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https://github.com/thestk/stk
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Version 4.2.0
This commit is contained in:
committed by
Stephen Sinclair
parent
cf06b7598b
commit
a6381b9d38
@@ -5,17 +5,17 @@
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This class implements a simple pitch shifter
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using delay lines.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
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*/
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/***************************************************/
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#if !defined(__PITSHIFT_H)
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#define __PITSHIFT_H
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#ifndef STK_PITSHIFT_H
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#define STK_PITSHIFT_H
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#include "Stk.h"
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#include "Effect.h"
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#include "DelayL.h"
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class PitShift : public Stk
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class PitShift : public Effect
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{
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public:
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//! Class constructor.
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@@ -28,27 +28,30 @@ class PitShift : public Stk
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void clear();
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//! Set the pitch shift factor (1.0 produces no shift).
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void setShift(MY_FLOAT shift);
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//! Set the mixture of input and processed levels in the output (0.0 = input only, 1.0 = processed only).
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void setEffectMix(MY_FLOAT mix);
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//! Return the last output value.
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MY_FLOAT lastOut() const;
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void setShift(StkFloat shift);
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//! Compute one output sample.
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MY_FLOAT tick(MY_FLOAT input);
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StkFloat tick(StkFloat input);
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//! Input \e vectorSize samples to the filter and return an equal number of outputs in \e vector.
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MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize);
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//! Take \e vectorSize inputs, compute the same number of outputs and return them in \e vector.
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StkFloat *tick( StkFloat *vector, unsigned int vectorSize );
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//! Take a channel of the StkFrames object as inputs to the effect and replace with corresponding outputs.
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/*!
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The \c channel argument should be one or greater (the first
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channel is specified by 1). An StkError will be thrown if the \c
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channel argument is zero or it is greater than the number of
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channels in the StkFrames object.
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*/
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StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
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protected:
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DelayL *delayLine[2];
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MY_FLOAT lastOutput;
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MY_FLOAT delay[2];
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MY_FLOAT env[2];
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MY_FLOAT effectMix;
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MY_FLOAT rate;
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DelayL delayLine_[2];
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StkFloat delay_[2];
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StkFloat env_[2];
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StkFloat rate_;
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unsigned long delayLength;
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unsigned long halfLength;
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};
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