mirror of
https://github.com/thestk/stk
synced 2026-01-11 20:11:52 +00:00
Version 4.1
This commit is contained in:
committed by
Stephen Sinclair
parent
81475b04c5
commit
2f09fcd019
85
include/Whistle.h
Normal file
85
include/Whistle.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/***************************************************/
|
||||
/*! \class Whistle
|
||||
\brief STK police/referee whistle instrument class.
|
||||
|
||||
This class implements a hybrid physical/spectral
|
||||
model of a police whistle (a la Cook).
|
||||
|
||||
Control Change Numbers:
|
||||
- Noise Gain = 4
|
||||
- Fipple Modulation Frequency = 11
|
||||
- Fipple Modulation Gain = 1
|
||||
- Blowing Frequency Modulation = 2
|
||||
- Volume = 128
|
||||
|
||||
by Perry R. Cook 1996 - 2002.
|
||||
*/
|
||||
/***************************************************/
|
||||
|
||||
#if !defined(__WHISTLE_H)
|
||||
#define __WHISTLE_H
|
||||
|
||||
#include "Instrmnt.h"
|
||||
#include "Sphere.h"
|
||||
#include "Vector3D.h"
|
||||
#include "Noise.h"
|
||||
#include "WaveLoop.h"
|
||||
#include "OnePole.h"
|
||||
#include "Envelope.h"
|
||||
|
||||
class Whistle : public Instrmnt
|
||||
{
|
||||
public:
|
||||
//! Class constructor.
|
||||
Whistle();
|
||||
|
||||
//! Class destructor.
|
||||
~Whistle();
|
||||
|
||||
//! Reset and clear all internal state.
|
||||
void clear();
|
||||
|
||||
//! Set instrument parameters for a particular frequency.
|
||||
void setFrequency(MY_FLOAT frequency);
|
||||
|
||||
//! Apply breath velocity to instrument with given amplitude and rate of increase.
|
||||
void startBlowing(MY_FLOAT amplitude, MY_FLOAT rate);
|
||||
|
||||
//! Decrease breath velocity with given rate of decrease.
|
||||
void stopBlowing(MY_FLOAT rate);
|
||||
|
||||
//! Start a note with the given frequency and amplitude.
|
||||
void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
|
||||
|
||||
//! Stop a note with the given amplitude (speed of decay).
|
||||
void noteOff(MY_FLOAT amplitude);
|
||||
|
||||
//! Compute one output sample.
|
||||
MY_FLOAT tick();
|
||||
|
||||
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
|
||||
void controlChange(int number, MY_FLOAT value);
|
||||
|
||||
protected:
|
||||
Vector3D *tempVectorP;
|
||||
Vector3D *tempVector;
|
||||
OnePole onepole;
|
||||
Noise noise;
|
||||
Envelope envelope;
|
||||
Sphere *can; // Declare a Spherical "can".
|
||||
Sphere *pea, *bumper; // One spherical "pea", and a spherical "bumper".
|
||||
|
||||
WaveLoop *sine;
|
||||
|
||||
MY_FLOAT baseFrequency;
|
||||
MY_FLOAT maxPressure;
|
||||
MY_FLOAT noiseGain;
|
||||
MY_FLOAT fippleFreqMod;
|
||||
MY_FLOAT fippleGainMod;
|
||||
MY_FLOAT blowFreqMod;
|
||||
MY_FLOAT tickSize;
|
||||
MY_FLOAT canLoss;
|
||||
int subSample, subSampCount;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user