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Version 4.2.1
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committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
61
include/TcpServer.h
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61
include/TcpServer.h
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/***************************************************/
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/*! \class TcpServer
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\brief STK TCP socket server class.
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This class provides a uniform cross-platform TCP socket server
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interface. Methods are provided for reading or writing data
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buffers to/from connections.
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TCP sockets are reliable and connection-oriented. A TCP socket
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server must accept a connection from a TCP client before data can
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be sent or received. Data delivery is guaranteed in order,
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without loss, error, or duplication. That said, TCP transmissions
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tend to be slower than those using the UDP protocol and data sent
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with multiple \e write() calls can be arbitrarily combined by the
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underlying system.
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The user is responsible for checking the values
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returned by the read/write methods. Values
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less than or equal to zero indicate a closed
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or lost connection or the occurence of an error.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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#ifndef STK_TCPSERVER_H
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#define STK_TCPSERVER_H
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#include "Socket.h"
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class TcpServer : public Socket
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{
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public:
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//! Default constructor creates a local socket server on port 2006 (or the specified port number).
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/*!
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An StkError will be thrown if a socket error occurs during instantiation.
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*/
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TcpServer( int port = 2006 );
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//! The class destructor closes the socket instance, breaking any existing connections.
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~TcpServer();
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//! Extract the first pending connection request from the queue and create a new connection, returning the descriptor for the accepted socket.
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/*!
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If no connection requests are pending and the socket has not
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been set non-blocking, this function will block until a connection
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is present. If an error occurs, -1 is returned.
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*/
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int accept( void );
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//! Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs.
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int writeBuffer(const void *buffer, long bufferSize, int flags = 0);
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//! Read a buffer from the socket connection, up to length \e bufferSize. Returns the number of bytes read or -1 if an error occurs.
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int readBuffer(void *buffer, long bufferSize, int flags = 0);
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protected:
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};
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#endif // defined(STK_TCPSERVER_H)
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