Version 4.2.1

This commit is contained in:
Gary Scavone
2009-03-24 23:02:14 -04:00
committed by Stephen Sinclair
parent a6381b9d38
commit 2cbce2d8bd
275 changed files with 8949 additions and 6906 deletions

View File

@@ -66,29 +66,16 @@ class Mesh2D : public Instrmnt
//! Calculate and return the signal energy stored in the mesh.
StkFloat energy();
//! Compute one output sample, without adding energy to the mesh.
StkFloat tick();
//! Input a sample to the mesh and compute one output sample.
StkFloat tick(StkFloat input);
//! Computer \e vectorSize outputs and return them in \e vector.
StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Fill a channel of the StkFrames object with computed outputs.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if the \c
channel argument is zero or it is greater than the number of
channels in the StkFrames object.
*/
StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
StkFloat inputTick( StkFloat input );
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, StkFloat value);
protected:
StkFloat computeSample( void );
StkFloat tick0();
StkFloat tick1();
void clearMesh();