Version 4.1

This commit is contained in:
Gary Scavone
2009-03-24 23:02:12 -04:00
committed by Stephen Sinclair
parent 81475b04c5
commit 2f09fcd019
279 changed files with 36223 additions and 25364 deletions

254
src/Voicer.cpp Normal file
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/***************************************************/
/*! \class Voicer
\brief STK voice manager class.
This class can be used to manage a group of
STK instrument classes. Individual voices can
be controlled via unique note tags.
Instrument groups can be controlled by channel
number.
A previously constructed STK instrument class
is linked with a voice manager using the
addInstrument() function. An optional channel
number argument can be specified to the
addInstrument() function as well (default
channel = 0). The voice manager does not
delete any instrument instances ... it is the
responsibility of the user to allocate and
deallocate all instruments.
The tick() function returns the mix of all
sounding voices. Each noteOn returns a unique
tag (credits to the NeXT MusicKit), so you can
send control changes to specific voices within
an ensemble. Alternately, control changes can
be sent to all voices on a given channel.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#include "Voicer.h"
#include <stdlib.h>
#include <math.h>
Voicer :: Voicer( int maxInstruments, MY_FLOAT decayTime )
{
nVoices = 0;
maxVoices = maxInstruments;
voices = (Voice *) new Voice[maxVoices];
tags = 23456;
muteTime = (int) ( decayTime * Stk::sampleRate() );
}
Voicer :: ~Voicer()
{
delete [] voices;
//free( voices );
}
void Voicer :: addInstrument( Instrmnt *instrument, int channel )
{
//voices = (Voice *) realloc( (void *) voices, nVoices+1 * sizeof( Voice ) );
if ( nVoices == maxVoices ) {
cerr << "Voicer: Maximum number of voices already added!!" << endl;
return;
}
voices[nVoices].instrument = instrument;
voices[nVoices].tag = 0;
voices[nVoices].channel = channel;
voices[nVoices].noteNumber = -1;
voices[nVoices].frequency = 0.0;
voices[nVoices].sounding = 0;
nVoices++;
}
void Voicer :: removeInstrument( Instrmnt *instrument )
{
bool found = false;
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].instrument == instrument ) found = true;
if ( found && i+1 < nVoices ) {
voices[i].instrument = voices[i+1].instrument;
voices[i].tag = voices[i+1].tag;
voices[i].noteNumber = voices[i+1].noteNumber;
voices[i].frequency = voices[i+1].frequency;
voices[i].sounding = voices[i+1].sounding;
voices[i].channel = voices[i+1].channel;
}
}
if ( found )
nVoices--;
//voices = (Voice *) realloc( voices, --nVoices * sizeof( Voice ) );
}
long Voicer :: noteOn(MY_FLOAT noteNumber, MY_FLOAT amplitude, int channel )
{
int i;
MY_FLOAT frequency = (MY_FLOAT) 220.0 * pow( 2.0, (noteNumber - 57.0) / 12.0 );
for ( i=0; i<nVoices; i++ ) {
if (voices[i].noteNumber < 0 && voices[i].channel == channel) {
voices[i].tag = tags++;
voices[i].channel = channel;
voices[i].noteNumber = noteNumber;
voices[i].frequency = frequency;
voices[i].instrument->noteOn( frequency, amplitude * ONE_OVER_128 );
voices[i].sounding = 1;
return voices[i].tag;
}
}
// All voices are sounding, so interrupt the oldest voice.
int voice = -1;
for ( i=0; i<nVoices; i++ ) {
if ( voices[i].channel == channel ) {
if ( voice == -1 ) voice = i;
else if ( voices[i].tag < voices[voice].tag ) voice = i;
}
}
if ( voice >= 0 ) {
voices[voice].tag = tags++;
voices[voice].channel = channel;
voices[voice].noteNumber = noteNumber;
voices[voice].frequency = frequency;
voices[voice].instrument->noteOn( frequency, amplitude * ONE_OVER_128 );
voices[voice].sounding = 1;
return voices[voice].tag;
}
return -1;
}
void Voicer :: noteOff( MY_FLOAT noteNumber, MY_FLOAT amplitude, int channel )
{
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].noteNumber == noteNumber && voices[i].channel == channel ) {
voices[i].instrument->noteOff( amplitude * ONE_OVER_128 );
voices[i].sounding = -muteTime;
}
}
}
void Voicer :: noteOff( long tag, MY_FLOAT amplitude )
{
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].tag == tag ) {
voices[i].instrument->noteOff( amplitude * ONE_OVER_128 );
voices[i].sounding = -muteTime;
break;
}
}
}
void Voicer :: setFrequency( MY_FLOAT noteNumber, int channel )
{
MY_FLOAT frequency = (MY_FLOAT) 220.0 * pow( 2.0, (noteNumber - 57.0) / 12.0 );
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].channel == channel ) {
voices[i].noteNumber = noteNumber;
voices[i].frequency = frequency;
voices[i].instrument->setFrequency( frequency );
}
}
}
void Voicer :: setFrequency( long tag, MY_FLOAT noteNumber )
{
MY_FLOAT frequency = (MY_FLOAT) 220.0 * pow( 2.0, (noteNumber - 57.0) / 12.0 );
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].tag == tag ) {
voices[i].noteNumber = noteNumber;
voices[i].frequency = frequency;
voices[i].instrument->setFrequency( frequency );
break;
}
}
}
void Voicer :: pitchBend( MY_FLOAT value, int channel )
{
MY_FLOAT pitchScaler;
if ( value < 64.0 )
pitchScaler = pow(0.5, (64.0-value)/64.0);
else
pitchScaler = pow(2.0, (value-64.0)/64.0);
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].channel == channel )
voices[i].instrument->setFrequency( (MY_FLOAT) (voices[i].frequency * pitchScaler) );
}
}
void Voicer :: pitchBend( long tag, MY_FLOAT value )
{
MY_FLOAT pitchScaler;
if ( value < 64.0 )
pitchScaler = pow(0.5, (64.0-value)/64.0);
else
pitchScaler = pow(2.0, (value-64.0)/64.0);
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].tag == tag ) {
voices[i].instrument->setFrequency( (MY_FLOAT) (voices[i].frequency * pitchScaler) );
break;
}
}
}
void Voicer :: controlChange( int number, MY_FLOAT value, int channel )
{
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].channel == channel )
voices[i].instrument->controlChange( number, value );
}
}
void Voicer :: controlChange( long tag, int number, MY_FLOAT value )
{
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].tag == tag ) {
voices[i].instrument->controlChange( number, value );
break;
}
}
}
void Voicer :: silence( void )
{
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].sounding > 0 )
voices[i].instrument->noteOff( 0.5 );
}
}
MY_FLOAT Voicer :: tick()
{
lastOutput = 0.0;
for ( int i=0; i<nVoices; i++ ) {
if ( voices[i].sounding != 0 )
lastOutput += voices[i].instrument->tick();
if ( voices[i].sounding < 0 ) {
voices[i].sounding++;
if ( voices[i].sounding == 0 )
voices[i].noteNumber = -1;
}
}
return lastOutput / nVoices;
}
MY_FLOAT *Voicer :: tick(MY_FLOAT *vector, unsigned int vectorSize)
{
for (unsigned int i=0; i<vectorSize; i++)
vector[i] = tick();
return vector;
}
MY_FLOAT Voicer :: lastOut() const
{
return lastOutput;
}