Version 4.0

This commit is contained in:
Gary Scavone
2013-09-25 14:50:19 +02:00
committed by Stephen Sinclair
parent 3f126af4e5
commit 81475b04c5
473 changed files with 36355 additions and 28396 deletions

View File

@@ -1,44 +1,74 @@
/*******************************************/
/* Master Class for Simple Instrument */
/* by Perry R. Cook, 1995-96 */
/* This instrument contains 1 looped */
/* wave, 1 noise source, 1 biquad filter */
/* 1 one-pole filter, and 1 ADSR envelope */
/*******************************************/
/***************************************************/
/*! \class Simple
\brief STK wavetable/noise instrument.
#if !defined(__Simple_h)
#define __Simple_h
This class combines a looped wave, a
noise source, a biquad resonance filter,
a one-pole filter, and an ADSR envelope
to create some interesting sounds.
Control Change Numbers:
- Filter Pole Position = 2
- Noise/Pitched Cross-Fade = 4
- Envelope Rate = 11
- Gain = 128
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__SIMPLE_H)
#define __SIMPLE_H
#include "Instrmnt.h"
#include "ADSR.h"
#include "RawWvIn.h"
#include "WaveLoop.h"
#include "OnePole.h"
#include "TwoPole.h"
#include "TwoZero.h"
#include "BiQuad.h"
#include "Noise.h"
class Simple : public Instrmnt
{
public:
//! Class constructor.
Simple();
//! Class destructor.
virtual ~Simple();
//! Clear internal states.
void clear();
//! Set instrument parameters for a particular frequency.
virtual void setFrequency(MY_FLOAT frequency);
//! Start envelope toward "on" target.
void keyOn();
//! Start envelope toward "off" target.
void keyOff();
//! Start a note with the given frequency and amplitude.
virtual void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
//! Stop a note with the given amplitude (speed of decay).
virtual void noteOff(MY_FLOAT amplitude);
//! Compute one output sample.
virtual MY_FLOAT tick();
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
virtual void controlChange(int number, MY_FLOAT value);
protected:
ADSR *adsr;
RawWvIn *loop;
WaveLoop *loop;
OnePole *filter;
TwoPole *bqpoles;
TwoZero *bqzeroes;
BiQuad *biquad;
Noise *noise;
MY_FLOAT baseFreq;
MY_FLOAT baseFrequency;
MY_FLOAT loopGain;
public:
Simple();
virtual ~Simple();
void clear();
virtual void setFreq(MY_FLOAT frequency);
void keyOn();
void keyOff();
virtual void noteOn(MY_FLOAT freq, MY_FLOAT amp);
virtual void noteOff(MY_FLOAT amplitude);
virtual MY_FLOAT tick();
virtual void controlChange(int number, MY_FLOAT value);
};
#endif