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https://github.com/thestk/stk
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Version 4.3.0
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Stephen Sinclair
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@@ -31,19 +31,19 @@ The top level distribution contains the following directories:
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This release of STK comes with four separate "project" directories:
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<OL>
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<LI> The <I><B>demo</B></I> project is used to demonstrate nearly all of the STK instruments. The <I><B>demo</B></I> program has been written to allow a variety of control input and sound data output options. %Simple graphical user interfaces (GUIs) are also provided.<P></LI>
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<LI> The <I><B>demo</B></I> project is used to demonstrate nearly all of the STK instruments. The <I><B>demo</B></I> program has been written to allow a variety of control input and sound data output options. Simple graphical user interfaces (GUIs) are also provided.<P></LI>
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<LI> The <I><B>effects</B></I> project demonstrates realtime duplex mode (simultaneous audio input and output) operation, when available, as well as various delay-line based effects algorithms.<P></LI>
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<LI> The <I><B>ragamatic</B></I> project is just cool. Fire it up and be enlightened.<P></LI>
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<LI> The <I><B>examples</B></I> project contains several simple programs which demonstrate audio input/output, including the audio internet streaming classes, as well as most of the tutorial programs.</LI>
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<LI> The <I><B>examples</B></I> project contains several simple programs that demonstrate audio input/output, including the audio internet streaming classes, as well as most of the tutorial programs.</LI>
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</OL>
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\section compiling Compiling:
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<UL>
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<LI><B>Windows95/98/2000/XP:</B> Realtime support is available using either DirectSound or ASIO audio drivers. For DirectSound support, use the <TT>__WINDOWS_DS__</TT> preprocessor definition and link with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. For ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e. <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> and <TT>__WINDOWS_MM__</TT> preprocessor definitions are necessary for all Windows systems (RtMidi uses the Windows MultiMedia MIDI API). A distribution of the release is available with precompiled binaries (using DirectSound) for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ 6.0 project files are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
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<LI><B>Windows95/98/2000/XP:</B> Realtime support is available using either DirectSound or ASIO audio drivers. For DirectSound support, use the <TT>__WINDOWS_DS__</TT> preprocessor definition and link with the <TT>dsound.lib</TT>, <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. For ASIO support, use the <TT>__WINDOWS_ASIO__</TT> preprocessor definition, include all the files in the <TT>src/asio/</TT> directory (i.e. <TT>asio.h,cpp</TT>, <TT>asiodrivers.h,cpp</TT>, ...), and link with the <TT>winmm.lib</TT>, and <TT>Wsock32.lib</TT> libraries. In addition, the <TT>__LITTLE_ENDIAN__</TT> and <TT>__WINDOWS_MM__</TT> preprocessor definitions are necessary for all Windows systems (RtMidi uses the Windows MultiMedia MIDI API). A distribution of the release is available with precompiled binaries (using DirectSound) for all the projects. In order for these binaries to function properly, your system must have the DirectX 5.0 (or higher) runtime libraries installed (available from <A HREF="http://www.microsoft.com/directx/">Microsoft</A>). Further, the <I><B>effects</B></I> project requires that your soundcard and drivers provide full duplex mode capabilities. Visual C++ .NET project files are provided in each project directory as well should you wish to compile your own binaries. It is important to link with the non-debug libraries when compiling "release" program versions and debug libraries when compiling "debug" program versions.</LI>
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<LI><B>WindowsNT:</B> DirectX support for NT is inadequate, so it is not possible to use STK under WindowsNT with realtime DirectX support. It may be possible to use STK under WindowsNT with realtime ASIO support, though this has not been tested.</LI>
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@@ -54,8 +54,9 @@ Several options can be supplied to the <TT>configure</TT> script to customize th
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<LI><TT>--disable-realtime</TT> to only compile generic non-realtime classes</LI>
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<LI><TT>--enable-debug</TT> to enable various debug output</LI>
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<LI><TT>--with-alsa</TT> to choose native ALSA API support (default, linux only)</LI>
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<LI><TT>--with-jack</TT> to choose native JACK API support (linux only)</LI>
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<LI><TT>--with-oss</TT> to choose native OSS audio API support (linux only, no native OSS MIDI support)</LI>
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<LI><TT>--with-jack</TT> to choose native JACK API support (linux and Macintosh OS-X)</LI>
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<LI><TT>--with-core</TT> to choose Core Audio API support (Macintosh OS-X)</LI>
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</UL>
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<P>
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Note that it is possible to specify as many of the "--with-" options as desired to compile multi-API support. In addition, it is possible to specify the location of the STK rawwaves and the STK include path as follows:
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@@ -69,11 +70,9 @@ For novice STK users, the default configuration should be adequate.
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For those who wish to create their own system-specific <TT>Makefiles</TT>:
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<UL>
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<LI><B>Linux:</B> Realtime audio support is enabled with either the <TT>__LINUX_ALSA__</TT>, <TT>__LINUX_JACK__</TT>, and/or <TT>__LINUX_OSS__</TT> preprocessor definitions, which are used to select the underlying audio system API(s). Because the ALSA library is now integrated into the standard Linux kernel, it is the default audio/MIDI API with STK versions 4.2 and higher. The <TT>__LINUX_ALSASEQ__</TT> preprocessor definition must be included for MIDI support. Note that native OSS MIDI support no longer exists in RtMidi. If the <TT>__LINUX_OSS__</TT> preprocessor definition is specified, only OSS audio support will be compiled and RtMidi will still be compiled using the ALSA API (assuming the <TT>__LINUX_ALSASEQ__</TT> definition is defined). For this reason, STK now requires the <TT>asound</TT> library for realtime support. Realtime programs must also link with the <TT>pthread</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. See the README-Linux file for further system configuration information.</LI>
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<LI><B>Linux:</B> Realtime audio support is enabled with either the <TT>__LINUX_ALSA__</TT>, <TT>__UNIX_JACK__</TT>, and/or <TT>__LINUX_OSS__</TT> preprocessor definitions, which are used to select the underlying audio system API(s). Because the ALSA library is now integrated into the standard Linux kernel, it is the default audio/MIDI API with STK versions 4.2 and higher. The <TT>__LINUX_ALSASEQ__</TT> preprocessor definition must be included for MIDI support. Note that native OSS MIDI support no longer exists in RtMidi. If the <TT>__LINUX_OSS__</TT> preprocessor definition is specified, only OSS (version 4.0) audio support will be compiled and RtMidi will still be compiled using the ALSA API (assuming the <TT>__LINUX_ALSASEQ__</TT> definition is defined). For this reason, STK now requires the <TT>asound</TT> library for realtime support. Realtime programs must also link with the <TT>pthread</TT> library. In addition, the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition is necessary if compiling on a little-endian system. See the README-Linux file for further system configuration information.</LI>
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<LI><B>Macintosh OS X:</B> Realtime support is enabled with the <TT>__MACOSX_CORE__</TT> preprocessor definitions, which incorporates the CoreAudio audio/MIDI API. Realtime programs must also link with the <TT>pthread</TT> library and the <TT>CoreAudio</TT>, <TT>CoreMIDI</TT>, and <TT>CoreFoundation</TT> frameworks. See the README-MacOSX file for further system configuration information.</LI>
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<LI><B>SGI:</B> Realtime audio and MIDI support is enabled with the <TT>__IRIX_AL__</TT> and <TT>__IRIX_MD__</TT> preprocessor definitions and linkage with the <TT>audio</TT>, <TT>md</TT>, and <TT>pthread</TT> libraries. STK 4.0 (and higher) is confirmed to compile using CC version 7.30. There may be problems with old compiler versions.</LI>
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<LI><B>Macintosh OS X:</B> Realtime support is enabled with the <TT>__MACOSX_CORE__</TT> and <TT>__UNIX_JACK__</TT> preprocessor definitions, which incorporate the CoreAudio audio/MIDI API and/or the JACK API. Realtime programs must also link with the <TT>pthread</TT> library and the <TT>CoreAudio</TT>, <TT>CoreMIDI</TT>, and <TT>CoreFoundation</TT> frameworks (for Core Audio support) and/or the JACK library. See the README-MacOSX file for further system configuration information.</LI>
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<LI><B>Generic (non-realtime):</B> Most STK classes are operating system <I>independent</I> and can be compiled using any current C++ compiler. STK assumes big-endian host byte order by default, so if your system is little-endian (i.e. Intel processor), you must provide the <TT>__LITTLE_ENDIAN__</TT> preprocessor definition to your compiler. The <I><B>demo</B></I> project will compile without realtime support, allowing the use of SKINI scorefiles for input control and output to a variety of soundfile formats. The following classes <I>cannot</I> be used without realtime support: RtAudio, RtWvIn, RtWvOut, RtDuplex, RtMidi, Socket, Thread, Mutex, TcpWvIn, TcpWvOut. Because of this, it is not possible to compile the <I><B>effects</B></I>, <I><B>ragamatic</B></I>, and most of the <I><B>examples</B></I> projects for non-realtime use.</LI>
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</UL>
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@@ -90,7 +89,7 @@ All STK programs in this distribution take input control data in the form of <A
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<LI>Acquire realtime MIDI messages from a MIDI port on your computer.</LI>
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</OL>
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<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution which can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
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<A HREF="http://dev.scriptics.com">Tcl/Tk</A> graphical user interfaces (GUI) are provided with this distribution that can generate realtime SKINI messages. Note that the Messager class allows multiple simultaneous socket client connections, together with MIDI and/or piped input. The <I><B>Md2Skini</B></I> program (in the <I><B>demo</B></I> directory) is mostly obsolete but can be used to create SKINI scorefiles from realtime MIDI input.
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\section voices Demo: STK Instruments
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@@ -99,7 +98,7 @@ The <I><B>demo</B></I> project demonstrates the behavior of all the distributed
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<UL>
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<LI>Clarinet: Pretty good physical model of the clarinet</LI>
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<LI>BlowHole: A clarinet physical model with one tonehole and one register vent</LI>
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<LI>Saxofony: A psuedo-conical bore reed instrument which sometimes sounds like a saxophone</LI>
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<LI>Saxofony: A psuedo-conical bore reed instrument that sometimes sounds like a saxophone</LI>
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<LI>Flute: Pretty good physical model of the flute</LI>
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<LI>Brass: Not so bad physical model of a brass instrument</LI>
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<LI>BlowBotl: A basic helmholtz resonator and air jet model</LI>
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@@ -141,7 +140,7 @@ from the <I><B>demo</B></I> directory will play the scorefile <I>bookert.ski</I>
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\section rt Demo: Realtime Use
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STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, SGI, Mac OS X, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, SGI, Mac OS X, and Windows2000/XP only.
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STK realtime audio and MIDI input/output and realtime SKINI control input via socketing support is provided for Linux, Mac OS-X, and Windows95/98/2000/XP operating systems. STK realtime SKINI control input via piping is possible under Linux, Mac OS X, and Windows2000/XP only.
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<P>
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Control input and audio output options are typically specified as command-line arguments to STK programs. For example, the <I><B>demo</B></I> program is invoked as:
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@@ -199,7 +198,7 @@ On all supported realtime platforms, you can direct realtime MIDI input to the S
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demo Clarinet -or -im
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\endcode
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This will attempt to use the default MIDI port for input. An optional MIDI port number can be specified after the <TT>-im</TT> flag. Valid MIDI ports are numbered from 0 (default) and higher. On Linux and Macintosh OS-X systems, it is possible to open a virtual MIDI input port (which other software applications can connect to) by specifying a port identifier of -1.
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This will attempt to use the default MIDI port for input. An optional MIDI port number can be specified after the <TT>-im</TT> flag. Valid MIDI ports are numbered from 0 (default) and higher. On Linux and Macintosh OS-X systems, it is possible to open a virtual MIDI input port (that other software applications can connect to) by specifying a port identifier of -1.
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\section polyphony Polyphony:
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