Updated all solution and project files to VS2017.

This commit is contained in:
cepthomas
2018-11-12 16:15:48 -06:00
parent f88fc8690b
commit 448c12b0f4
68 changed files with 4395 additions and 3976 deletions

View File

@@ -1,298 +0,0 @@
# Microsoft Developer Studio Project File - Name="eguitar" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=eguitar - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ragamat.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ragamat.mak" CFG="eguitar - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "eguitar - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "eguitar - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "eguitar - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ""
# PROP Intermediate_Dir "release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_DS__" /D "__LITTLE_ENDIAN__" /D "__WINDOWS_MM__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Wsock32.lib dsound.lib winmm.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "eguitar - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__WINDOWS_DS__" /D "__LITTLE_ENDIAN__" /D "__WINDOWS_MM__" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Wsock32.lib dsound.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "eguitar - Win32 Release"
# Name "eguitar - Win32 Debug"
# Begin Source File
SOURCE=..\..\src\Fir.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Fir.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Delay.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Delay.h
# End Source File
# Begin Source File
SOURCE=..\..\src\DelayA.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\DelayA.h
# End Source File
# Begin Source File
SOURCE=..\..\src\DelayL.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\DelayL.h
# End Source File
# Begin Source File
SOURCE=..\..\include\Effect.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Twang.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Twang.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Guitar.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Guitar.h
# End Source File
# Begin Source File
SOURCE=..\..\src\FileRead.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\FileRead.h
# End Source File
# Begin Source File
SOURCE=..\..\src\FileWrite.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\FileWrite.h
# End Source File
# Begin Source File
SOURCE=..\..\src\FileWvOut.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\FileWvOut.h
# End Source File
# Begin Source File
SOURCE=..\..\src\FileWvIn.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\FileWvIn.h
# End Source File
# Begin Source File
SOURCE=..\..\include\Filter.h
# End Source File
# Begin Source File
SOURCE=..\..\include\Generator.h
# End Source File
# Begin Source File
SOURCE=..\..\src\JCRev.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\JCRev.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Messager.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Messager.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Mutex.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Mutex.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Noise.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Noise.h
# End Source File
# Begin Source File
SOURCE=..\..\include\Cubic.h
# End Source File
# Begin Source File
SOURCE=..\..\src\OnePole.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\OnePole.h
# End Source File
# Begin Source File
SOURCE=.\eguitar.cpp
# End Source File
# Begin Source File
SOURCE=.\utilities.cpp
# End Source File
# Begin Source File
SOURCE=.\utilities.h
# End Source File
# Begin Source File
SOURCE=..\..\src\RtAudio.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\RtAudio.h
# End Source File
# Begin Source File
SOURCE=..\..\src\RtMidi.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\RtMidi.h
# End Source File
# Begin Source File
SOURCE=..\..\src\SKINI.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\SKINI.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Socket.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Socket.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Stk.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Stk.h
# End Source File
# Begin Source File
SOURCE=..\..\src\TcpServer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\TcpServer.h
# End Source File
# Begin Source File
SOURCE=..\..\src\Thread.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Thread.h
# End Source File
# Begin Source File
SOURCE=..\..\include\WvIn.h
# End Source File
# Begin Source File
SOURCE=..\..\include\WvOut.h
# End Source File
# End Target
# End Project

View File

@@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "eguitar"=.\eguitar.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2046
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "eguitar", "eguitar.vcxproj", "{7714F3D3-F28C-4BEF-827B-78B2756890C9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7714F3D3-F28C-4BEF-827B-78B2756890C9}.Debug|x86.ActiveCfg = Debug|Win32
{7714F3D3-F28C-4BEF-827B-78B2756890C9}.Debug|x86.Build.0 = Debug|Win32
{7714F3D3-F28C-4BEF-827B-78B2756890C9}.Release|x86.ActiveCfg = Release|Win32
{7714F3D3-F28C-4BEF-827B-78B2756890C9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8FADFDB1-0C46-48DA-BE7F-592DC5BA7B9F}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,186 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{7714F3D3-F28C-4BEF-827B-78B2756890C9}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\</OutDir>
<IntDir>.\Debug\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\</OutDir>
<IntDir>.\Release\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>true</MinimalRebuild>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_CONSOLE;__WINDOWS_DS__;__LITTLE_ENDIAN__;__WINDOWS_MM__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Debug\$(ProjectName)\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Debug\$(ProjectName)</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Debug\$(ProjectName)\</ObjectFileName>
<ProgramDataBaseFileName>.\Debug\$(ProjectName)</ProgramDataBaseFileName>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
<Midl>
<TypeLibraryName>.\eguitar.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\eguitar.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>.\eguitar.exe</OutputFile>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;Wsock32.lib;dsound.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;__WINDOWS_DS__;__LITTLE_ENDIAN__;__WINDOWS_MM__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Release\$(ProjectName)\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Release\$(ProjectName)</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Release\$(ProjectName)\</ObjectFileName>
<ProgramDataBaseFileName>.\Release\$(ProjectName)</ProgramDataBaseFileName>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
<Midl>
<TypeLibraryName>.\eguitar.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\eguitar.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>.\eguitar.exe</OutputFile>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;Wsock32.lib;dsound.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Delay.cpp" />
<ClCompile Include="..\..\src\DelayA.cpp" />
<ClCompile Include="..\..\src\DelayL.cpp" />
<ClCompile Include="..\..\src\FileRead.cpp" />
<ClCompile Include="..\..\src\FileWrite.cpp" />
<ClCompile Include="..\..\src\FileWvIn.cpp" />
<ClCompile Include="..\..\src\FileWvOut.cpp" />
<ClCompile Include="..\..\src\Fir.cpp" />
<ClCompile Include="..\..\src\Guitar.cpp" />
<ClCompile Include="..\..\src\JCRev.cpp" />
<ClCompile Include="..\..\src\Messager.cpp" />
<ClCompile Include="..\..\src\Mutex.cpp" />
<ClCompile Include="..\..\src\Noise.cpp" />
<ClCompile Include="..\..\src\OnePole.cpp" />
<ClCompile Include="..\..\src\RtAudio.cpp" />
<ClCompile Include="..\..\src\RtMidi.cpp" />
<ClCompile Include="..\..\src\SKINI.cpp" />
<ClCompile Include="..\..\src\Socket.cpp" />
<ClCompile Include="..\..\src\Stk.cpp" />
<ClCompile Include="..\..\src\TcpServer.cpp" />
<ClCompile Include="..\..\src\Thread.cpp" />
<ClCompile Include="..\..\src\Twang.cpp" />
<ClCompile Include="eguitar.cpp" />
<ClCompile Include="utilities.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\Cubic.h" />
<ClInclude Include="..\..\include\Delay.h" />
<ClInclude Include="..\..\include\DelayA.h" />
<ClInclude Include="..\..\include\DelayL.h" />
<ClInclude Include="..\..\include\Effect.h" />
<ClInclude Include="..\..\include\FileRead.h" />
<ClInclude Include="..\..\include\FileWrite.h" />
<ClInclude Include="..\..\include\FileWvIn.h" />
<ClInclude Include="..\..\include\FileWvOut.h" />
<ClInclude Include="..\..\include\Filter.h" />
<ClInclude Include="..\..\include\Fir.h" />
<ClInclude Include="..\..\include\Generator.h" />
<ClInclude Include="..\..\include\Guitar.h" />
<ClInclude Include="..\..\include\JCRev.h" />
<ClInclude Include="..\..\include\Messager.h" />
<ClInclude Include="..\..\include\Mutex.h" />
<ClInclude Include="..\..\include\Noise.h" />
<ClInclude Include="..\..\include\OnePole.h" />
<ClInclude Include="..\..\include\RtAudio.h" />
<ClInclude Include="..\..\include\RtMidi.h" />
<ClInclude Include="..\..\include\SKINI.h" />
<ClInclude Include="..\..\include\Socket.h" />
<ClInclude Include="..\..\include\Stk.h" />
<ClInclude Include="..\..\include\TcpServer.h" />
<ClInclude Include="..\..\include\Thread.h" />
<ClInclude Include="..\..\include\Twang.h" />
<ClInclude Include="..\..\include\WvIn.h" />
<ClInclude Include="..\..\include\WvOut.h" />
<ClInclude Include="utilities.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>