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https://github.com/thestk/stk
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Version 4.0
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committed by
Stephen Sinclair
parent
3f126af4e5
commit
81475b04c5
@@ -1,53 +1,83 @@
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/******************************************/
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/* Clarinet model ala Smith */
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/* after McIntyre, Schumacher, Woodhouse */
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/* by Perry Cook, 1995-96 */
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/* */
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/* This is a waveguide model, and thus */
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/* relates to various Stanford Univ. */
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/* and possibly Yamaha and other patents.*/
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/* */
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/* Controls: CONTROL1 = reedStiffns */
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/* CONTROL2 = noiseGain */
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/* CONTROL3 = vibFreq */
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/* MOD_WHEEL= vibAmt */
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/******************************************/
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#if !defined(__Clarinet_h)
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#define __Clarinet_h
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#include "Instrmnt.h"
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#include "DLineL.h"
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#include "ReedTabl.h"
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#include "OneZero.h"
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#include "Envelope.h"
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#include "Noise.h"
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#include "RawWvIn.h"
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class Clarinet : public Instrmnt
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{
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protected:
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DLineL *delayLine;
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ReedTabl *reedTable;
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OneZero *filter;
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Envelope *envelope;
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Noise *noise;
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RawWvIn *vibr;
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long length;
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MY_FLOAT outputGain;
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MY_FLOAT noiseGain;
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MY_FLOAT vibrGain;
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public:
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Clarinet(MY_FLOAT lowestFreq);
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~Clarinet();
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void clear();
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virtual void setFreq(MY_FLOAT frequency);
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void startBlowing(MY_FLOAT amplitude,MY_FLOAT rate);
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void stopBlowing(MY_FLOAT rate);
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virtual void noteOn(MY_FLOAT freq, MY_FLOAT amp);
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virtual void noteOff(MY_FLOAT amp);
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virtual MY_FLOAT tick();
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virtual void controlChange(int number, MY_FLOAT value);
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};
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#endif
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/***************************************************/
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/*! \class Clarinet
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\brief STK clarinet physical model class.
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This class implements a simple clarinet
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physical model, as discussed by Smith (1986),
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McIntyre, Schumacher, Woodhouse (1983), and
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others.
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This is a digital waveguide model, making its
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use possibly subject to patents held by Stanford
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University, Yamaha, and others.
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Control Change Numbers:
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- Reed Stiffness = 2
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- Noise Gain = 4
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- Vibrato Frequency = 11
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- Vibrato Gain = 1
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- Breath Pressure = 128
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__CLARINET_H)
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#define __CLARINET_H
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#include "Instrmnt.h"
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#include "DelayL.h"
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#include "ReedTabl.h"
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#include "OneZero.h"
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#include "Envelope.h"
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#include "Noise.h"
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#include "WaveLoop.h"
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class Clarinet : public Instrmnt
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{
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public:
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//! Class constructor, taking the lowest desired playing frequency.
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Clarinet(MY_FLOAT lowestFrequency);
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//! Class destructor.
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~Clarinet();
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//! Reset and clear all internal state.
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void clear();
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//! Set instrument parameters for a particular frequency.
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void setFrequency(MY_FLOAT frequency);
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//! Apply breath pressure to instrument with given amplitude and rate of increase.
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void startBlowing(MY_FLOAT amplitude, MY_FLOAT rate);
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//! Decrease breath pressure with given rate of decrease.
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void stopBlowing(MY_FLOAT rate);
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//! Start a note with the given frequency and amplitude.
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void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(MY_FLOAT amplitude);
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//! Compute one output sample.
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MY_FLOAT tick();
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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void controlChange(int number, MY_FLOAT value);
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protected:
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DelayL *delayLine;
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ReedTabl *reedTable;
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OneZero *filter;
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Envelope *envelope;
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Noise *noise;
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WaveLoop *vibrato;
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long length;
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MY_FLOAT outputGain;
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MY_FLOAT noiseGain;
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MY_FLOAT vibratoGain;
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};
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#endif
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