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https://github.com/thestk/stk
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Version 4.0
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committed by
Stephen Sinclair
parent
3f126af4e5
commit
81475b04c5
@@ -1,44 +1,71 @@
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/********************************************/
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/* Commuted Mandolin Subclass of enhanced */
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/* dual plucked-string model */
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/* by Perry Cook, 1995-96 */
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/* Controls: CONTROL1 = bodySize */
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/* CONTROL2 = pluckPosition */
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/* CONTROL3 = loopGain */
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/* MOD_WHEEL= deTuning */
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/* */
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/* Note: Commuted Synthesis, as with many */
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/* other WaveGuide techniques, is covered */
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/* by patents, granted, pending, and/or */
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/* applied-for. All are assigned to the */
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/* Board of Trustees, Stanford University. */
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/* For information, contact the Office of */
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/* Technology Licensing, Stanford U. */
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/********************************************/
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/***************************************************/
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/*! \class Mandolin
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\brief STK mandolin instrument model class.
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#if !defined(__Mandolin_h)
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#define __Mandolin_h
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This class inherits from PluckTwo and uses
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"commuted synthesis" techniques to model a
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mandolin instrument.
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#include "Plucked2.h"
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#include "RawWvIn.h"
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This is a digital waveguide model, making its
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use possibly subject to patents held by
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Stanford University, Yamaha, and others.
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Commuted Synthesis, in particular, is covered
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by patents, granted, pending, and/or
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applied-for. All are assigned to the Board of
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Trustees, Stanford University. For
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information, contact the Office of Technology
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Licensing, Stanford University.
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class Mandolin : public Plucked2
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Control Change Numbers:
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- Body Size = 2
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- Pluck Position = 4
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- String Sustain = 11
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- String Detuning = 1
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- Microphone Position = 128
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__MANDOLIN_H)
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#define __MANDOLIN_H
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#include "PluckTwo.h"
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#include "WvIn.h"
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class Mandolin : public PluckTwo
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{
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public:
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//! Class constructor, taking the lowest desired playing frequency.
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Mandolin(MY_FLOAT lowestFrequency);
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//! Class destructor.
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virtual ~Mandolin();
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//! Pluck the strings with the given amplitude (0.0 - 1.0) using the current frequency.
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void pluck(MY_FLOAT amplitude);
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//! Pluck the strings with the given amplitude (0.0 - 1.0) and position (0.0 - 1.0).
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void pluck(MY_FLOAT amplitude,MY_FLOAT position);
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//! Start a note with the given frequency and amplitude (0.0 - 1.0).
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virtual void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
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//! Set the body size (a value of 1.0 produces the "default" size).
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void setBodySize(MY_FLOAT size);
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//! Compute one output sample.
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virtual MY_FLOAT tick();
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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virtual void controlChange(int number, MY_FLOAT value);
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protected:
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RawWvIn *soundfile[12];
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WvIn *soundfile[12];
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MY_FLOAT directBody;
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int mic;
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long dampTime;
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int waveDone;
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public:
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Mandolin(MY_FLOAT lowestFreq);
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virtual ~Mandolin();
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void pluck(MY_FLOAT amplitude);
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void pluck(MY_FLOAT amplitude,MY_FLOAT position);
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virtual void noteOn(MY_FLOAT freq, MY_FLOAT amp);
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void setBodySize(MY_FLOAT size);
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virtual void controlChange(int number, MY_FLOAT value);
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virtual MY_FLOAT tick();
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bool waveDone;
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};
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#endif
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