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Version 0.99
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173
ADSR.cpp
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173
ADSR.cpp
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/*******************************************/
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/* ADSR Subclass of the Envelope Class, */
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/* by Perry R. Cook, 1995-96 */
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/* This is the traditional ADSR (Attack */
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/* Decay, Sustain, Release) ADSR. */
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/* It responds to simple KeyOn and KeyOff */
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/* messages, keeping track of it's state. */
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/* There are two tick (update value) */
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/* methods, one returns the value, and */
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/* other returns the state (0 = A, 1 = D, */
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/* 2 = S, 3 = R) */
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/*******************************************/
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#include "ADSR.h"
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ADSR :: ADSR() : Envelope()
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{
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target = 0.0;
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value = 0.0;
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attackRate = 0.001;
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decayRate = 0.001;
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sustainLevel = 0.5;
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releaseRate = 0.01;
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state = 0;
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}
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ADSR :: ~ADSR()
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{
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/* Nothing to do here */
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}
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void ADSR :: keyOn()
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{
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target = 1.0;
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rate = attackRate;
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state = 0;
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}
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void ADSR :: keyOff()
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{
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target = 0.0;
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rate = releaseRate;
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state = 3;
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}
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void ADSR :: setAttackRate(MY_FLOAT aRate)
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{
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if (aRate < 0.0) {
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printf("negative rates not allowed!!, correcting\n");
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attackRate = -aRate;
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}
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else attackRate = aRate;
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attackRate = attackRate * RATE_NORM; /* SEE Object.h */
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}
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void ADSR :: setDecayRate(MY_FLOAT aRate)
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{
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if (aRate < 0.0) {
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printf("negative rates not allowed!!, correcting\n");
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decayRate = -aRate;
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}
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else decayRate = aRate;
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decayRate = decayRate * RATE_NORM; /* SEE Object.h */
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}
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void ADSR :: setSustainLevel(MY_FLOAT aLevel)
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{
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if (aLevel < 0.0 ) {
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printf("Sustain level out of range!!, correcting\n");
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sustainLevel = 0.0;
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}
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else sustainLevel = aLevel;
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}
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void ADSR :: setReleaseRate(MY_FLOAT aRate)
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{
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if (aRate < 0.0) {
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printf("negative rates not allowed!!, correcting\n");
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releaseRate = -aRate;
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}
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else releaseRate = aRate;
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releaseRate = releaseRate * RATE_NORM; /* SEE Object.h */
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}
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void ADSR :: setAll(MY_FLOAT attRate, MY_FLOAT decRate, MY_FLOAT susLevel, MY_FLOAT relRate)
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{
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this->setAttackRate(attRate);
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this->setDecayRate(decRate);
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this->setSustainLevel(susLevel);
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this->setReleaseRate(relRate);
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}
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void ADSR :: setTarget(MY_FLOAT aTarget)
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{
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target = aTarget;
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if (value < target) {
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state = ATTACK;
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this->setSustainLevel(target);
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rate = attackRate;
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}
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if (value > target) {
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this->setSustainLevel(target);
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state = DECAY;
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rate = decayRate;
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}
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}
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void ADSR :: setValue(MY_FLOAT aValue)
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{
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state = SUSTAIN;
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target = aValue;
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value = aValue;
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this->setSustainLevel(aValue);
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rate = 0.0;
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}
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MY_FLOAT ADSR :: tick()
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{
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if (state==ATTACK) {
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value += rate;
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if (value >= target) {
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value = target;
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rate = decayRate;
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target = sustainLevel;
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state = DECAY;
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}
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}
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else if (state==DECAY) {
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value -= decayRate;
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if (value <= sustainLevel) {
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value = sustainLevel;
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rate = 0.0;
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state = SUSTAIN;
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}
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}
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else if (state==RELEASE) {
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value -= releaseRate;
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if (value <= 0.0) {
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value = 0.0;
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state = 4;
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}
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}
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return value;
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}
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int ADSR :: informTick()
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{
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this->tick();
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return state;
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}
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MY_FLOAT ADSR :: lastOut()
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{
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return value;
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}
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/************ Test Main ************************/
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/*
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void main()
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{
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long i;
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ADSR test;
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test.setAttackRate(0.15);
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test.keyOn();
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while(test.informTick()==ATTACK) printf("%lf\n",test.tick());
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test.setDecayRate(0.1);
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while (test.informTick()==DECAY) printf("%lf\n",test.lastOut());
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test.setReleaseRate(0.05);
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test.keyOff();
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while(test.informTick()==RELEASE) printf("%lf\n",test.lastOut());
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}
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*/
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