Version 4.1

This commit is contained in:
Gary Scavone
2009-03-24 23:02:12 -04:00
committed by Stephen Sinclair
parent 81475b04c5
commit 2f09fcd019
279 changed files with 36223 additions and 25364 deletions

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include/Whistle.h Normal file
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/***************************************************/
/*! \class Whistle
\brief STK police/referee whistle instrument class.
This class implements a hybrid physical/spectral
model of a police whistle (a la Cook).
Control Change Numbers:
- Noise Gain = 4
- Fipple Modulation Frequency = 11
- Fipple Modulation Gain = 1
- Blowing Frequency Modulation = 2
- Volume = 128
by Perry R. Cook 1996 - 2002.
*/
/***************************************************/
#if !defined(__WHISTLE_H)
#define __WHISTLE_H
#include "Instrmnt.h"
#include "Sphere.h"
#include "Vector3D.h"
#include "Noise.h"
#include "WaveLoop.h"
#include "OnePole.h"
#include "Envelope.h"
class Whistle : public Instrmnt
{
public:
//! Class constructor.
Whistle();
//! Class destructor.
~Whistle();
//! Reset and clear all internal state.
void clear();
//! Set instrument parameters for a particular frequency.
void setFrequency(MY_FLOAT frequency);
//! Apply breath velocity to instrument with given amplitude and rate of increase.
void startBlowing(MY_FLOAT amplitude, MY_FLOAT rate);
//! Decrease breath velocity with given rate of decrease.
void stopBlowing(MY_FLOAT rate);
//! Start a note with the given frequency and amplitude.
void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(MY_FLOAT amplitude);
//! Compute one output sample.
MY_FLOAT tick();
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, MY_FLOAT value);
protected:
Vector3D *tempVectorP;
Vector3D *tempVector;
OnePole onepole;
Noise noise;
Envelope envelope;
Sphere *can; // Declare a Spherical "can".
Sphere *pea, *bumper; // One spherical "pea", and a spherical "bumper".
WaveLoop *sine;
MY_FLOAT baseFrequency;
MY_FLOAT maxPressure;
MY_FLOAT noiseGain;
MY_FLOAT fippleFreqMod;
MY_FLOAT fippleGainMod;
MY_FLOAT blowFreqMod;
MY_FLOAT tickSize;
MY_FLOAT canLoss;
int subSample, subSampCount;
};
#endif