mirror of
https://github.com/thestk/stk
synced 2026-01-15 14:01:52 +00:00
Version 4.1.2
This commit is contained in:
committed by
Stephen Sinclair
parent
6e0d1955a8
commit
586b0add5f
@@ -145,11 +145,11 @@ void Mesh2D :: setNX(short lenX)
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{
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NX = lenX;
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if ( lenX < 2 ) {
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cerr << "Mesh2D::setNX(" << lenX << "): Minimum length is 2!" << endl;
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std::cerr << "Mesh2D::setNX(" << lenX << "): Minimum length is 2!" << std::endl;
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NX = 2;
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}
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else if ( lenX > NXMAX ) {
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cerr << "Mesh2D::setNX(" << lenX << "): Maximum length is " << NXMAX << "!" << endl;
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std::cerr << "Mesh2D::setNX(" << lenX << "): Maximum length is " << NXMAX << "!" << std::endl;
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NX = NXMAX;
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}
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}
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@@ -158,11 +158,11 @@ void Mesh2D :: setNY(short lenY)
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{
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NY = lenY;
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if ( lenY < 2 ) {
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cerr << "Mesh2D::setNY(" << lenY << "): Minimum length is 2!" << endl;
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std::cerr << "Mesh2D::setNY(" << lenY << "): Minimum length is 2!" << std::endl;
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NY = 2;
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}
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else if ( lenY > NYMAX ) {
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cerr << "Mesh2D::setNY(" << lenY << "): Maximum length is " << NYMAX << "!" << endl;
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std::cerr << "Mesh2D::setNY(" << lenY << "): Maximum length is " << NYMAX << "!" << std::endl;
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NY = NYMAX;
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}
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}
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@@ -171,11 +171,11 @@ void Mesh2D :: setDecay(MY_FLOAT decayFactor)
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{
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MY_FLOAT gain = decayFactor;
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if ( decayFactor < 0.0 ) {
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cerr << "Mesh2D::setDecay decayFactor value is less than 0.0!" << endl;
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std::cerr << "Mesh2D::setDecay decayFactor value is less than 0.0!" << std::endl;
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gain = 0.0;
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}
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else if ( decayFactor > 1.0 ) {
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cerr << "Mesh2D::setDecay decayFactor value is greater than 1.0!" << endl;
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std::cerr << "Mesh2D::setDecay decayFactor value is greater than 1.0!" << std::endl;
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gain = 1.0;
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}
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@@ -190,22 +190,22 @@ void Mesh2D :: setDecay(MY_FLOAT decayFactor)
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void Mesh2D :: setInputPosition(MY_FLOAT xFactor, MY_FLOAT yFactor)
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{
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if ( xFactor < 0.0 ) {
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cerr << "Mesh2D::setInputPosition xFactor value is less than 0.0!" << endl;
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std::cerr << "Mesh2D::setInputPosition xFactor value is less than 0.0!" << std::endl;
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xInput = 0;
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}
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else if ( xFactor > 1.0 ) {
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cerr << "Mesh2D::setInputPosition xFactor value is greater than 1.0!" << endl;
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std::cerr << "Mesh2D::setInputPosition xFactor value is greater than 1.0!" << std::endl;
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xInput = NX - 1;
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}
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else
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xInput = (short) (xFactor * (NX - 1));
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if ( yFactor < 0.0 ) {
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cerr << "Mesh2D::setInputPosition yFactor value is less than 0.0!" << endl;
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std::cerr << "Mesh2D::setInputPosition yFactor value is less than 0.0!" << std::endl;
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yInput = 0;
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}
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else if ( yFactor > 1.0 ) {
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cerr << "Mesh2D::setInputPosition yFactor value is greater than 1.0!" << endl;
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std::cerr << "Mesh2D::setInputPosition yFactor value is greater than 1.0!" << std::endl;
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yInput = NY - 1;
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}
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else
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@@ -225,14 +225,14 @@ void Mesh2D :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
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}
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#if defined(_STK_DEBUG_)
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cerr << "Mesh2D: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << endl;
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std::cerr << "Mesh2D: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << std::endl;
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#endif
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}
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void Mesh2D :: noteOff(MY_FLOAT amplitude)
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{
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#if defined(_STK_DEBUG_)
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cerr << "Mesh2D: NoteOff amplitude = " << amplitude << endl;
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std::cerr << "Mesh2D: NoteOff amplitude = " << amplitude << std::endl;
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#endif
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}
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@@ -362,11 +362,11 @@ void Mesh2D :: controlChange(int number, MY_FLOAT value)
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MY_FLOAT norm = value * ONE_OVER_128;
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if ( norm < 0 ) {
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norm = 0.0;
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cerr << "Mesh2D: Control value less than zero!" << endl;
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std::cerr << "Mesh2D: Control value less than zero!" << std::endl;
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}
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else if ( norm > 1.0 ) {
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norm = 1.0;
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cerr << "Mesh2D: Control value greater than 128.0!" << endl;
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std::cerr << "Mesh2D: Control value greater than 128.0!" << std::endl;
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}
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if (number == 2) // 2
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@@ -380,9 +380,9 @@ void Mesh2D :: controlChange(int number, MY_FLOAT value)
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else if (number == __SK_AfterTouch_Cont_) // 128
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;
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else
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cerr << "Mesh2D: Undefined Control Number (" << number << ")!!" << endl;
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std::cerr << "Mesh2D: Undefined Control Number (" << number << ")!!" << std::endl;
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#if defined(_STK_DEBUG_)
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cerr << "Mesh2D: controlChange number = " << number << ", value = " << value << endl;
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std::cerr << "Mesh2D: controlChange number = " << number << ", value = " << value << std::endl;
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#endif
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}
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