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https://github.com/thestk/stk
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Version 4.2.1
This commit is contained in:
committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
@@ -66,29 +66,16 @@ class Mesh2D : public Instrmnt
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//! Calculate and return the signal energy stored in the mesh.
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StkFloat energy();
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//! Compute one output sample, without adding energy to the mesh.
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StkFloat tick();
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//! Input a sample to the mesh and compute one output sample.
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StkFloat tick(StkFloat input);
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//! Computer \e vectorSize outputs and return them in \e vector.
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StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
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//! Fill a channel of the StkFrames object with computed outputs.
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/*!
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The \c channel argument should be one or greater (the first
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channel is specified by 1). An StkError will be thrown if the \c
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channel argument is zero or it is greater than the number of
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channels in the StkFrames object.
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*/
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StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
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StkFloat inputTick( StkFloat input );
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//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
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void controlChange(int number, StkFloat value);
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protected:
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StkFloat computeSample( void );
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StkFloat tick0();
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StkFloat tick1();
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void clearMesh();
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