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Stephen Sinclair
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doc/html/BandedWG_8h-source.html
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doc/html/BandedWG_8h-source.html
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<HTML>
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<HEAD>
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
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</HEAD>
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<BODY BGCOLOR="#FFFFFF">
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<CENTER>
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<img src="princeton.gif"> <img src="ccrma.gif"><P>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HR>
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<!-- Generated by Doxygen 1.2.8.1 -->
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<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <font class="comment">/***************************************************/</font>
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00030 <font class="comment">/***************************************************/</font>
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00031
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00032 <font class="preprocessor">#if !defined(__BANDEDWG_H)</font>
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00033 <font class="preprocessor"></font><font class="preprocessor">#define __BANDEDWG_H</font>
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00034 <font class="preprocessor"></font>
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00035 <font class="preprocessor">#define MAX_BANDED_MODES 17</font>
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00036 <font class="preprocessor"></font>
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00037 <font class="preprocessor">#include "Instrmnt.h"</font>
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00038 <font class="preprocessor">#include "Delay.h"</font>
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00039 <font class="preprocessor">#include "BowTabl.h"</font>
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00040 <font class="preprocessor">#include "ADSR.h"</font>
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00041 <font class="preprocessor">#include "BiQuad.h"</font>
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00042
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00043 <font class="keyword">class </font><a class="code" href="classBandedWG.html">BandedWG</a> : <font class="keyword">public</font> <a class="code" href="classInstrmnt.html">Instrmnt</a>
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00044 {
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00045 <font class="keyword">public</font>:
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00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
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00048
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00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
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00051
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00053 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a2">clear</a>();
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00054
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00056 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(MY_FLOAT position);
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00057
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00059 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<font class="keywordtype">int</font> preset);
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00060
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00062 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a4">setFrequency</a>(MY_FLOAT frequency);
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00063
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00065 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a6">startBowing</a>(MY_FLOAT amplitude, MY_FLOAT rate);
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00066
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00068 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(MY_FLOAT rate);
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00069
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00071 <font class="keywordtype">void</font> <a class="code" href="classBandedWG.html#a8">pluck</a>(MY_FLOAT amp);
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00072
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00074 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a2">noteOn</a>(MY_FLOAT frequency, MY_FLOAT amplitude);
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00075
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00077 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a3">noteOff</a>(MY_FLOAT amplitude);
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00078
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00080 MY_FLOAT <a class="code" href="classInstrmnt.html#a6">tick</a>();
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00081
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00083 <font class="keywordtype">void</font> <a class="code" href="classInstrmnt.html#a8">controlChange</a>(<font class="keywordtype">int</font> number, MY_FLOAT value);
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00084
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00085 <font class="keyword">protected</font>:
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00086
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00087 <font class="keywordtype">bool</font> doPluck;
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00088 <font class="keywordtype">bool</font> trackVelocity;
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00089 <font class="keywordtype">int</font> nModes;
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00090 <font class="keywordtype">int</font> presetModes;
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00091 <a class="code" href="classBowTabl.html">BowTabl</a> *bowTabl;
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00092 <a class="code" href="classADSR.html">ADSR</a> *adsr;
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00093 <a class="code" href="classBiQuad.html">BiQuad</a> *bandpass;
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00094 <a class="code" href="classDelay.html">Delay</a> *delay;
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00095 MY_FLOAT maxVelocity;
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00096 MY_FLOAT modes[MAX_BANDED_MODES];
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00097 MY_FLOAT freakency;
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00098 MY_FLOAT baseGain;
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00099 MY_FLOAT gains[MAX_BANDED_MODES];
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00100 MY_FLOAT integrationConstant;
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00101 MY_FLOAT bowVelocity;
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00102 MY_FLOAT bowTarget;
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00103 MY_FLOAT bowPosition;
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00104 <font class="keywordtype">int</font> strikePosition;
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00105
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00106 };
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00107
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00108 <font class="preprocessor">#endif</font>
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</font></pre></div><HR>
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<table>
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<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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</BODY>
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</HTML>
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