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Version 4.0
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Stephen Sinclair
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src/Saxofony.cpp
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203
src/Saxofony.cpp
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/***************************************************/
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/*! \class Saxofony
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\brief STK faux conical bore reed instrument class.
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This class implements a "hybrid" digital
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waveguide instrument that can generate a
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variety of wind-like sounds. It has also been
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referred to as the "blowed string" model. The
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waveguide section is essentially that of a
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string, with one rigid and one lossy
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termination. The non-linear function is a
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reed table. The string can be "blown" at any
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point between the terminations, though just as
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with strings, it is impossible to excite the
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system at either end. If the excitation is
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placed at the string mid-point, the sound is
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that of a clarinet. At points closer to the
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"bridge", the sound is closer to that of a
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saxophone. See Scavone (2002) for more details.
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This is a digital waveguide model, making its
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use possibly subject to patents held by Stanford
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University, Yamaha, and others.
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Control Change Numbers:
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- Reed Stiffness = 2
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- Reed Aperture = 26
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- Noise Gain = 4
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- Blow Position = 11
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- Vibrato Frequency = 29
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- Vibrato Gain = 1
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- Breath Pressure = 128
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#include "Saxofony.h"
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#include <string.h>
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#include "SKINI.msg"
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Saxofony :: Saxofony(MY_FLOAT lowestFrequency)
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{
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length = (long) (Stk::sampleRate() / lowestFrequency + 1);
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// Initialize blowing position to 0.2 of length / 2.
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position = 0.2;
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delays[0] = (DelayL *) new DelayL( (1.0-position) * (length >> 1), length );
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delays[1] = (DelayL *) new DelayL( position * (length >> 1), length );
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reedTable = new ReedTabl;
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reedTable->setOffset((MY_FLOAT) 0.7);
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reedTable->setSlope((MY_FLOAT) 0.3);
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filter = new OneZero;
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envelope = new Envelope;
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noise = new Noise;
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// Concatenate the STK RAWWAVE_PATH to the rawwave file
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char path[128];
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strcpy(path, RAWWAVE_PATH);
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vibrato = new WaveLoop( strcat(path,"rawwaves/sinewave.raw"), TRUE );
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vibrato->setFrequency((MY_FLOAT) 5.735);
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outputGain = (MY_FLOAT) 0.3;
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noiseGain = (MY_FLOAT) 0.2;
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vibratoGain = (MY_FLOAT) 0.1;
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}
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Saxofony :: ~Saxofony()
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{
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delete delays[0];
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delete delays[1];
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delete reedTable;
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delete filter;
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delete envelope;
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delete noise;
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delete vibrato;
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}
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void Saxofony :: clear()
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{
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delays[0]->clear();
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delays[1]->clear();
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filter->tick((MY_FLOAT) 0.0);
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}
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void Saxofony :: setFrequency(MY_FLOAT frequency)
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{
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MY_FLOAT freakency = frequency;
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if ( frequency <= 0.0 ) {
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cerr << "Saxofony: setFrequency parameter is less than or equal to zero!" << endl;
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freakency = 220.0;
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}
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MY_FLOAT delay = (Stk::sampleRate() / freakency) - (MY_FLOAT) 3.0;
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if (delay <= 0.0) delay = 0.3;
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else if (delay > length) delay = length;
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delays[0]->setDelay((1.0-position) * delay);
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delays[1]->setDelay(position * delay);
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}
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void Saxofony :: setBlowPosition(MY_FLOAT aPosition)
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{
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if (position == aPosition) return;
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if (aPosition < 0.0) position = 0.0;
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else if (aPosition > 1.0) position = 1.0;
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else position = aPosition;
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MY_FLOAT total_delay = delays[0]->getDelay();
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total_delay += delays[1]->getDelay();
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delays[0]->setDelay((1.0-position) * total_delay);
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delays[1]->setDelay(position * total_delay);
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}
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void Saxofony :: startBlowing(MY_FLOAT amplitude, MY_FLOAT rate)
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{
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envelope->setRate(rate);
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envelope->setTarget(amplitude);
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}
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void Saxofony :: stopBlowing(MY_FLOAT rate)
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{
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envelope->setRate(rate);
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envelope->setTarget((MY_FLOAT) 0.0);
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}
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void Saxofony :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
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{
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setFrequency(frequency);
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startBlowing((MY_FLOAT) 0.55 + (amplitude * 0.30), amplitude * 0.005);
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outputGain = amplitude + 0.001;
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#if defined(_STK_DEBUG_)
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cerr << "Saxofony: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << endl;
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#endif
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}
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void Saxofony :: noteOff(MY_FLOAT amplitude)
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{
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this->stopBlowing(amplitude * 0.01);
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#if defined(_STK_DEBUG_)
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cerr << "Saxofony: NoteOff amplitude = " << amplitude << endl;
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#endif
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}
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MY_FLOAT Saxofony :: tick()
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{
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MY_FLOAT pressureDiff;
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MY_FLOAT breathPressure;
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MY_FLOAT temp;
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// Calculate the breath pressure (envelope + noise + vibrato)
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breathPressure = envelope->tick();
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breathPressure += breathPressure * noiseGain * noise->tick();
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breathPressure += breathPressure * vibratoGain * vibrato->tick();
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temp = -0.95 * filter->tick( delays[0]->lastOut() );
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lastOutput = temp - delays[1]->lastOut();
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pressureDiff = breathPressure - lastOutput;
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delays[1]->tick(temp);
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delays[0]->tick(breathPressure - (pressureDiff * reedTable->tick(pressureDiff)) - temp);
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lastOutput *= outputGain;
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return lastOutput;
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}
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void Saxofony :: controlChange(int number, MY_FLOAT value)
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{
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MY_FLOAT norm = value * ONE_OVER_128;
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if ( norm < 0 ) {
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norm = 0.0;
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cerr << "Saxofony: Control value less than zero!" << endl;
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}
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else if ( norm > 1.0 ) {
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norm = 1.0;
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cerr << "Saxofony: Control value greater than 128.0!" << endl;
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}
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if (number == __SK_ReedStiffness_) // 2
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reedTable->setSlope( 0.1 + (0.4 * norm) );
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else if (number == __SK_NoiseLevel_) // 4
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noiseGain = ( norm * 0.4 );
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else if (number == 29) // 29
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vibrato->setFrequency( norm * 12.0 );
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else if (number == __SK_ModWheel_) // 1
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vibratoGain = ( norm * 0.5 );
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else if (number == __SK_AfterTouch_Cont_) // 128
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envelope->setValue( norm );
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else if (number == 11) // 11
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this->setBlowPosition( norm );
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else if (number == 26) // reed table offset
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reedTable->setOffset(0.4 + ( norm * 0.6));
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else
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cerr << "Saxofony: Undefined Control Number (" << number << ")!!" << endl;
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#if defined(_STK_DEBUG_)
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cerr << "Saxofony: controlChange number = " << number << ", value = " << value << endl;
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#endif
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}
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