Version 4.0

This commit is contained in:
Gary Scavone
2013-09-25 14:50:19 +02:00
committed by Stephen Sinclair
parent 3f126af4e5
commit 81475b04c5
473 changed files with 36355 additions and 28396 deletions

View File

@@ -1,31 +1,21 @@
/************** Test Main Program Individual Voice *********************/
#include "RtWvOut.h"
#include "SKINI11.msg"
#include "SKINI.msg"
#include "Instrmnt.h"
#include "Reverb.h"
#include "JCRev.h"
#include "StrDrone.h"
#include "Sitar1.h"
#include "Drone.h"
#include "Sitar.h"
#include "Tabla.h"
#include "VoicDrum.h"
#include "miditabl.h"
#define RATE_NORM (MY_FLOAT) (22050.0/SRATE)
// The input control handler.
#include "Controller.h"
#include "Messager.h"
// Return random float between 0.0 and max
MY_FLOAT float_random(MY_FLOAT max) {
MY_FLOAT temp;
#if defined(__OS_Win_) /* For Windoze */
temp = (MY_FLOAT) (rand() * max);
temp *= ONE_OVER_RANDLIMIT;
#else /* This is for unix */
temp = (MY_FLOAT) (random() * max);
temp *= ONE_OVER_RANDLIMIT;
#endif
MY_FLOAT float_random(MY_FLOAT max) // Return random float between 0.0 and max
{
MY_FLOAT temp = (MY_FLOAT) (max * rand() / (RAND_MAX + 1.0) );
return temp;
}
@@ -40,13 +30,21 @@ void usage(void) {
int main(int argc,char *argv[])
{
long i, nTicks;
int type;
MY_FLOAT byte2, byte3, temp;
MY_FLOAT outSamples[2];
int controlMask = 0;
bool done;
MY_FLOAT reverbTime = 4.0; /* in seconds */
RtWvOut *output;
Instrmnt *drones[3];
Instrmnt *sitar;
Instrmnt *voicDrums;
Instrmnt *tabla;
Reverb *reverbs[2];
SKINI *score;
Messager *messager;
MY_FLOAT t60 = 4.0; // in seconds
// If you want to change the default sample rate (set in Stk.h), do
// it before instantiating any objects!!
Stk::setSampleRate( 22050.0 );
MY_FLOAT drone_prob = 0.01, note_prob = 0.0;
MY_FLOAT drum_prob = 0.0, voic_prob = 0.0;
MY_FLOAT droneFreqs[3] = {55.0,82.5,220.0};
@@ -58,17 +56,10 @@ int main(int argc,char *argv[])
{52, 54, 55, 57, 59, 60, 63, 64, 66, 67, 71, 72}};
int ragaDown[2][13] = {{57, 60, 62, 64, 65, 67, 69, 71, 72, 76, 79, 81},
{48, 52, 53, 55, 57, 59, 60, 64, 66, 68, 70, 72}};
RtWvOut *output;
Instrmnt *drones[3];
Instrmnt *sitar;
Instrmnt *voicDrums;
Instrmnt *drums;
Reverb *reverbs[2];
SKINI11 *score;
Controller *controller;
if (argc != 2) usage();
int controlMask = 0;
if (!strcmp(argv[1],"-is") )
controlMask |= STK_SOCKET;
else if (!strcmp(argv[1],"-ip") )
@@ -80,22 +71,21 @@ int main(int argc,char *argv[])
output = new RtWvOut(2);
// Instantiate the input message controller.
controller = new Controller( controlMask );
messager = new Messager( controlMask );
}
catch (StkError& m) {
m.printMessage();
catch (StkError &) {
exit(0);
}
drones[0] = new StrDrone(50.0);
drones[1] = new StrDrone(50.0);
drones[2] = new StrDrone(50.0);
sitar = new Sitar1(50.0);
drones[0] = new Drone(50.0);
drones[1] = new Drone(50.0);
drones[2] = new Drone(50.0);
sitar = new Sitar(50.0);
voicDrums = new VoicDrum();
drums = new Tabla();
tabla = new Tabla();
score = new SKINI11();
reverbs[0] = new JCRev(reverbTime);
score = new SKINI();
reverbs[0] = new JCRev(t60);
reverbs[0]->setEffectMix(0.5);
reverbs[1] = new JCRev(2.0);
reverbs[1]->setEffectMix(0.2);
@@ -104,41 +94,47 @@ int main(int argc,char *argv[])
drones[1]->noteOn(droneFreqs[1],0.1);
drones[2]->noteOn(droneFreqs[2],0.1);
for (i=0;i<SRATE;i++) { /* warm everybody up a little */
int i;
MY_FLOAT outSamples[2];
for (i=0;i<Stk::sampleRate();i++) { /* warm everybody up a little */
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
// The runtime loop begins here:
done = FALSE;
MY_FLOAT rateScaler = 22050.0 / Stk::sampleRate();
int nTicks, type;
MY_FLOAT temp, byte2, byte3;
while (!done) {
nTicks = controller->getNextMessage();
if (nTicks == -1)
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
for (i=0; i<nTicks; i++) {
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick()
+ sitar->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick() + 0.5 * voicDrums->tick()
+ 0.5 * drums->tick());
+ 0.5 * tabla->tick());
// mix a little left to right and back
temp = outSamples[0];
outSamples[0] += 0.3 * outSamples[1];
outSamples[1] += 0.3 * temp;
output->mtick(outSamples);
output->tickFrame(outSamples);
counter -= 1;
if (counter == 0) {
counter = (int) (tempo / RATE_NORM);
counter = (int) (tempo / rateScaler);
if (float_random(1.0) < drone_prob)
drones[0]->noteOn(droneFreqs[0],0.1);
drones[0]->noteOn(droneFreqs[0], 0.1);
if (float_random(1.0) < drone_prob)
drones[1]->noteOn(droneFreqs[1],0.1);
drones[1]->noteOn(droneFreqs[1], 0.1);
if (float_random(1.0) < drone_prob)
drones[2]->noteOn(droneFreqs[2],0.1);
drones[2]->noteOn(droneFreqs[2], 0.1);
if (float_random(1.0) < note_prob) {
if ((temp = float_random(1.0)) < 0.1)
ragaStep = 0;
@@ -152,46 +148,45 @@ int main(int argc,char *argv[])
if (ragaPoint > 11)
ragaPoint = 11;
if (ragaStep > 0)
sitar->noteOn(__MIDI_To_Pitch[ragaUp[key][ragaPoint]],
sitar->noteOn(Midi2Pitch[ragaUp[key][ragaPoint]],
0.05 + float_random(0.3));
else
sitar->noteOn(__MIDI_To_Pitch[ragaDown[key][ragaPoint]],
sitar->noteOn(Midi2Pitch[ragaDown[key][ragaPoint]],
0.05 + float_random(0.3));
}
if (float_random(1.0) < voic_prob) {
voicNote = (int) float_random(11);
voicDrums->noteOn(voicNote, 0.3 + (0.4 * drum_prob) +
float_random(0.9 * voic_prob));
float_random(0.3 * voic_prob));
}
if (float_random(1.0) < drum_prob) {
voicNote = (int) float_random(TABLA_NUMWAVES);
drums->noteOn(voicNote, 0.2 + (0.2 * drum_prob) +
float_random(0.7 * drum_prob));
tabla->noteOn(voicNote, 0.2 + (0.2 * drum_prob) +
float_random(0.6 * drum_prob));
}
}
}
type = controller->getType();
if (type > 0) {
if ( type > 0 ) {
// parse the input control message
byte2 = controller->getByte2();
byte3 = controller->getByte3();
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_ControlChange_:
if (byte2 == 1) {
drone_prob = byte3 * NORM_7;
drone_prob = byte3 * ONE_OVER_128;
}
else if (byte2 == 2) {
note_prob = byte3 * NORM_7;
note_prob = byte3 * ONE_OVER_128;
}
else if (byte2 == 4) {
voic_prob = byte3 * NORM_7;
voic_prob = byte3 * ONE_OVER_128;
}
else if (byte2 == 11) {
drum_prob = byte3 * NORM_7;
drum_prob = byte3 * ONE_OVER_128;
}
else if (byte2 == 7) {
tempo = (int) (11025 - (byte3 * 70));
@@ -214,38 +209,40 @@ int main(int argc,char *argv[])
}
}
nTicks = (long) (t60 * Stk::sampleRate());
printf("What Need Have I for This?\n");
drones[1]->noteOn(droneFreqs[1],0.1);
for (i=0; i<reverbTime*SRATE; i++) { // Calm down a little
for (i=0; i<nTicks; i++) { // Calm down a little
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
printf("What Need Have I for This?\n");
drones[2]->noteOn(droneFreqs[2],0.1);
for (i=0; i<reverbTime*SRATE; i++) { // and a little more
for (i=0; i<nTicks; i++) { // and a little more
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
printf("RagaMatic finished ... \n");
drones[0]->noteOn(droneFreqs[0],0.1);
for (i=0; i<reverbTime*SRATE; i++) { // almost ready to think about ending
for (i=0; i<nTicks; i++) { // almost ready to think about ending
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
printf("All is Bliss ...\n");
for (i=0; i<reverbTime*SRATE; i++) { // nearly finished now
for (i=0; i<nTicks; i++) { // nearly finished now
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
printf("All is Bliss ...\n");
for (i=0; i<reverbTime*SRATE; i++) { // all is bliss....
for (i=0; i<nTicks; i++) { // all is bliss....
outSamples[0] = reverbs[0]->tick(drones[0]->tick() + drones[2]->tick());
outSamples[1] = reverbs[1]->tick(1.5 * drones[1]->tick());
output->mtick(outSamples);
output->tickFrame(outSamples);
}
delete output;
@@ -254,11 +251,11 @@ int main(int argc,char *argv[])
delete drones[1];
delete drones[2];
delete sitar;
delete drums;
delete tabla;
delete voicDrums;
delete reverbs[0];
delete reverbs[1];
delete controller;
delete messager;
return 0;
}