mirror of
https://github.com/thestk/stk
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Release 4.2.1 tarball
This commit is contained in:
committed by
Stephen Sinclair
parent
11cf5faa0a
commit
21b93795e7
@@ -8,88 +8,85 @@
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<img src="princeton.gif"> <img src="ccrma.gif"> <img src="mcgill.gif"><P>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<HR>
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<!-- Generated by Doxygen 1.3.4 -->
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<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
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00030 <span class="comment">/***************************************************/</span>
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00031
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00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
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00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
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00034 <span class="preprocessor"></span>
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00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
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00036
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00037 <span class="preprocessor">#include "Instrmnt.h"</span>
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00038 <span class="preprocessor">#include "DelayL.h"</span>
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00039 <span class="preprocessor">#include "BowTable.h"</span>
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00040 <span class="preprocessor">#include "ADSR.h"</span>
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00041 <span class="preprocessor">#include "BiQuad.h"</span>
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00042
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<!-- Generated by Doxygen 1.4.4 -->
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<div class="nav">
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<a class="el" href="dir_000000.html">include</a></div>
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<h1>BandedWG.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
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<a name="l00030"></a>00030 <span class="comment">/***************************************************/</span>
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
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<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
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<a name="l00034"></a>00034 <span class="preprocessor"></span>
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<a name="l00035"></a>00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
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<a name="l00036"></a>00036
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<a name="l00037"></a>00037 <span class="preprocessor">#include "Instrmnt.h"</span>
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<a name="l00038"></a>00038 <span class="preprocessor">#include "DelayL.h"</span>
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<a name="l00039"></a>00039 <span class="preprocessor">#include "BowTable.h"</span>
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<a name="l00040"></a>00040 <span class="preprocessor">#include "ADSR.h"</span>
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<a name="l00041"></a>00041 <span class="preprocessor">#include "BiQuad.h"</span>
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<a name="l00042"></a>00042
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<a name="l00043"></a><a class="code" href="classBandedWG.html">00043</a> <span class="keyword">class </span><a class="code" href="classBandedWG.html">BandedWG</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
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00044 {
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00045 <span class="keyword">public</span>:
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00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
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00048
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00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
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00051
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00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
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00054
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00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
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00057
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00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
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00060
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00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
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00063
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00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
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00066
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00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
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00069
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00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
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00072
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00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
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00075
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00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
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00078
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00080 StkFloat <a class="code" href="classBandedWG.html#a11">tick</a>();
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00081
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00083 StkFloat *<a class="code" href="classBandedWG.html#a11">tick</a>(StkFloat *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
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00084
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00086
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00092 <a class="code" href="classStkFrames.html">StkFrames</a>& <a class="code" href="classBandedWG.html#a11">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>& frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 1 );
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00093
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00095 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a14">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
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00096
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00097 <span class="keyword">protected</span>:
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00098
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00099 <span class="keywordtype">bool</span> doPluck_;
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00100 <span class="keywordtype">bool</span> trackVelocity_;
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00101 <span class="keywordtype">int</span> nModes_;
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00102 <span class="keywordtype">int</span> presetModes_;
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00103 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
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00104 <a class="code" href="classADSR.html">ADSR</a> adsr_;
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00105 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
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00106 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
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00107 StkFloat maxVelocity_;
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00108 StkFloat modes_[MAX_BANDED_MODES];
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00109 StkFloat frequency_;
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00110 StkFloat baseGain_;
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00111 StkFloat gains_[MAX_BANDED_MODES];
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00112 StkFloat basegains_[MAX_BANDED_MODES];
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00113 StkFloat excitation_[MAX_BANDED_MODES];
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00114 StkFloat integrationConstant_;
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00115 StkFloat velocityInput_;
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00116 StkFloat bowVelocity_;
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00117 StkFloat bowTarget_;
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00118 StkFloat bowPosition_;
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00119 StkFloat strikeAmp_;
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00120 <span class="keywordtype">int</span> strikePosition_;
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00121
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00122 };
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00123
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00124 <span class="preprocessor">#endif</span>
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<a name="l00044"></a>00044 {
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<a name="l00045"></a>00045 <span class="keyword">public</span>:
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<a name="l00047"></a>00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
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<a name="l00048"></a>00048
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<a name="l00050"></a>00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
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<a name="l00051"></a>00051
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<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
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<a name="l00054"></a>00054
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<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
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<a name="l00057"></a>00057
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<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
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<a name="l00060"></a>00060
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<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
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<a name="l00063"></a>00063
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<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
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<a name="l00066"></a>00066
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<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
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<a name="l00069"></a>00069
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<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
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<a name="l00072"></a>00072
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<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
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<a name="l00075"></a>00075
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<a name="l00077"></a>00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
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<a name="l00078"></a>00078
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<a name="l00080"></a>00080 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
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<a name="l00081"></a>00081
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<a name="l00082"></a>00082 <span class="keyword">protected</span>:
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<a name="l00083"></a>00083
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<a name="l00084"></a>00084 StkFloat computeSample( <span class="keywordtype">void</span> );
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<a name="l00085"></a>00085
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<a name="l00086"></a>00086 <span class="keywordtype">bool</span> doPluck_;
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<a name="l00087"></a>00087 <span class="keywordtype">bool</span> trackVelocity_;
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<a name="l00088"></a>00088 <span class="keywordtype">int</span> nModes_;
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<a name="l00089"></a>00089 <span class="keywordtype">int</span> presetModes_;
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<a name="l00090"></a>00090 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
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<a name="l00091"></a>00091 <a class="code" href="classADSR.html">ADSR</a> adsr_;
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<a name="l00092"></a>00092 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
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<a name="l00093"></a>00093 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
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<a name="l00094"></a>00094 StkFloat maxVelocity_;
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<a name="l00095"></a>00095 StkFloat modes_[MAX_BANDED_MODES];
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<a name="l00096"></a>00096 StkFloat frequency_;
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<a name="l00097"></a>00097 StkFloat baseGain_;
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<a name="l00098"></a>00098 StkFloat gains_[MAX_BANDED_MODES];
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<a name="l00099"></a>00099 StkFloat basegains_[MAX_BANDED_MODES];
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<a name="l00100"></a>00100 StkFloat excitation_[MAX_BANDED_MODES];
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<a name="l00101"></a>00101 StkFloat integrationConstant_;
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<a name="l00102"></a>00102 StkFloat velocityInput_;
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<a name="l00103"></a>00103 StkFloat bowVelocity_;
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<a name="l00104"></a>00104 StkFloat bowTarget_;
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<a name="l00105"></a>00105 StkFloat bowPosition_;
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<a name="l00106"></a>00106 StkFloat strikeAmp_;
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<a name="l00107"></a>00107 <span class="keywordtype">int</span> strikePosition_;
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<a name="l00108"></a>00108
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<a name="l00109"></a>00109 };
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<a name="l00110"></a>00110
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<a name="l00111"></a>00111 <span class="preprocessor">#endif</span>
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</pre></div><HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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<tr><td>©1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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</BODY>
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