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Version 4.1
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Stephen Sinclair
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259
src/Whistle.cpp
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259
src/Whistle.cpp
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/***************************************************/
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/*! \class Whistle
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\brief STK police/referee whistle instrument class.
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This class implements a hybrid physical/spectral
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model of a police whistle (a la Cook).
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Control Change Numbers:
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- Noise Gain = 4
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- Fipple Modulation Frequency = 11
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- Fipple Modulation Gain = 1
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- Blowing Frequency Modulation = 2
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- Volume = 128
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by Perry R. Cook 1996 - 2002.
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*/
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/***************************************************/
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#include "Whistle.h"
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#include "SKINI.msg"
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#define CAN_RADIUS 100
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#define PEA_RADIUS 30
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#define BUMP_RADIUS 5
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#define NORM_CAN_LOSS 0.97
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#define SLOW_CAN_LOSS 0.90
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#define GRAVITY 20.0
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// GRAVITY WAS 6.0
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#define NORM_TICK_SIZE 0.004
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#define SLOW_TICK_SIZE 0.0001
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#define ENV_RATE 0.001
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Whistle :: Whistle()
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{
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tempVector = new Vector3D(0,0,0);
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can = new Sphere(CAN_RADIUS);
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pea = new Sphere(PEA_RADIUS);
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bumper = new Sphere(BUMP_RADIUS);
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// Concatenate the STK RAWWAVE_PATH to the rawwave file
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char path[128];
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strcpy(path, RAWWAVE_PATH);
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sine = new WaveLoop( strcat(path,"sinewave.raw"), TRUE );
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sine->setFrequency(2800.0);
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can->setPosition(0, 0, 0); // set can location
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can->setVelocity(0, 0, 0); // and the velocity
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onepole.setPole(0.95); // 0.99
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bumper->setPosition(0.0, CAN_RADIUS-BUMP_RADIUS, 0);
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bumper->setPosition(0.0, CAN_RADIUS-BUMP_RADIUS, 0);
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pea->setPosition(0, CAN_RADIUS/2, 0);
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pea->setVelocity(35, 15, 0);
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envelope.setRate(ENV_RATE);
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envelope.keyOn();
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fippleFreqMod = 0.5;
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fippleGainMod = 0.5;
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blowFreqMod = 0.25;
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noiseGain = 0.125;
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maxPressure = (MY_FLOAT) 0.0;
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baseFrequency = 2000;
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tickSize = NORM_TICK_SIZE;
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canLoss = NORM_CAN_LOSS;
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subSample = 1;
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subSampCount = subSample;
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}
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Whistle :: ~Whistle()
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{
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delete tempVector;
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delete can;
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delete pea;
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delete bumper;
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delete sine;
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}
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void Whistle :: clear()
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{
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}
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void Whistle :: setFrequency(MY_FLOAT frequency)
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{
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MY_FLOAT freakency = frequency * 4; // the whistle is a transposing instrument
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if ( frequency <= 0.0 ) {
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cerr << "Whistle: setFrequency parameter is less than or equal to zero!" << endl;
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freakency = 220.0;
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}
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baseFrequency = freakency;
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}
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void Whistle :: startBlowing(MY_FLOAT amplitude, MY_FLOAT rate)
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{
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envelope.setRate(ENV_RATE);
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envelope.setTarget(amplitude);
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}
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void Whistle :: stopBlowing(MY_FLOAT rate)
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{
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envelope.setRate(rate);
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envelope.keyOff();
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}
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void Whistle :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
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{
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setFrequency(frequency);
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startBlowing(amplitude*2.0 ,amplitude * 0.2);
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#if defined(_STK_DEBUG_)
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cerr << "Whistle: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << endl;
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#endif
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}
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void Whistle :: noteOff(MY_FLOAT amplitude)
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{
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this->stopBlowing(amplitude * 0.02);
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#if defined(_STK_DEBUG_)
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cerr << "Whistle: NoteOff amplitude = " << amplitude << endl;
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#endif
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}
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int frameCount = 0;
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MY_FLOAT Whistle :: tick()
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{
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MY_FLOAT soundMix, tempFreq;
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double envOut = 0, temp, temp1, temp2, tempX, tempY;
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double phi, cosphi, sinphi;
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double gain = 0.5, mod = 0.0;
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if (--subSampCount <= 0) {
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tempVectorP = pea->getPosition();
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subSampCount = subSample;
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temp = bumper->isInside(tempVectorP);
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#ifdef WHISTLE_ANIMATION
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frameCount += 1;
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if (frameCount >= (1470 / subSample)) {
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frameCount = 0;
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printf("%f %f %f\n",tempVectorP->getX(),tempVectorP->getY(),envOut);
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fflush(stdout);
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}
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#endif
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envOut = envelope.tick();
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if (temp < (BUMP_RADIUS + PEA_RADIUS)) {
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tempX = envOut * tickSize * 2000 * noise.tick();
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tempY = -envOut * tickSize * 1000 * (1.0 + noise.tick());
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pea->addVelocity(tempX,tempY,0);
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pea->tick(tickSize);
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}
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mod = exp(-temp * 0.01); // exp. distance falloff of fipple/pea effect
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temp = onepole.tick(mod); // smooth it a little
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gain = (1.0 - (fippleGainMod*0.5)) + (2.0 * fippleGainMod * temp);
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gain *= gain; // squared distance/gain
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// tempFreq = 1.0 // Normalized Base Freq
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// + (fippleFreqMod * 0.25) - (fippleFreqMod * temp) // fippleModulation
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// - (blowFreqMod) + (blowFreqMod * envOut); // blowingModulation
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// short form of above
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tempFreq = 1.0 + fippleFreqMod*(0.25-temp) + blowFreqMod*(envOut-1.0);
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tempFreq *= baseFrequency;
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sine->setFrequency(tempFreq);
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tempVectorP = pea->getPosition();
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temp = can->isInside(tempVectorP);
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temp = -temp; // We know (hope) it's inside, just how much??
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if (temp < (PEA_RADIUS * 1.25)) {
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pea->getVelocity(tempVector); // This is the can/pea collision
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tempX = tempVectorP->getX(); // calculation. Could probably
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tempY = tempVectorP->getY(); // simplify using tables, etc.
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phi = -atan2(tempY,tempX);
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cosphi = cos(phi);
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sinphi = sin(phi);
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temp1 = (cosphi*tempVector->getX()) - (sinphi*tempVector->getY());
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temp2 = (sinphi*tempVector->getX()) + (cosphi*tempVector->getY());
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temp1 = -temp1;
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tempX = (cosphi*temp1) + (sinphi*temp2);
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tempY = (-sinphi*temp1) + (cosphi*temp2);
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pea->setVelocity(tempX, tempY, 0);
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pea->tick(tickSize);
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pea->setVelocity(tempX*canLoss, tempY*canLoss, 0);
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pea->tick(tickSize);
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}
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temp = tempVectorP->getLength();
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if (temp > 0.01) {
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tempX = tempVectorP->getX();
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tempY = tempVectorP->getY();
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phi = atan2(tempY,tempX);
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phi += 0.3 * temp / CAN_RADIUS;
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cosphi = cos(phi);
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sinphi = sin(phi);
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tempX = 3.0 * temp * cosphi;
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tempY = 3.0 * temp * sinphi;
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}
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else {
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tempX = 0.0;
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tempY = 0.0;
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}
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temp = (0.9 + 0.1*subSample*noise.tick()) * envOut * 0.6 * tickSize;
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pea->addVelocity(temp * tempX,
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(temp*tempY) - (GRAVITY*tickSize),0);
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pea->tick(tickSize);
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// bumper->tick(0.0);
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}
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temp = envOut * envOut * gain / 2;
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soundMix = temp * (sine->tick() + (noiseGain*noise.tick()));
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lastOutput = 0.25 * soundMix; // should probably do one-zero filter here
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return lastOutput;
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}
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void Whistle :: controlChange(int number, MY_FLOAT value)
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{
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MY_FLOAT norm = value * ONE_OVER_128;
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if ( norm < 0 ) {
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norm = 0.0;
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cerr << "Whistle: Control value less than zero!" << endl;
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}
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else if ( norm > 1.0 ) {
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norm = 1.0;
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cerr << "Whistle: Control value greater than 128.0!" << endl;
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}
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if (number == __SK_NoiseLevel_) // 4
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noiseGain = 0.25 * norm;
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else if (number == __SK_ModFrequency_) // 11
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fippleFreqMod = norm;
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else if (number == __SK_ModWheel_) // 1
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fippleGainMod = norm;
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else if (number == __SK_AfterTouch_Cont_) // 128
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envelope.setTarget( norm * 2.0 );
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else if (number == __SK_Breath_) // 2
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blowFreqMod = norm * 0.5;
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else if (number == __SK_Sustain_) // 64
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if (value < 1.0) subSample = 1;
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else
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cerr << "Whistle: Undefined Control Number (" << number << ")!!" << endl;
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#if defined(_STK_DEBUG_)
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cerr << "Whistle: controlChange number = " << number << ", value = " << value << endl;
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#endif
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}
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