Version 4.0

This commit is contained in:
Gary Scavone
2013-09-25 14:50:19 +02:00
committed by Stephen Sinclair
parent 3f126af4e5
commit 81475b04c5
473 changed files with 36355 additions and 28396 deletions

View File

@@ -1,152 +1,191 @@
/********************************************/
/* Commuted Mandolin Subclass of enhanced */
/* dual plucked-string model */
/* by Perry Cook, 1995-96 */
/* */
/* Controls: CONTROL1 = bodySize */
/* CONTROL2 = pluckPosition */
/* CONTROL3 = loopGain */
/* MOD_WHEEL= deTuning */
/* */
/* Note: Commuted Synthesis, as with many */
/* other WaveGuide techniques, is covered */
/* by patents, granted, pending, and/or */
/* applied-for. Many are assigned to the */
/* Board of Trustees, Stanford University. */
/* For information, contact the Office of */
/* Technology Licensing, Stanford U. */
/********************************************/
/***************************************************/
/*! \class Mandolin
\brief STK mandolin instrument model class.
This class inherits from PluckTwo and uses
"commuted synthesis" techniques to model a
mandolin instrument.
This is a digital waveguide model, making its
use possibly subject to patents held by
Stanford University, Yamaha, and others.
Commuted Synthesis, in particular, is covered
by patents, granted, pending, and/or
applied-for. All are assigned to the Board of
Trustees, Stanford University. For
information, contact the Office of Technology
Licensing, Stanford University.
Control Change Numbers:
- Body Size = 2
- Pluck Position = 4
- String Sustain = 11
- String Detuning = 1
- Microphone Position = 128
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#include "Mandolin.h"
#include "SKINI11.msg"
#include "SKINI.msg"
Mandolin :: Mandolin(MY_FLOAT lowestFreq) : Plucked2(lowestFreq)
#include <string.h>
Mandolin :: Mandolin(MY_FLOAT lowestFrequency)
: PluckTwo(lowestFrequency)
{
// Concatenate the STK RAWWAVE_PATH to the rawwave file
char temp[128];
strcpy(temp, RAWWAVE_PATH);
soundfile[0] = new RawWvIn(strcat(temp,"rawwaves/mand1.raw"),"oneshot");
soundfile[0] = new WvIn( strcat(temp,"rawwaves/mand1.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[1] = new RawWvIn(strcat(temp,"rawwaves/mand2.raw"),"oneshot");
soundfile[1] = new WvIn( strcat(temp,"rawwaves/mand2.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[2] = new RawWvIn(strcat(temp,"rawwaves/mand3.raw"),"oneshot");
soundfile[2] = new WvIn( strcat(temp,"rawwaves/mand3.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[3] = new RawWvIn(strcat(temp,"rawwaves/mand4.raw"),"oneshot");
soundfile[3] = new WvIn( strcat(temp,"rawwaves/mand4.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[4] = new RawWvIn(strcat(temp,"rawwaves/mand5.raw"),"oneshot");
soundfile[4] = new WvIn( strcat(temp,"rawwaves/mand5.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[5] = new RawWvIn(strcat(temp,"rawwaves/mand6.raw"),"oneshot");
soundfile[5] = new WvIn( strcat(temp,"rawwaves/mand6.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[6] = new RawWvIn(strcat(temp,"rawwaves/mand7.raw"),"oneshot");
soundfile[6] = new WvIn( strcat(temp,"rawwaves/mand7.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[7] = new RawWvIn(strcat(temp,"rawwaves/mand8.raw"),"oneshot");
soundfile[7] = new WvIn( strcat(temp,"rawwaves/mand8.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[8] = new RawWvIn(strcat(temp,"rawwaves/mand9.raw"),"oneshot");
soundfile[8] = new WvIn( strcat(temp,"rawwaves/mand9.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[9] = new RawWvIn(strcat(temp,"rawwaves/mand10.raw"),"oneshot");
soundfile[9] = new WvIn( strcat(temp,"rawwaves/mand10.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[10] = new RawWvIn(strcat(temp,"rawwaves/mand11.raw"),"oneshot");
soundfile[10] = new WvIn( strcat(temp,"rawwaves/mand11.raw"), TRUE );
strcpy(temp, RAWWAVE_PATH);
soundfile[11] = new RawWvIn(strcat(temp,"rawwaves/mand12.raw"),"oneshot");
soundfile[11] = new WvIn( strcat(temp,"rawwaves/mand12.raw"), TRUE );
directBody = 1.0;
mic = 0;
dampTime = 0;
waveDone = 1;
waveDone = soundfile[mic]->isFinished();
}
Mandolin :: ~Mandolin()
{
for ( int i=0; i<12; i++ )
delete soundfile[i];
}
void Mandolin :: pluck(MY_FLOAT amplitude)
{ /* this function gets interesting here, */
/* because pluck may be longer than */
/* string length, so we just reset the */
/* soundfile and add in the pluck in */
/* the tick method. */
{
// This function gets interesting, because pluck
// may be longer than string length, so we just
// reset the soundfile and add in the pluck in
// the tick method.
soundfile[mic]->reset();
pluckAmp = amplitude;
/* Set Pick Position which puts zeroes at pos*length */
combDelay->setDelay((MY_FLOAT) 0.5 * pluckPos * lastLength);
dampTime = (long) lastLength; /* See tick method below */
waveDone = 0;
waveDone = false;
pluckAmplitude = amplitude;
if ( amplitude < 0.0 ) {
cerr << "Mandolin: pluck amplitude parameter less than zero!" << endl;
pluckAmplitude = 0.0;
}
else if ( amplitude > 1.0 ) {
cerr << "Mandolin: pluck amplitude parameter greater than 1.0!" << endl;
pluckAmplitude = 1.0;
}
// Set the pick position, which puts zeroes at position * length.
combDelay->setDelay((MY_FLOAT) 0.5 * pluckPosition * lastLength);
dampTime = (long) lastLength; // See tick method below.
}
void Mandolin :: pluck(MY_FLOAT amplitude, MY_FLOAT position)
{
pluckPos = position; /* pluck position is zeroes at pos*length */
{
// Pluck position puts zeroes at position * length.
pluckPosition = position;
if ( position < 0.0 ) {
cerr << "Mandolin: pluck position parameter less than zero!" << endl;
pluckPosition = 0.0;
}
else if ( position > 1.0 ) {
cerr << "Mandolin: pluck position parameter greater than 1.0!" << endl;
pluckPosition = 1.0;
}
this->pluck(amplitude);
}
void Mandolin :: noteOn(MY_FLOAT freq, MY_FLOAT amp)
void Mandolin :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
{
this->setFreq(freq);
this->pluck(amp);
#if defined(_debug_)
printf("Mandolin : NoteOn: Freq=%lf Amp=%lf\n",freq,amp);
#endif
this->setFrequency(frequency);
this->pluck(amplitude);
#if defined(_STK_DEBUG_)
cerr << "Mandolin: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << endl;
#endif
}
void Mandolin :: setBodySize(MY_FLOAT size)
{
int i;
for (i=0;i<12;i++) {
soundfile[i]->setRate(size);
}
// Scale the commuted body response by its sample rate (22050).
MY_FLOAT rate = size * 22050.0 / Stk::sampleRate();
for ( int i=0; i<12; i++ )
soundfile[i]->setRate(rate);
}
MY_FLOAT Mandolin :: tick()
{
MY_FLOAT temp = (MY_FLOAT) 0;
if (!waveDone) {
waveDone = soundfile[mic]->informTick(); /* as long as it goes . . . */
temp = soundfile[mic]->lastOut() * pluckAmp; /* scaled pluck excitation */
temp = temp - combDelay->tick(temp); /* with comb filtering */
}
if (dampTime>=0) { /* Damping hack to help avoid */
dampTime -= 1; /* overflow on replucking */
lastOutput = delayLine->tick( /* Calculate 1st delay */
filter->tick( /* filterered reflection */
temp + /* plus pluck excitation */
(delayLine->lastOut() * (MY_FLOAT) 0.7)));
lastOutput += delayLine2->tick( /* and 2nd delay */
filter2->tick( /* just like the 1st */
temp +
(delayLine2->lastOut() * (MY_FLOAT) 0.7)));
MY_FLOAT temp = 0.0;
if ( !waveDone ) {
// Scale the pluck excitation with comb
// filtering for the duration of the file.
temp = soundfile[mic]->tick() * pluckAmplitude;
temp = temp - combDelay->tick(temp);
waveDone = soundfile[mic]->isFinished();
}
else { /* No damping hack after 1 period */
lastOutput = delayLine->tick( /* Calculate 1st delay */
filter->tick( /* filtered reflection */
temp + /* plus pluck excitation */
(delayLine->lastOut() * loopGain)));
lastOutput += delayLine2->tick( /* and 2nd delay */
filter2->tick( /* just like the 1st */
temp +
(delayLine2->lastOut() * loopGain)));
// Damping hack to help avoid overflow on re-plucking.
if ( dampTime >=0 ) {
dampTime -= 1;
// Calculate 1st delay filtered reflection plus pluck excitation.
lastOutput = delayLine->tick( filter->tick( temp + (delayLine->lastOut() * (MY_FLOAT) 0.7) ) );
// Calculate 2nd delay just like the 1st.
lastOutput += delayLine2->tick( filter2->tick( temp + (delayLine2->lastOut() * (MY_FLOAT) 0.7) ) );
}
else { // No damping hack after 1 period.
// Calculate 1st delay filtered reflection plus pluck excitation.
lastOutput = delayLine->tick( filter->tick( temp + (delayLine->lastOut() * loopGain) ) );
// Calculate 2nd delay just like the 1st.
lastOutput += delayLine2->tick( filter2->tick( temp + (delayLine2->lastOut() * loopGain) ) );
}
lastOutput *= (MY_FLOAT) 0.3;
return lastOutput;
}
void Mandolin :: controlChange(int number, MY_FLOAT value)
{
#if defined(_debug_)
printf("Mandolin : ControlChange: Number=%i Value=%f\n",number,value);
#endif
if (number == __SK_BodySize_)
this->setBodySize(value * (MY_FLOAT) NORM_7 * (MY_FLOAT) 2.0);
else if (number == __SK_PickPosition_)
this->setPluckPos(value * (MY_FLOAT) NORM_7);
else if (number == __SK_StringDamping_)
this->setBaseLoopGain((MY_FLOAT) 0.97 + (value * (MY_FLOAT) NORM_7 * (MY_FLOAT) 0.03));
else if (number == __SK_StringDetune_)
this->setDetune((MY_FLOAT) 1.0 - (value * (MY_FLOAT) NORM_7 * (MY_FLOAT) 0.1));
else if (number == __SK_AfterTouch_)
this->pluck(value * (MY_FLOAT) NORM_7);
else if (number == 411) {
mic = (int) value % 12;
MY_FLOAT norm = value * ONE_OVER_128;
if ( norm < 0 ) {
norm = 0.0;
cerr << "Mandolin: Control value less than zero!" << endl;
}
else {
printf("Mandolin : Undefined Control Number!! %i\n",number);
}
else if ( norm > 1.0 ) {
norm = 1.0;
cerr << "Mandolin: Control value greater than 128.0!" << endl;
}
if (number == __SK_BodySize_) // 2
this->setBodySize( norm * 2.0 );
else if (number == __SK_PickPosition_) // 4
this->setPluckPosition( norm );
else if (number == __SK_StringDamping_) // 11
this->setBaseLoopGain((MY_FLOAT) 0.97 + (norm * (MY_FLOAT) 0.03));
else if (number == __SK_StringDetune_) // 1
this->setDetune((MY_FLOAT) 1.0 - (norm * (MY_FLOAT) 0.1));
else if (number == __SK_AfterTouch_Cont_) // 128
mic = (int) (norm * 11.0);
else
cerr << "Mandolin: Undefined Control Number (" << number << ")!!" << endl;
#if defined(_STK_DEBUG_)
cerr << "Mandolin: controlChange number = " << number << ", value = " << value << endl;
#endif
}