Version 4.2.0

This commit is contained in:
Gary Scavone
2009-03-24 23:02:14 -04:00
committed by Stephen Sinclair
parent cf06b7598b
commit a6381b9d38
281 changed files with 17152 additions and 12000 deletions

View File

@@ -14,40 +14,45 @@
used in fixed delay-length applications, such
as for reverberation.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
*/
/***************************************************/
#include "Delay.h"
#include <iostream>
Delay :: Delay()
Delay :: Delay() : Filter()
{
// Default max delay length set to 4095.
length = 4096;
delete [] inputs;
inputs = new MY_FLOAT[length];
// Default maximum delay length set to 4095.
inputs_.resize( 4096 );
this->clear();
inPoint = 0;
outPoint = 0;
delay = 0;
inPoint_ = 0;
outPoint_ = 0;
delay_ = 0;
}
Delay :: Delay(long theDelay, long maxDelay)
Delay :: Delay(unsigned long delay, unsigned long maxDelay)
{
// Writing before reading allows delays from 0 to length-1.
// If we want to allow a delay of maxDelay, we need a
// delay-line of length = maxDelay+1.
length = maxDelay+1;
if ( maxDelay < 1 ) {
errorString_ << "Delay::Delay: maxDelay must be > 0!\n";
handleError( StkError::FUNCTION_ARGUMENT );
}
// We need to delete the previously allocated inputs.
delete [] inputs;
inputs = new MY_FLOAT[length];
this->clear();
if ( delay > maxDelay ) {
errorString_ << "Delay::Delay: maxDelay must be > than delay argument!\n";
handleError( StkError::FUNCTION_ARGUMENT );
}
inPoint = 0;
this->setDelay(theDelay);
if ( maxDelay > inputs_.size()-1 ) {
inputs_.resize( maxDelay+1 );
this->clear();
}
inPoint_ = 0;
this->setDelay( delay );
}
Delay :: ~Delay()
@@ -56,109 +61,135 @@ Delay :: ~Delay()
void Delay :: clear(void)
{
long i;
for (i=0;i<length;i++) inputs[i] = 0.0;
outputs[0] = 0.0;
for (unsigned int i=0; i<inputs_.size(); i++)
inputs_[i] = 0.0;
outputs_[0] = 0.0;
}
void Delay :: setDelay(long theDelay)
void Delay :: setMaximumDelay(unsigned long delay)
{
if (theDelay > length-1) { // The value is too big.
std::cerr << "Delay: setDelay(" << theDelay << ") too big!" << std::endl;
// Force delay to maxLength.
outPoint = inPoint + 1;
delay = length - 1;
if ( delay < inputs_.size() ) return;
if ( delay < 0 ) {
errorString_ << "Delay::setMaximumDelay: argument (" << delay << ") less than zero!\n";
handleError( StkError::WARNING );
return;
}
else if (theDelay < 0 ) {
std::cerr << "Delay: setDelay(" << theDelay << ") less than zero!" << std::endl;
outPoint = inPoint;
delay = 0;
}
else {
outPoint = inPoint - (long) theDelay; // read chases write
delay = theDelay;
else if (delay < delay_ ) {
errorString_ << "Delay::setMaximumDelay: argument (" << delay << ") less than current delay setting (" << delay_ << ")!\n";
handleError( StkError::WARNING );
return;
}
while (outPoint < 0) outPoint += length; // modulo maximum length
inputs_.resize( delay + 1 );
}
long Delay :: getDelay(void) const
void Delay :: setDelay(unsigned long delay)
{
return (long)delay;
if ( delay > inputs_.size() - 1 ) { // The value is too big.
errorString_ << "Delay::setDelay: argument (" << delay << ") too big ... setting to maximum!\n";
handleError( StkError::WARNING );
// Force delay to maximum length.
outPoint_ = inPoint_ + 1;
if ( outPoint_ == inputs_.size() ) outPoint_ = 0;
delay_ = inputs_.size() - 1;
}
else if ( delay < 0 ) {
errorString_ << "Delay::setDelay: argument (" << delay << ") less than zero ... setting to zero!\n";
handleError( StkError::WARNING );
outPoint_ = inPoint_;
delay_ = 0;
}
else { // read chases write
if ( inPoint_ >= delay ) outPoint_ = inPoint_ - delay;
else outPoint_ = inputs_.size() + inPoint_ - delay;
delay_ = delay;
}
}
MY_FLOAT Delay :: energy(void) const
unsigned long Delay :: getDelay(void) const
{
int i;
register MY_FLOAT e = 0;
if (inPoint >= outPoint) {
for (i=outPoint; i<inPoint; i++) {
register MY_FLOAT t = inputs[i];
return (unsigned long) delay_;
}
StkFloat Delay :: energy(void) const
{
unsigned long i;
register StkFloat e = 0;
if (inPoint_ >= outPoint_) {
for (i=outPoint_; i<inPoint_; i++) {
register StkFloat t = inputs_[i];
e += t*t;
}
} else {
for (i=outPoint; i<length; i++) {
register MY_FLOAT t = inputs[i];
for (i=outPoint_; i<inputs_.size(); i++) {
register StkFloat t = inputs_[i];
e += t*t;
}
for (i=0; i<inPoint; i++) {
register MY_FLOAT t = inputs[i];
for (i=0; i<inPoint_; i++) {
register StkFloat t = inputs_[i];
e += t*t;
}
}
return e;
}
MY_FLOAT Delay :: contentsAt(unsigned long tapDelay) const
StkFloat Delay :: contentsAt(unsigned long tapDelay)
{
long i = tapDelay;
unsigned long i = tapDelay;
if (i < 1) {
std::cerr << "Delay: contentsAt(" << tapDelay << ") too small!" << std::endl;
i = 1;
errorString_ << "Delay::contentsAt: argument (" << tapDelay << ") too small!";
handleError( StkError::WARNING );
return 0.0;
}
else if (i > delay) {
std::cerr << "Delay: contentsAt(" << tapDelay << ") too big!" << std::endl;
i = (long) delay;
else if (i > delay_) {
errorString_ << "Delay::contentsAt: argument (" << tapDelay << ") too big!";
handleError( StkError::WARNING );
return 0.0;
}
long tap = inPoint - i;
long tap = inPoint_ - i;
if (tap < 0) // Check for wraparound.
tap += length;
tap += inputs_.size();
return inputs[tap];
return inputs_[tap];
}
MY_FLOAT Delay :: lastOut(void) const
StkFloat Delay :: lastOut(void) const
{
return Filter::lastOut();
}
MY_FLOAT Delay :: nextOut(void) const
StkFloat Delay :: nextOut(void)
{
return inputs[outPoint];
return inputs_[outPoint_];
}
MY_FLOAT Delay :: tick(MY_FLOAT sample)
StkFloat Delay :: tick(StkFloat sample)
{
inputs[inPoint++] = sample;
inputs_[inPoint_++] = sample;
// Check for end condition
if (inPoint == length)
inPoint -= length;
if (inPoint_ == inputs_.size())
inPoint_ = 0;
// Read out next value
outputs[0] = inputs[outPoint++];
outputs_[0] = inputs_[outPoint_++];
if (outPoint>=length)
outPoint -= length;
if (outPoint_ == inputs_.size())
outPoint_ = 0;
return outputs[0];
return outputs_[0];
}
MY_FLOAT *Delay :: tick(MY_FLOAT *vector, unsigned int vectorSize)
StkFloat *Delay :: tick(StkFloat *vector, unsigned int vectorSize)
{
for (unsigned int i=0; i<vectorSize; i++)
vector[i] = tick(vector[i]);
return vector;
return Filter::tick( vector, vectorSize );
}
StkFrames& Delay :: tick( StkFrames& frames, unsigned int channel )
{
return Filter::tick( frames, channel );
}