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https://github.com/thestk/stk
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Version 0.99
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116
Mandolin.cpp
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116
Mandolin.cpp
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/********************************************/
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/* Commuted Mandolin Subclass of enhanced */
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/* dual plucked-string model */
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/* by Perry Cook, 1995-96 */
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/* Controls: CONTROL1 = bodySize */
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/* CONTROL2 = pluckPosition */
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/* CONTROL3 = loopGain */
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/* MOD_WHEEL= deTuning */
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/* */
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/* Note: Commuted Synthesis, as with many */
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/* other WaveGuide techniques, is covered */
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/* by patents, granted, pending, and/or */
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/* applied-for. Many are assigned to the */
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/* Board of Trustees, Stanford University. */
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/* For information, contact the Office of */
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/* Technology Licensing, Stanford U. */
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/********************************************/
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#include "Mandolin.h"
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Mandolin :: Mandolin(MY_FLOAT lowestFreq) : Plucked2(lowestFreq)
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{
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soundfile = new RawWave("rawwaves/mandpluk.raw");
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soundfile->normalize(0.05); /* Empirical hack here */
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soundfile->setLooping(0);
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dampTime = 0;
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waveDone = 1;
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}
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void Mandolin :: pluck(MY_FLOAT amplitude)
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{ /* this function gets interesting here, */
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soundfile->reset(); /* because pluck may be longer than */
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pluckAmp = amplitude; /* string length, so we just reset the */
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/* soundfile and add in the pluck in */
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/* the tick method. */
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combDelay->setDelay(
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0.5 * pluckPos * lastLength); /* Set Pick Position */
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/* which puts zeroes at pos*length */
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dampTime = (long) lastLength; /* See tick method below */
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waveDone = 0;
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}
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void Mandolin :: pluck(MY_FLOAT amplitude, MY_FLOAT position)
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{
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pluckPos = position; /* pluck position is zeroes at pos*length */
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this->pluck(amplitude);
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}
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void Mandolin :: noteOn(MY_FLOAT freq, MY_FLOAT amp)
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{
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this->setFreq(freq);
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this->pluck(amp);
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#if defined(_debug_)
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printf("Mandolin : NoteOn: Freq=%lf Amp=%lf\n",freq,amp);
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#endif
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}
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void Mandolin :: setBodySize(MY_FLOAT size)
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{
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soundfile->setRate(size);
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}
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MY_FLOAT Mandolin :: tick()
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{
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MY_FLOAT temp = 0;
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if (!waveDone) {
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waveDone = soundfile->informTick(); /* as long as it goes . . . */
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temp = soundfile->lastOut() * pluckAmp; /* scaled pluck excitation */
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temp = temp - combDelay->tick(temp); /* with comb filtering */
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}
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if (dampTime>=0) { /* Damping hack to help avoid */
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dampTime -= 1; /* overflow on replucking */
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lastOutput = delayLine->tick( /* Calculate 1st delay */
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filter->tick( /* filterered reflection */
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temp + /* plus pluck excitation */
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(delayLine->lastOut() * 0.7)));
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lastOutput += delayLine2->tick( /* and 2nd delay */
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filter2->tick( /* just like the 1st */
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temp +
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(delayLine2->lastOut() * 0.7))); /* that's the whole thing!! */
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}
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else { /* No damping hack after 1 period */
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lastOutput = delayLine->tick( /* Calculate 1st delay */
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filter->tick( /* filtered reflection */
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temp + /* plus pluck excitation */
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(delayLine->lastOut()
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* loopGain)));
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lastOutput += delayLine2->tick( /* and 2nd delay */
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filter2->tick( /* just like the 1st */
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temp +
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(delayLine2->lastOut()
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* loopGain)));
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}
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lastOutput *= 2.0;
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return lastOutput;
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}
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void Mandolin :: controlChange(int number, MY_FLOAT value)
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{
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#if defined(_debug_)
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printf("Mandolin : ControlChange: Number=%i Value=%f\n",number,value);
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#endif
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if (number == MIDI_control1)
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this->setBodySize(value * NORM_7 * 2.0);
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else if (number == MIDI_control2)
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this->setPluckPos(value * NORM_7);
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else if (number == MIDI_control3)
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this->setBaseLoopGain(0.97 + (value * NORM_7 * 0.03));
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else if (number == MIDI_mod_wheel)
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this->setDetune(1.0 - (value * NORM_7 * 0.1));
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else if (number == MIDI_after_touch)
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this->pluck(value * NORM_7);
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else {
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printf("Mandolin : Undefined Control Number!!\n");
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}
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}
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