Version 4.2.0

This commit is contained in:
Gary Scavone
2009-03-24 23:02:14 -04:00
committed by Stephen Sinclair
parent cf06b7598b
commit a6381b9d38
281 changed files with 17152 additions and 12000 deletions

View File

@@ -1,35 +1,193 @@
// demo.cpp
//
// An example STK program for voice playback and control.
// An example STK program that allows voice playback and control of
// most of the STK instruments.
#include "SKINI.msg"
#include "WvOut.h"
#include "Instrmnt.h"
#include "PRCRev.h"
#include "Voicer.h"
#include "Skini.h"
#if defined(__STK_REALTIME__)
#include "RtAudio.h"
#include "Mutex.h"
#endif
// Miscellaneous command-line parsing and instrument allocation
// functions are defined in utilites.cpp ... specific to this program.
#include "utilities.h"
#include <stdlib.h>
#include <signal.h>
#include <math.h>
#include <iostream>
#include <algorithm>
#if !defined(__OS_WINDOWS__) // Windoze bogosity for VC++ 6.0
using std::min;
#endif
bool done;
static void finish(int ignore){ done = true; }
int main(int argc, char *argv[])
// The TickData structure holds all the class instances and data that
// are shared by the various processing functions.
struct TickData {
WvOut **wvout;
Instrmnt **instrument;
Voicer *voicer;
Effect *reverb;
Messager messager;
Skini::Message message;
StkFloat volume;
StkFloat t60;
unsigned int nWvOuts;
int nVoices;
int currentVoice;
int channels;
int counter;
bool realtime;
bool settling;
bool haveMessage;
// Default constructor.
TickData()
: wvout(0), instrument(0), voicer(0), reverb(0), volume(1.0), t60(1.0),
nWvOuts(0), nVoices(1), currentVoice(0), channels(2), counter(0),
realtime( false ), settling( false ), haveMessage( false ) {}
};
#define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
// The processMessage() function encapsulates the handling of control
// messages. It can be easily relocated within a program structure
// depending on the desired scheduling scheme.
void processMessage( TickData* data )
{
Instrmnt **instrument = 0;
WvOut **output = 0;
Messager *messager = 0;
Reverb *reverb = 0;
Voicer *voicer = 0;
int i, nVoices = 1;
MY_FLOAT volume = 1.0;
MY_FLOAT t60 = 1.0; // in seconds
register StkFloat value1 = data->message.floatValues[0];
register StkFloat value2 = data->message.floatValues[1];
switch( data->message.type ) {
case __SK_Exit_:
if ( data->settling == false ) goto settle;
done = true;
return;
case __SK_NoteOn_:
if ( value2 == 0.0 ) // velocity is zero ... really a NoteOff
data->voicer->noteOff( value1, 64.0 );
else // a NoteOn
data->voicer->noteOn( value1, value2 );
break;
case __SK_NoteOff_:
data->voicer->noteOff( value1, value2 );
break;
case __SK_ControlChange_:
if (value1 == 44.0)
data->reverb->setEffectMix(value2 * ONE_OVER_128);
else if (value1 == 7.0)
data->volume = value2 * ONE_OVER_128;
else if (value1 == 49.0)
data->voicer->setFrequency( value2 );
else
data->voicer->controlChange( (int) value1, value2 );
break;
case __SK_AfterTouch_:
data->voicer->controlChange( 128, value1 );
break;
case __SK_PitchChange_:
data->voicer->setFrequency( value1 );
break;
case __SK_PitchBend_:
data->voicer->pitchBend( value1 );
break;
case __SK_Volume_:
data->volume = value1 * ONE_OVER_128;
break;
case __SK_ProgramChange_:
if ( data->currentVoice == (int) value1 ) break;
// Two-stage program change process.
if ( data->settling == false ) goto settle;
// Stage 2: delete and reallocate new voice(s)
for ( int i=0; i<data->nVoices; i++ ) {
data->voicer->removeInstrument( data->instrument[i] );
delete data->instrument[i];
data->currentVoice = voiceByNumber( (int)value1, &data->instrument[i] );
if ( data->currentVoice < 0 )
data->currentVoice = voiceByNumber( 0, &data->instrument[i] );
data->voicer->addInstrument( data->instrument[i] );
data->settling = false;
}
} // end of switch
data->haveMessage = false;
return;
settle:
// Exit and program change messages are preceeded with a short settling period.
data->voicer->silence();
data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
data->settling = true;
}
// The tick() function handles sample computation and scheduling of
// control updates. If doing realtime audio output, it will be called
// automatically when the system needs a new buffer of audio samples.
int tick(char *buffer, int bufferSize, void *dataPointer)
{
TickData *data = (TickData *) dataPointer;
register StkFloat sample, *samples = (StkFloat *) buffer;
int counter, nTicks = bufferSize;
while ( nTicks > 0 && !done ) {
if ( !data->haveMessage ) {
data->messager.popMessage( data->message );
if ( data->message.type > 0 ) {
data->counter = (long) (data->message.time * Stk::sampleRate());
data->haveMessage = true;
}
else
data->counter = DELTA_CONTROL_TICKS;
}
counter = min( nTicks, data->counter );
data->counter -= counter;
for ( int i=0; i<counter; i++ ) {
sample = data->volume * data->reverb->tick( data->voicer->tick() );
for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick(sample);
if ( data->realtime )
for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
nTicks--;
}
if ( nTicks == 0 ) break;
// Process control messages.
if ( data->haveMessage ) processMessage( data );
}
return 0;
}
int main( int argc, char *argv[] )
{
TickData data;
int i;
#if defined(__STK_REALTIME__)
RtAudio *dac = 0;
#endif
// If you want to change the default sample rate (set in Stk.h), do
// it before instantiating any objects! If the sample rate is
@@ -38,151 +196,110 @@ int main(int argc, char *argv[])
// Check the command-line arguments for errors and to determine
// the number of WvOut objects to be instantiated (in utilities.cpp).
int nOutputs = checkArgs(argc, argv);
output = (WvOut **) calloc(nOutputs, sizeof(WvOut *));
data.nWvOuts = checkArgs(argc, argv);
data.wvout = (WvOut **) calloc(data.nWvOuts, sizeof(WvOut *));
// Instantiate the instrument(s) type from the command-line argument
// (in utilities.cpp).
nVoices = countVoices(argc, argv);
instrument = (Instrmnt **) calloc(nVoices, sizeof(Instrmnt *));
int voice = voiceByName(argv[1], &instrument[0]);
if ( voice < 0 ) {
free( output );
free( instrument );
data.nVoices = countVoices(argc, argv);
data.instrument = (Instrmnt **) calloc(data.nVoices, sizeof(Instrmnt *));
data.currentVoice = voiceByName(argv[1], &data.instrument[0]);
if ( data.currentVoice < 0 ) {
free( data.wvout );
free( data.instrument );
usage(argv[0]);
}
// If there was no error allocating the first voice, we should be fine for more.
for ( i=1; i<nVoices; i++ )
voiceByName(argv[1], &instrument[i]);
for ( i=1; i<data.nVoices; i++ )
voiceByName(argv[1], &data.instrument[i]);
voicer = (Voicer *) new Voicer(nVoices);
for ( i=0; i<nVoices; i++ )
voicer->addInstrument( instrument[i] );
data.voicer = (Voicer *) new Voicer( data.nVoices );
for ( i=0; i<data.nVoices; i++ )
data.voicer->addInstrument( data.instrument[i] );
// Parse the command-line flags, instantiate WvOut objects, and
// instantiate the input message controller (in utilities.cpp).
try {
parseArgs(argc, argv, output, &messager);
data.realtime = parseArgs(argc, argv, data.wvout, data.messager);
}
catch (StkError &) {
goto cleanup;
}
// Set the number of ticks between realtime messages (default =
// RT_BUFFER_SIZE).
messager->setRtDelta( 64 );
// If realtime output, allocate the dac here.
#if defined(__STK_REALTIME__)
if ( data.realtime ) {
RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
int bufferSize = RT_BUFFER_SIZE;
try {
dac = new RtAudio(0, data.channels, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4);
}
catch (RtError& error) {
error.printMessage();
goto cleanup;
}
}
#endif
// Set the reverb parameters.
reverb = new PRCRev( t60 );
reverb->setEffectMix(0.2);
data.reverb = new PRCRev( data.t60 );
data.reverb->setEffectMix(0.2);
// Install an interrupt handler function.
(void) signal(SIGINT, finish);
// The runtime loop begins here:
done = FALSE;
int nTicks, type, j;
MY_FLOAT byte2, byte3, sample;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
for ( i=0; i<nTicks; i++ ) {
sample = volume * reverb->tick( voicer->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
// If realtime output, set our callback function and start the dac.
#if defined(__STK_REALTIME__)
if ( data.realtime ) {
try {
dac->setStreamCallback(&tick, (void *)&data);
dac->startStream();
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
if (byte3 == 0.0) // velocity is zero ... really a NoteOff
voicer->noteOff( byte2, 64.0 );
else // a NoteOn
voicer->noteOn( byte2, byte3 );
break;
case __SK_NoteOff_:
voicer->noteOff( byte2, byte3 );
break;
case __SK_ControlChange_:
if (byte2 == 44.0)
reverb->setEffectMix(byte3 * ONE_OVER_128);
else if (byte2 == 7.0)
volume = byte3 * ONE_OVER_128;
else if (byte2 == 49.0)
voicer->setFrequency( byte3 );
else
voicer->controlChange( (int) byte2, byte3 );
break;
case __SK_AfterTouch_:
voicer->controlChange( 128, byte2 );
break;
case __SK_PitchChange_:
voicer->setFrequency( byte2 );
break;
case __SK_PitchBend_:
voicer->pitchBend( byte2 );
break;
case __SK_Volume_:
volume = byte2 * ONE_OVER_128;
break;
case __SK_ProgramChange_:
if ( voice != (int) byte2 ) {
voicer->silence();
// Let the instrument(s) settle a bit.
for ( i=0; i<4096; i++ ) {
sample = reverb->tick( voicer->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
}
for ( i=0; i<nVoices; i++ ) {
voicer->removeInstrument( instrument[i] );
delete instrument[i];
voice = voiceByNumber( (int)byte2, &instrument[i] );
if ( voice < 0 )
voice = voiceByNumber( 0, &instrument[i] );
voicer->addInstrument( instrument[i] );
}
}
}
catch (RtError &error) {
error.printMessage();
goto cleanup;
}
}
#endif
// Let the reverb settle a bit.
nTicks = (long) (t60 * Stk::sampleRate());
for ( i=0; i<nTicks; i++) {
sample = reverb->tick( voicer->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
// Setup finished.
while ( !done ) {
#if defined(__STK_REALTIME__)
if ( data.realtime )
// Periodically check "done" status.
Stk::sleep( 200 );
else
#endif
// Call the "tick" function to process data.
tick( NULL, 256, (void *)&data );
}
// Shut down the callback and output stream.
#if defined(__STK_REALTIME__)
try {
dac->cancelStreamCallback();
dac->closeStream();
}
catch (RtError& error) {
error.printMessage();
}
#endif
cleanup:
for ( i=0; i<nOutputs; i++ ) delete output[i];
free(output);
for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
free( data.wvout );
delete messager;
delete reverb;
delete voicer;
#if defined(__STK_REALTIME__)
delete dac;
#endif
delete data.reverb;
delete data.voicer;
for ( i=0; i<nVoices; i++ ) delete instrument[i];
free(instrument);
for ( i=0; i<data.nVoices; i++ ) delete data.instrument[i];
free( data.instrument );
std::cout << "\nStk demo finished ... goodbye.\n" << std::endl;
std::cout << "\nStk demo finished ... goodbye.\n\n";
return 0;
}