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https://github.com/thestk/stk
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Version 4.2.1
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committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
@@ -2,15 +2,13 @@
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/*! \class VoicDrum
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\brief STK vocal drum sample player class.
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This class implements a drum sampling
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synthesizer using WvIn objects and one-pole
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filters. The drum rawwave files are sampled
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at 22050 Hz, but will be appropriately
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interpolated for other sample rates. You can
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specify the maximum polyphony (maximum number
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of simultaneous voices) in Drummer.h.
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This class implements a drum sampling synthesizer using FileWvIn
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objects and one-pole filters. The drum rawwave files are sampled
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at 22050 Hz, but will be appropriately interpolated for other
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sample rates. You can specify the maximum polyphony (maximum
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number of simultaneous voices) in VoicDrum.h.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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@@ -18,7 +16,7 @@
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#define STK_VOICDRUM_H
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#include "Instrmnt.h"
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#include "WvIn.h"
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#include "FileWvIn.h"
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#include "OnePole.h"
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const int VOICE_NUMWAVES = 11;
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@@ -39,25 +37,14 @@ class VoicDrum : public Instrmnt
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(StkFloat amplitude);
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//! Compute one output sample.
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StkFloat tick();
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protected:
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//! Computer \e vectorSize outputs and return them in \e vector.
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StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
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StkFloat computeSample( void );
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//! Fill a channel of the StkFrames object with computed outputs.
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/*!
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The \c channel argument should be one or greater (the first
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channel is specified by 1). An StkError will be thrown if the \c
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channel argument is zero or it is greater than the number of
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channels in the StkFrames object.
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*/
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StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
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protected:
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WvIn *waves_[VOICE_POLYPHONY];
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OnePole *filters_[VOICE_POLYPHONY];
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int sounding_[VOICE_POLYPHONY];
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FileWvIn waves_[VOICE_POLYPHONY];
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OnePole filters_[VOICE_POLYPHONY];
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std::vector<int> soundOrder_;
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std::vector<int> soundNumber_;
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int nSounding_;
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};
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