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https://github.com/thestk/stk
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Version 4.2.1
This commit is contained in:
committed by
Stephen Sinclair
parent
a6381b9d38
commit
2cbce2d8bd
@@ -2,23 +2,20 @@
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/*! \class DelayA
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\brief STK allpass interpolating delay line class.
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This Delay subclass implements a fractional-
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length digital delay-line using a first-order
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allpass filter. A fixed maximum length
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of 4095 and a delay of 0.5 is set using the
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default constructor. Alternatively, the
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delay and maximum length can be set during
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instantiation with an overloaded constructor.
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This Delay subclass implements a fractional-length digital
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delay-line using a first-order allpass filter. A fixed maximum
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length of 4095 and a delay of 0.5 is set using the default
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constructor. Alternatively, the delay and maximum length can be
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set during instantiation with an overloaded constructor.
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An allpass filter has unity magnitude gain but
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variable phase delay properties, making it useful
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in achieving fractional delays without affecting
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a signal's frequency magnitude response. In
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order to achieve a maximally flat phase delay
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response, the minimum delay possible in this
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implementation is limited to a value of 0.5.
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An allpass filter has unity magnitude gain but variable phase
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delay properties, making it useful in achieving fractional delays
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without affecting a signal's frequency magnitude response. In
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order to achieve a maximally flat phase delay response, the
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minimum delay possible in this implementation is limited to a
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value of 0.5.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
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*/
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/***************************************************/
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@@ -55,7 +52,7 @@ public:
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void setDelay(StkFloat delay);
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//! Return the current delay-line length.
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StkFloat getDelay(void);
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StkFloat getDelay(void) const;
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//! Return the value which will be output by the next call to tick().
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/*!
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@@ -63,22 +60,10 @@ public:
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*/
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StkFloat nextOut(void);
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//! Input one sample to the delayline and return one output.
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StkFloat tick(StkFloat sample);
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//! Input \e vectorSize samples to the delayline and return an equal number of outputs in \e vector.
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virtual StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
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//! Take a channel of the StkFrames object as inputs to the delayline and replace with corresponding outputs.
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/*!
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The \c channel argument should be one or greater (the first
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channel is specified by 1). An StkError will be thrown if the \c
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channel argument is zero or it is greater than the number of
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channels in the StkFrames object.
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*/
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virtual StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
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protected:
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StkFloat computeSample( StkFloat input );
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StkFloat alpha_;
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StkFloat coeff_;
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StkFloat apInput_;
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