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Version 4.2.1
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committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
95
src/TcpServer.cpp
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95
src/TcpServer.cpp
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/***************************************************/
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/*! \class TcpServer
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\brief STK TCP socket server class.
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This class provides a uniform cross-platform TCP socket server
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interface. Methods are provided for reading or writing data
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buffers to/from connections.
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TCP sockets are reliable and connection-oriented. A TCP socket
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server must accept a connection from a TCP client before data can
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be sent or received. Data delivery is guaranteed in order,
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without loss, error, or duplication. That said, TCP transmissions
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tend to be slower than those using the UDP protocol and data sent
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with multiple \e write() calls can be arbitrarily combined by the
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underlying system.
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The user is responsible for checking the values
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returned by the read/write methods. Values
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less than or equal to zero indicate a closed
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or lost connection or the occurence of an error.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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#include "TcpServer.h"
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TcpServer :: TcpServer( int port )
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{
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// Create a socket server.
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#if defined(__OS_WINDOWS__) // windoze-only stuff
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WSADATA wsaData;
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WORD wVersionRequested = MAKEWORD(1,1);
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WSAStartup(wVersionRequested, &wsaData);
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if (wsaData.wVersion != wVersionRequested) {
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errorString_ << "TcpServer: Incompatible Windows socket library version!";
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handleError( StkError::PROCESS_SOCKET );
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}
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#endif
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// Create the server-side socket
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soket_ = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (soket_ < 0) {
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errorString_ << "TcpServer: Couldn't create socket server!";
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handleError( StkError::PROCESS_SOCKET );
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}
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int flag = 1;
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int result = setsockopt( soket_, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int) );
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if (result < 0) {
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errorString_ << "TcpServer: Error setting socket options!";
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handleError( StkError::PROCESS_SOCKET );
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}
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struct sockaddr_in address;
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons( port );
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// Bind socket to the appropriate port and interface (INADDR_ANY)
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if ( bind( soket_, (struct sockaddr *)&address, sizeof(address) ) < 0 ) {
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errorString_ << "TcpServer: Couldn't bind socket!";
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handleError( StkError::PROCESS_SOCKET );
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}
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// Listen for incoming connection(s)
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if ( listen( soket_, 1 ) < 0 ) {
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errorString_ << "TcpServer: Couldn't start server listening!";
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handleError( StkError::PROCESS_SOCKET );
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}
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port_ = port;
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}
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TcpServer :: ~TcpServer()
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{
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}
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int TcpServer :: accept( void )
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{
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return ::accept( soket_, NULL, NULL );
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}
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int TcpServer :: writeBuffer(const void *buffer, long bufferSize, int flags )
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{
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if ( !isValid( soket_ ) ) return -1;
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return send( soket_, (const char *)buffer, bufferSize, flags );
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}
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int TcpServer :: readBuffer(void *buffer, long bufferSize, int flags )
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{
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if ( !isValid( soket_ ) ) return -1;
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return recv( soket_, (char *)buffer, bufferSize, flags );
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}
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