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Version 4.2.1
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committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
61
include/TcpClient.h
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61
include/TcpClient.h
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/***************************************************/
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/*! \class TcpClient
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\brief STK TCP socket client class.
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This class provides a uniform cross-platform TCP socket client
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interface. Methods are provided for reading or writing data
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buffers to/from connections.
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TCP sockets are reliable and connection-oriented. A TCP socket
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client must be connected to a TCP server before data can be sent
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or received. Data delivery is guaranteed in order, without loss,
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error, or duplication. That said, TCP transmissions tend to be
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slower than those using the UDP protocol and data sent with
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multiple \e write() calls can be arbitrarily combined by the
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underlying system.
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The user is responsible for checking the values
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returned by the read/write methods. Values
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less than or equal to zero indicate a closed
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or lost connection or the occurence of an error.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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#ifndef STK_TCPCLIENT_H
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#define STK_TCPCLIENT_H
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#include "Socket.h"
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class TcpClient : public Socket
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{
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public:
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//! Default class constructor creates a socket client connection to the specified host and port.
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/*!
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An StkError will be thrown if a socket error occurs during instantiation.
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*/
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TcpClient( int port, std::string hostname = "localhost" );
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//! The class destructor closes the socket instance, breaking any existing connections.
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~TcpClient();
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//! Connect the socket client to the specified host and port and returns the resulting socket descriptor.
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/*!
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If the socket client is already connected, that connection is
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terminated and a new connection is attempted. An StkError will be
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thrown if a socket error occurs.
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*/
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int connect( int port, std::string hostname = "localhost" );
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//! Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs.
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int writeBuffer(const void *buffer, long bufferSize, int flags = 0);
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//! Read a buffer from the socket connection, up to length \e bufferSize. Returns the number of bytes read or -1 if an error occurs.
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int readBuffer(void *buffer, long bufferSize, int flags = 0);
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protected:
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};
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#endif // defined(STK_TCPCLIENT_H)
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