Version 4.1

This commit is contained in:
Gary Scavone
2009-03-24 23:02:12 -04:00
committed by Stephen Sinclair
parent 81475b04c5
commit 2f09fcd019
279 changed files with 36223 additions and 25364 deletions

View File

@@ -1,62 +1,62 @@
/***************************************************/
/*! \class BowTabl
\brief STK bowed string table class.
This class implements a simple bowed string
non-linear function, as described by Smith (1986).
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__BOWTABL_H)
#define __BOWTABL_H
#include "Stk.h"
class BowTabl : public Stk
{
public:
//! Default constructor.
BowTabl();
//! Class destructor.
~BowTabl();
//! Set the table offset value.
/*!
The table offset is a bias which controls the
symmetry of the friction. If you want the
friction to vary with direction, use a non-zero
value for the offset. The default value is zero.
*/
void setOffset(MY_FLOAT aValue);
//! Set the table slope value.
/*!
The table slope controls the width of the friction
pulse, which is related to bow force.
*/
void setSlope(MY_FLOAT aValue);
//! Return the last output value.
MY_FLOAT lastOut(void) const;
//! Return the function value for \e input.
/*!
The function input represents differential
string-to-bow velocity.
*/
MY_FLOAT tick(const MY_FLOAT input);
//! Take \e vectorSize inputs and return the corresponding function values in \e vector.
MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize);
protected:
MY_FLOAT offSet;
MY_FLOAT slope;
MY_FLOAT lastOutput;
};
#endif
/***************************************************/
/*! \class BowTabl
\brief STK bowed string table class.
This class implements a simple bowed string
non-linear function, as described by Smith (1986).
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__BOWTABL_H)
#define __BOWTABL_H
#include "Stk.h"
class BowTabl : public Stk
{
public:
//! Default constructor.
BowTabl();
//! Class destructor.
~BowTabl();
//! Set the table offset value.
/*!
The table offset is a bias which controls the
symmetry of the friction. If you want the
friction to vary with direction, use a non-zero
value for the offset. The default value is zero.
*/
void setOffset(MY_FLOAT aValue);
//! Set the table slope value.
/*!
The table slope controls the width of the friction
pulse, which is related to bow force.
*/
void setSlope(MY_FLOAT aValue);
//! Return the last output value.
MY_FLOAT lastOut(void) const;
//! Return the function value for \e input.
/*!
The function input represents differential
string-to-bow velocity.
*/
MY_FLOAT tick(const MY_FLOAT input);
//! Take \e vectorSize inputs and return the corresponding function values in \e vector.
MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize);
protected:
MY_FLOAT offSet;
MY_FLOAT slope;
MY_FLOAT lastOutput;
};
#endif