput_][yInput_] += input;
|
||||
vyp1_[xInput_][yInput_] += input;
|
||||
lastOutput_ = tick1();
|
||||
}
|
||||
else {
|
||||
vxp[xInput][yInput] += input;
|
||||
vyp[xInput][yInput] += input;
|
||||
lastOutput = tick0();
|
||||
vxp_[xInput_][yInput_] += input;
|
||||
vyp_[xInput_][yInput_] += input;
|
||||
lastOutput_ = tick0();
|
||||
}
|
||||
|
||||
counter++;
|
||||
return lastOutput;
|
||||
counter_++;
|
||||
return lastOutput_;
|
||||
}
|
||||
|
||||
MY_FLOAT Mesh2D :: tick()
|
||||
StkFloat Mesh2D :: tick()
|
||||
{
|
||||
lastOutput = ((counter & 1) ? this->tick1() : this->tick0());
|
||||
counter++;
|
||||
return lastOutput;
|
||||
lastOutput_ = ((counter_ & 1) ? this->tick1() : this->tick0());
|
||||
counter_++;
|
||||
return lastOutput_;
|
||||
}
|
||||
|
||||
#define VSCALE ((MY_FLOAT) (0.5))
|
||||
const StkFloat VSCALE = 0.5;
|
||||
|
||||
MY_FLOAT Mesh2D :: tick0()
|
||||
StkFloat Mesh2D :: tick0()
|
||||
{
|
||||
int x, y;
|
||||
MY_FLOAT outsamp = 0;
|
||||
StkFloat outsamp = 0;
|
||||
|
||||
// Update junction velocities.
|
||||
for (x=0; x<NX-1; x++) {
|
||||
for (y=0; y<NY-1; y++) {
|
||||
v[x][y] = ( vxp[x][y] + vxm[x+1][y] +
|
||||
vyp[x][y] + vym[x][y+1] ) * VSCALE;
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
v_[x][y] = ( vxp_[x][y] + vxm_[x+1][y] +
|
||||
vyp_[x][y] + vym_[x][y+1] ) * VSCALE;
|
||||
}
|
||||
}
|
||||
|
||||
// Update junction outgoing waves, using alternate wave-variable buffers.
|
||||
for (x=0; x<NX-1; x++) {
|
||||
for (y=0; y<NY-1; y++) {
|
||||
MY_FLOAT vxy = v[x][y];
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
StkFloat vxy = v_[x][y];
|
||||
// Update positive-going waves.
|
||||
vxp1[x+1][y] = vxy - vxm[x+1][y];
|
||||
vyp1[x][y+1] = vxy - vym[x][y+1];
|
||||
vxp1_[x+1][y] = vxy - vxm_[x+1][y];
|
||||
vyp1_[x][y+1] = vxy - vym_[x][y+1];
|
||||
// Update minus-going waves.
|
||||
vxm1[x][y] = vxy - vxp[x][y];
|
||||
vym1[x][y] = vxy - vyp[x][y];
|
||||
vxm1_[x][y] = vxy - vxp_[x][y];
|
||||
vym1_[x][y] = vxy - vyp_[x][y];
|
||||
}
|
||||
}
|
||||
|
||||
// Loop over velocity-junction boundary faces, update edge
|
||||
// reflections, with filtering. We're only filtering on one x and y
|
||||
// edge here and even this could be made much sparser.
|
||||
for (y=0; y<NY-1; y++) {
|
||||
vxp1[0][y] = filterY[y]->tick(vxm[0][y]);
|
||||
vxm1[NX-1][y] = vxp[NX-1][y];
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
vxp1_[0][y] = filterY_[y].tick(vxm_[0][y]);
|
||||
vxm1_[NX_-1][y] = vxp_[NX_-1][y];
|
||||
}
|
||||
for (x=0; x<NX-1; x++) {
|
||||
vyp1[x][0] = filterX[x]->tick(vym[x][0]);
|
||||
vym1[x][NY-1] = vyp[x][NY-1];
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
vyp1_[x][0] = filterX_[x].tick(vym_[x][0]);
|
||||
vym1_[x][NY_-1] = vyp_[x][NY_-1];
|
||||
}
|
||||
|
||||
// Output = sum of outgoing waves at far corner. Note that the last
|
||||
@@ -305,84 +310,97 @@ MY_FLOAT Mesh2D :: tick0()
|
||||
// coordinate indices at their next-to-last values. This is because
|
||||
// the "unit strings" attached to each velocity node to terminate
|
||||
// the mesh are not themselves connected together.
|
||||
outsamp = vxp[NX-1][NY-2] + vyp[NX-2][NY-1];
|
||||
outsamp = vxp_[NX_-1][NY_-2] + vyp_[NX_-2][NY_-1];
|
||||
|
||||
return outsamp;
|
||||
}
|
||||
|
||||
MY_FLOAT Mesh2D :: tick1()
|
||||
StkFloat Mesh2D :: tick1()
|
||||
{
|
||||
int x, y;
|
||||
MY_FLOAT outsamp = 0;
|
||||
StkFloat outsamp = 0;
|
||||
|
||||
// Update junction velocities.
|
||||
for (x=0; x<NX-1; x++) {
|
||||
for (y=0; y<NY-1; y++) {
|
||||
v[x][y] = ( vxp1[x][y] + vxm1[x+1][y] +
|
||||
vyp1[x][y] + vym1[x][y+1] ) * VSCALE;
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
v_[x][y] = ( vxp1_[x][y] + vxm1_[x+1][y] +
|
||||
vyp1_[x][y] + vym1_[x][y+1] ) * VSCALE;
|
||||
}
|
||||
}
|
||||
|
||||
// Update junction outgoing waves,
|
||||
// using alternate wave-variable buffers.
|
||||
for (x=0; x<NX-1; x++) {
|
||||
for (y=0; y<NY-1; y++) {
|
||||
MY_FLOAT vxy = v[x][y];
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
StkFloat vxy = v_[x][y];
|
||||
|
||||
// Update positive-going waves.
|
||||
vxp[x+1][y] = vxy - vxm1[x+1][y];
|
||||
vyp[x][y+1] = vxy - vym1[x][y+1];
|
||||
vxp_[x+1][y] = vxy - vxm1_[x+1][y];
|
||||
vyp_[x][y+1] = vxy - vym1_[x][y+1];
|
||||
|
||||
// Update minus-going waves.
|
||||
vxm[x][y] = vxy - vxp1[x][y];
|
||||
vym[x][y] = vxy - vyp1[x][y];
|
||||
vxm_[x][y] = vxy - vxp1_[x][y];
|
||||
vym_[x][y] = vxy - vyp1_[x][y];
|
||||
}
|
||||
}
|
||||
|
||||
// Loop over velocity-junction boundary faces, update edge
|
||||
// reflections, with filtering. We're only filtering on one x and y
|
||||
// edge here and even this could be made much sparser.
|
||||
for (y=0; y<NY-1; y++) {
|
||||
vxp[0][y] = filterY[y]->tick(vxm1[0][y]);
|
||||
vxm[NX-1][y] = vxp1[NX-1][y];
|
||||
for (y=0; y<NY_-1; y++) {
|
||||
vxp_[0][y] = filterY_[y].tick(vxm1_[0][y]);
|
||||
vxm_[NX_-1][y] = vxp1_[NX_-1][y];
|
||||
}
|
||||
for (x=0; x<NX-1; x++) {
|
||||
vyp[x][0] = filterX[x]->tick(vym1[x][0]);
|
||||
vym[x][NY-1] = vyp1[x][NY-1];
|
||||
for (x=0; x<NX_-1; x++) {
|
||||
vyp_[x][0] = filterX_[x].tick(vym1_[x][0]);
|
||||
vym_[x][NY_-1] = vyp1_[x][NY_-1];
|
||||
}
|
||||
|
||||
// Output = sum of outgoing waves at far corner.
|
||||
outsamp = vxp1[NX-1][NY-2] + vyp1[NX-2][NY-1];
|
||||
outsamp = vxp1_[NX_-1][NY_-2] + vyp1_[NX_-2][NY_-1];
|
||||
|
||||
return outsamp;
|
||||
}
|
||||
|
||||
void Mesh2D :: controlChange(int number, MY_FLOAT value)
|
||||
StkFloat *Mesh2D :: tick(StkFloat *vector, unsigned int vectorSize)
|
||||
{
|
||||
MY_FLOAT norm = value * ONE_OVER_128;
|
||||
return Instrmnt::tick( vector, vectorSize );
|
||||
}
|
||||
|
||||
StkFrames& Mesh2D :: tick( StkFrames& frames, unsigned int channel )
|
||||
{
|
||||
return Instrmnt::tick( frames, channel );
|
||||
}
|
||||
|
||||
void Mesh2D :: controlChange(int number, StkFloat value)
|
||||
{
|
||||
StkFloat norm = value * ONE_OVER_128;
|
||||
if ( norm < 0 ) {
|
||||
norm = 0.0;
|
||||
std::cerr << "Mesh2D: Control value less than zero!" << std::endl;
|
||||
errorString_ << "Mesh2D::controlChange: control value less than zero ... setting to zero!";
|
||||
handleError( StkError::WARNING );
|
||||
}
|
||||
else if ( norm > 1.0 ) {
|
||||
norm = 1.0;
|
||||
std::cerr << "Mesh2D: Control value greater than 128.0!" << std::endl;
|
||||
errorString_ << "Mesh2D::controlChange: control value greater than 128.0 ... setting to 128.0!";
|
||||
handleError( StkError::WARNING );
|
||||
}
|
||||
|
||||
if (number == 2) // 2
|
||||
setNX( (short) (norm * (NXMAX-2) + 2) );
|
||||
this->setNX( (short) (norm * (NXMAX-2) + 2) );
|
||||
else if (number == 4) // 4
|
||||
setNY( (short) (norm * (NYMAX-2) + 2) );
|
||||
this->setNY( (short) (norm * (NYMAX-2) + 2) );
|
||||
else if (number == 11) // 11
|
||||
setDecay( 0.9 + (norm * 0.1) );
|
||||
this->setDecay( 0.9 + (norm * 0.1) );
|
||||
else if (number == __SK_ModWheel_) // 1
|
||||
setInputPosition(norm, norm);
|
||||
else if (number == __SK_AfterTouch_Cont_) // 128
|
||||
;
|
||||
else
|
||||
std::cerr << "Mesh2D: Undefined Control Number (" << number << ")!!" << std::endl;
|
||||
this->setInputPosition( norm, norm );
|
||||
else {
|
||||
errorString_ << "Mesh2D::controlChange: undefined control number (" << number << ")!";
|
||||
handleError( StkError::WARNING );
|
||||
}
|
||||
|
||||
#if defined(_STK_DEBUG_)
|
||||
std::cerr << "Mesh2D: controlChange number = " << number << ", value = " << value << std::endl;
|
||||
errorString_ << "Mesh2D::controlChange: number = " << number << ", value = " << value << ".";
|
||||
handleError( StkError::DEBUG_WARNING );
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user