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https://github.com/thestk/stk
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Version 4.0
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committed by
Stephen Sinclair
parent
3f126af4e5
commit
81475b04c5
116
include/Brass.h
116
include/Brass.h
@@ -1,53 +1,83 @@
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/******************************************/
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/* Simple Brass Instrument Model ala */
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/* Cook (TBone, HosePlayer) */
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/* by Perry R. Cook, 1995-96 */
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/* */
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/* This is a waveguide model, and thus */
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/* relates to various Stanford Univ. */
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/* and possibly Yamaha and other patents.*/
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/* */
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/* Controls: CONTROL1 = lipTension */
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/* CONTROL2 = slideLength */
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/* CONTROL3 = vibFreq */
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/* MOD_WHEEL= vibAmt */
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/******************************************/
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/***************************************************/
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/*! \class Brass
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\brief STK simple brass instrument class.
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#if !defined(__Brass_h)
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#define __Brass_h
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This class implements a simple brass instrument
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waveguide model, a la Cook (TBone, HosePlayer).
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This is a digital waveguide model, making its
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use possibly subject to patents held by
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Stanford University, Yamaha, and others.
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Control Change Numbers:
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- Lip Tension = 2
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- Slide Length = 4
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- Vibrato Frequency = 11
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- Vibrato Gain = 1
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- Volume = 128
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__BRASS_H)
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#define __BRASS_H
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#include "Instrmnt.h"
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#include "DLineA.h"
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#include "LipFilt.h"
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#include "DCBlock.h"
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#include "DelayA.h"
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#include "BiQuad.h"
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#include "PoleZero.h"
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#include "ADSR.h"
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#include "RawWvIn.h"
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#include "WaveLoop.h"
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class Brass: public Instrmnt
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{
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protected:
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DLineA *delayLine;
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LipFilt *lipFilter;
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DCBlock *dcBlock;
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ADSR *adsr;
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RawWvIn *vibr;
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long length;
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MY_FLOAT lipTarget;
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MY_FLOAT slideTarget;
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MY_FLOAT vibrGain;
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MY_FLOAT maxPressure;
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public:
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Brass(MY_FLOAT lowestFreq);
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~Brass();
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void clear();
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virtual void setFreq(MY_FLOAT frequency);
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void setLip(MY_FLOAT frequency);
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void startBlowing(MY_FLOAT amplitude,MY_FLOAT rate);
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void stopBlowing(MY_FLOAT rate);
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virtual void noteOn(MY_FLOAT freq, MY_FLOAT amp);
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virtual void noteOff(MY_FLOAT amp);
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virtual void controlChange(int number, MY_FLOAT value);
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virtual MY_FLOAT tick();
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public:
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//! Class constructor, taking the lowest desired playing frequency.
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Brass(MY_FLOAT lowestFrequency);
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//! Class destructor.
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~Brass();
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//! Reset and clear all internal state.
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void clear();
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//! Set instrument parameters for a particular frequency.
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void setFrequency(MY_FLOAT frequency);
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//! Set the lips frequency.
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void setLip(MY_FLOAT frequency);
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//! Apply breath pressure to instrument with given amplitude and rate of increase.
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void startBlowing(MY_FLOAT amplitude,MY_FLOAT rate);
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//! Decrease breath pressure with given rate of decrease.
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void stopBlowing(MY_FLOAT rate);
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//! Start a note with the given frequency and amplitude.
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void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(MY_FLOAT amplitude);
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//! Compute one output sample.
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MY_FLOAT tick();
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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void controlChange(int number, MY_FLOAT value);
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protected:
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DelayA *delayLine;
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BiQuad *lipFilter;
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PoleZero *dcBlock;
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ADSR *adsr;
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WaveLoop *vibrato;
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long length;
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MY_FLOAT lipTarget;
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MY_FLOAT slideTarget;
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MY_FLOAT vibratoGain;
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MY_FLOAT maxPressure;
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};
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#endif
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