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https://github.com/thestk/stk
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Release 4.2.1 tarball
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Stephen Sinclair
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commit
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@@ -8,53 +8,52 @@
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<img src="princeton.gif"> <img src="ccrma.gif"> <img src="mcgill.gif"><P>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HR>
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<!-- Generated by Doxygen 1.3.4 -->
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<h1>Drummer.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
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00016 <span class="comment">/***************************************************/</span>
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00017
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00018 <span class="preprocessor">#ifndef STK_DRUMMER_H</span>
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00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_DRUMMER_H</span>
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00020 <span class="preprocessor"></span>
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00021 <span class="preprocessor">#include "Instrmnt.h"</span>
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00022 <span class="preprocessor">#include "WvIn.h"</span>
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00023 <span class="preprocessor">#include "OnePole.h"</span>
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00024
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00025 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_NUMWAVES = 11;
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00026 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_POLYPHONY = 4;
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00027
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<!-- Generated by Doxygen 1.4.4 -->
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<div class="nav">
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<a class="el" href="dir_000000.html">include</a></div>
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<h1>Drummer.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
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<a name="l00016"></a>00016 <span class="comment">/***************************************************/</span>
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<a name="l00017"></a>00017
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<a name="l00018"></a>00018 <span class="preprocessor">#ifndef STK_DRUMMER_H</span>
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<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define STK_DRUMMER_H</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span>
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<a name="l00021"></a>00021 <span class="preprocessor">#include "Instrmnt.h"</span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "FileWvIn.h"</span>
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<a name="l00023"></a>00023 <span class="preprocessor">#include "OnePole.h"</span>
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<a name="l00024"></a>00024
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<a name="l00025"></a>00025 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_NUMWAVES = 11;
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<a name="l00026"></a>00026 <span class="keyword">const</span> <span class="keywordtype">int</span> DRUM_POLYPHONY = 4;
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<a name="l00027"></a>00027
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<a name="l00028"></a><a class="code" href="classDrummer.html">00028</a> <span class="keyword">class </span><a class="code" href="classDrummer.html">Drummer</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
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00029 {
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00030 <span class="keyword">public</span>:
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00032
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00035 <a class="code" href="classDrummer.html#a0">Drummer</a>();
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00036
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00038 <a class="code" href="classDrummer.html#a1">~Drummer</a>();
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00039
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00041
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00047 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a2">noteOn</a>(StkFloat instrument, StkFloat amplitude);
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00048
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00050 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a3">noteOff</a>(StkFloat amplitude);
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00051
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00053 StkFloat <a class="code" href="classDrummer.html#a4">tick</a>();
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00054
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00056 StkFloat *<a class="code" href="classDrummer.html#a4">tick</a>(StkFloat *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
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00057
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00059
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00065 <a class="code" href="classStkFrames.html">StkFrames</a>& <a class="code" href="classDrummer.html#a4">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>& frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 1 );
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00066
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00067 <span class="keyword">protected</span>:
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00068 <a class="code" href="classWvIn.html">WvIn</a> *waves_[DRUM_POLYPHONY];
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00069 <a class="code" href="classOnePole.html">OnePole</a> *filters_[DRUM_POLYPHONY];
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00070 <span class="keywordtype">int</span> sounding_[DRUM_POLYPHONY];
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00071 <span class="keywordtype">int</span> nSounding_;
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00072 };
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00073
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00074 <span class="preprocessor">#endif</span>
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<a name="l00029"></a>00029 {
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<a name="l00030"></a>00030 <span class="keyword">public</span>:
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<a name="l00032"></a>00032
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<a name="l00035"></a>00035 <a class="code" href="classDrummer.html#a0">Drummer</a>();
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<a name="l00036"></a>00036
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<a name="l00038"></a>00038 <a class="code" href="classDrummer.html#a1">~Drummer</a>();
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<a name="l00039"></a>00039
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<a name="l00041"></a>00041
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<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a2">noteOn</a>(StkFloat instrument, StkFloat amplitude);
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<a name="l00048"></a>00048
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<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classDrummer.html#a3">noteOff</a>(StkFloat amplitude);
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="keyword">protected</span>:
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<a name="l00053"></a>00053
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<a name="l00054"></a>00054 StkFloat computeSample( <span class="keywordtype">void</span> );
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<a name="l00055"></a>00055
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<a name="l00056"></a>00056 <a class="code" href="classFileWvIn.html">FileWvIn</a> waves_[DRUM_POLYPHONY];
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<a name="l00057"></a>00057 <a class="code" href="classOnePole.html">OnePole</a> filters_[DRUM_POLYPHONY];
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<a name="l00058"></a>00058 std::vector<int> soundOrder_;
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<a name="l00059"></a>00059 std::vector<int> soundNumber_;
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<a name="l00060"></a>00060 <span class="keywordtype">int</span> nSounding_;
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<a name="l00061"></a>00061 };
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="preprocessor">#endif</span>
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</pre></div><HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<tr><td>©1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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</BODY>
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