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https://github.com/thestk/stk
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Version 4.1.1
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Stephen Sinclair
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2f09fcd019
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72
doc/doxygen/realtime.txt
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72
doc/doxygen/realtime.txt
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/*! \page realtime Realtime Audio
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In this section, we modify the <TT>sineosc.cpp</TT> program in order to send the output to the default audio playback device on your system.
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\code
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// rtsine.cpp
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#include "WaveLoop.h"
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#include "RtWvOut.h"
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int main()
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{
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// Set the global sample rate before creating class instances.
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Stk::setSampleRate( 44100.0 );
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WaveLoop *input = 0;
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RtWvOut *output = 0;
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try {
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// Define and load the sine wave file
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input = new WaveLoop( "rawwaves/sinewave.raw", TRUE );
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// Define and open the default realtime output device for one-channel playback
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output = new RtWvOut(1);
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}
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catch (StkError &) {
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goto cleanup;
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}
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input->setFrequency(440.0);
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// Play the oscillator for 40000 samples
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int i;
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for ( i=0; i<40000; i++ ) {
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try {
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output->tick(input->tick());
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}
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catch (StkError &) {
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goto cleanup;
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}
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}
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cleanup:
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delete input;
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delete output;
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return 0;
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}
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\endcode
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The class RtWvOut is a protected subclass of WvOut. A number of optional constructor arguments can be used to fine tune its performance for a given system.
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Though not used here, an RtWvIn class exists as well which can be used to read realtime audio data from an input device. See the <TT>record.cpp</TT> example program in the <TT>examples</TT> project for more information.
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It is possible to use an instance of RtWvOut and an instance of RtWvIn to simultaneously read and write realtime audio to and from a hardware device or devices. However, it is recommended to instead use a single instance of RtDuplex to achieve this behavior, in that it guarantees better synchronization between the input and output data. See the <TT>effects</TT> project or the <TT>io.cpp</TT> example program in the <TT>examples</TT> project for more information.
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When using any realtime STK class (RtAudio, RtWvOut, RtWvIn, RtDuplex, RtMidi, TcpWvIn, TcpWvOut, Socket, and Thread), it is necessary to specify an audio/MIDI API preprocessor definition and link with the appropriate libraries or frameworks. For example, the above program could be compiled on a Linux system using the GNU g++ compiler and the ALSA audio/MIDI API as follows (assuming all necessary files exist in the project directory):
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\code
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g++ -Wall -D__LINUX_ALSA__ -D__LITTLE_ENDIAN__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp \
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RtWvOut.cpp RtAudio.cpp rtsine.cpp -lpthread -lasound -lstk
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\endcode
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On a Macintosh OS X system, the syntax would be:
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\code
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CC -D__MACOSX_CORE__ -o rtsine Stk.cpp WvIn.cpp WaveLoop.cpp WvOut.cpp RtWvOut.cpp RtAudio.cpp \
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rtsine.cpp -lpthread -lstdc++ -lstk -framework CoreAudio -framework CoreMIDI -framework CoreFoundation
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\endcode
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[<A HREF="instruments.html">Next tutorial</A>] [<A HREF="tutorial.html">Main tutorial page</A>]
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*/
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