Version 4.1

This commit is contained in:
Gary Scavone
2009-03-24 23:02:12 -04:00
committed by Stephen Sinclair
parent 81475b04c5
commit 2f09fcd019
279 changed files with 36223 additions and 25364 deletions

View File

@@ -1,61 +1,69 @@
/***************************************************/
/*! \class DelayL
\brief STK linear interpolating delay line class.
This Delay subclass implements a fractional-
length digital delay-line using first-order
linear interpolation. A fixed maximum length
of 4095 and a delay of zero is set using the
default constructor. Alternatively, the
delay and maximum length can be set during
instantiation with an overloaded constructor.
Linear interpolation is an efficient technique
for achieving fractional delay lengths, though
it does introduce high-frequency signal
attenuation to varying degrees depending on the
fractional delay setting. The use of higher
order Lagrange interpolators can typically
improve (minimize) this attenuation characteristic.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__DELAYL_H)
#define __DELAYL_H
#include "Delay.h"
class DelayL : public Delay
{
public:
//! Default constructor creates a delay-line with maximum length of 4095 samples and zero delay.
DelayL();
//! Overloaded constructor which specifies the current and maximum delay-line lengths.
DelayL(MY_FLOAT theDelay, long maxDelay);
//! Class destructor.
~DelayL();
//! Set the delay-line length.
/*!
The valid range for \e theDelay is from 0 to the maximum delay-line length.
*/
void setDelay(MY_FLOAT theDelay);
//! Return the current delay-line length.
MY_FLOAT getDelay(void) const;
//! Input one sample to the delay-line and return one output.
MY_FLOAT tick(MY_FLOAT sample);
protected:
MY_FLOAT alpha;
MY_FLOAT omAlpha;
};
#endif
/***************************************************/
/*! \class DelayL
\brief STK linear interpolating delay line class.
This Delay subclass implements a fractional-
length digital delay-line using first-order
linear interpolation. A fixed maximum length
of 4095 and a delay of zero is set using the
default constructor. Alternatively, the
delay and maximum length can be set during
instantiation with an overloaded constructor.
Linear interpolation is an efficient technique
for achieving fractional delay lengths, though
it does introduce high-frequency signal
attenuation to varying degrees depending on the
fractional delay setting. The use of higher
order Lagrange interpolators can typically
improve (minimize) this attenuation characteristic.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__DELAYL_H)
#define __DELAYL_H
#include "Delay.h"
class DelayL : public Delay
{
public:
//! Default constructor creates a delay-line with maximum length of 4095 samples and zero delay.
DelayL();
//! Overloaded constructor which specifies the current and maximum delay-line lengths.
DelayL(MY_FLOAT theDelay, long maxDelay);
//! Class destructor.
~DelayL();
//! Set the delay-line length.
/*!
The valid range for \e theDelay is from 0 to the maximum delay-line length.
*/
void setDelay(MY_FLOAT theDelay);
//! Return the current delay-line length.
MY_FLOAT getDelay(void) const;
//! Return the value which will be output by the next call to tick().
/*!
This method is valid only for delay settings greater than zero!
*/
MY_FLOAT nextOut(void);
//! Input one sample to the delay-line and return one output.
MY_FLOAT tick(MY_FLOAT sample);
protected:
MY_FLOAT alpha;
MY_FLOAT omAlpha;
MY_FLOAT nextOutput;
bool doNextOut;
};
#endif