Release 4.2.1 tarball

This commit is contained in:
Gary Scavone
2013-09-29 23:40:35 +02:00
committed by Stephen Sinclair
parent 11cf5faa0a
commit 21b93795e7
1041 changed files with 23984 additions and 16348 deletions

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@@ -8,88 +8,85 @@
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
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<!-- Generated by Doxygen 1.3.4 -->
<h1>BandedWG.h</h1><div class="fragment"><pre>00001 <span class="comment">/***************************************************/</span>
00030 <span class="comment">/***************************************************/</span>
00031
00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
00034 <span class="preprocessor"></span>
00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
00036
00037 <span class="preprocessor">#include "Instrmnt.h"</span>
00038 <span class="preprocessor">#include "DelayL.h"</span>
00039 <span class="preprocessor">#include "BowTable.h"</span>
00040 <span class="preprocessor">#include "ADSR.h"</span>
00041 <span class="preprocessor">#include "BiQuad.h"</span>
00042
<!-- Generated by Doxygen 1.4.4 -->
<div class="nav">
<a class="el" href="dir_000000.html">include</a></div>
<h1>BandedWG.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
<a name="l00030"></a>00030 <span class="comment">/***************************************************/</span>
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "BowTable.h"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00042"></a>00042
<a name="l00043"></a><a class="code" href="classBandedWG.html">00043</a> <span class="keyword">class </span><a class="code" href="classBandedWG.html">BandedWG</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
00044 {
00045 <span class="keyword">public</span>:
00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
00048
00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
00051
00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
00054
00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
00057
00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
00060
00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
00063
00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
00066
00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
00069
00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
00072
00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
00075
00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
00078
00080 StkFloat <a class="code" href="classBandedWG.html#a11">tick</a>();
00081
00083 StkFloat *<a class="code" href="classBandedWG.html#a11">tick</a>(StkFloat *vector, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vectorSize);
00084
00086
00092 <a class="code" href="classStkFrames.html">StkFrames</a>&amp; <a class="code" href="classBandedWG.html#a11">tick</a>( <a class="code" href="classStkFrames.html">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 1 );
00093
00095 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a14">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
00096
00097 <span class="keyword">protected</span>:
00098
00099 <span class="keywordtype">bool</span> doPluck_;
00100 <span class="keywordtype">bool</span> trackVelocity_;
00101 <span class="keywordtype">int</span> nModes_;
00102 <span class="keywordtype">int</span> presetModes_;
00103 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
00104 <a class="code" href="classADSR.html">ADSR</a> adsr_;
00105 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
00106 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
00107 StkFloat maxVelocity_;
00108 StkFloat modes_[MAX_BANDED_MODES];
00109 StkFloat frequency_;
00110 StkFloat baseGain_;
00111 StkFloat gains_[MAX_BANDED_MODES];
00112 StkFloat basegains_[MAX_BANDED_MODES];
00113 StkFloat excitation_[MAX_BANDED_MODES];
00114 StkFloat integrationConstant_;
00115 StkFloat velocityInput_;
00116 StkFloat bowVelocity_;
00117 StkFloat bowTarget_;
00118 StkFloat bowPosition_;
00119 StkFloat strikeAmp_;
00120 <span class="keywordtype">int</span> strikePosition_;
00121
00122 };
00123
00124 <span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span>:
<a name="l00047"></a>00047 <a class="code" href="classBandedWG.html#a0">BandedWG</a>();
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <a class="code" href="classBandedWG.html#a1">~BandedWG</a>();
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a2">clear</a>();
<a name="l00054"></a>00054
<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a3">setStrikePosition</a>(StkFloat position);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a4">setPreset</a>(<span class="keywordtype">int</span> preset);
<a name="l00060"></a>00060
<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a5">setFrequency</a>(StkFloat frequency);
<a name="l00063"></a>00063
<a name="l00065"></a>00065 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a6">startBowing</a>(StkFloat amplitude, StkFloat rate);
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a7">stopBowing</a>(StkFloat rate);
<a name="l00069"></a>00069
<a name="l00071"></a>00071 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a8">pluck</a>(StkFloat amp);
<a name="l00072"></a>00072
<a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a9">noteOn</a>(StkFloat frequency, StkFloat amplitude);
<a name="l00075"></a>00075
<a name="l00077"></a>00077 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a10">noteOff</a>(StkFloat amplitude);
<a name="l00078"></a>00078
<a name="l00080"></a>00080 <span class="keywordtype">void</span> <a class="code" href="classBandedWG.html#a11">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keyword">protected</span>:
<a name="l00083"></a>00083
<a name="l00084"></a>00084 StkFloat computeSample( <span class="keywordtype">void</span> );
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keywordtype">bool</span> doPluck_;
<a name="l00087"></a>00087 <span class="keywordtype">bool</span> trackVelocity_;
<a name="l00088"></a>00088 <span class="keywordtype">int</span> nModes_;
<a name="l00089"></a>00089 <span class="keywordtype">int</span> presetModes_;
<a name="l00090"></a>00090 <a class="code" href="classBowTable.html">BowTable</a> bowTable_;
<a name="l00091"></a>00091 <a class="code" href="classADSR.html">ADSR</a> adsr_;
<a name="l00092"></a>00092 <a class="code" href="classBiQuad.html">BiQuad</a> bandpass_[MAX_BANDED_MODES];
<a name="l00093"></a>00093 <a class="code" href="classDelayL.html">DelayL</a> delay_[MAX_BANDED_MODES];
<a name="l00094"></a>00094 StkFloat maxVelocity_;
<a name="l00095"></a>00095 StkFloat modes_[MAX_BANDED_MODES];
<a name="l00096"></a>00096 StkFloat frequency_;
<a name="l00097"></a>00097 StkFloat baseGain_;
<a name="l00098"></a>00098 StkFloat gains_[MAX_BANDED_MODES];
<a name="l00099"></a>00099 StkFloat basegains_[MAX_BANDED_MODES];
<a name="l00100"></a>00100 StkFloat excitation_[MAX_BANDED_MODES];
<a name="l00101"></a>00101 StkFloat integrationConstant_;
<a name="l00102"></a>00102 StkFloat velocityInput_;
<a name="l00103"></a>00103 StkFloat bowVelocity_;
<a name="l00104"></a>00104 StkFloat bowTarget_;
<a name="l00105"></a>00105 StkFloat bowPosition_;
<a name="l00106"></a>00106 StkFloat strikeAmp_;
<a name="l00107"></a>00107 <span class="keywordtype">int</span> strikePosition_;
<a name="l00108"></a>00108
<a name="l00109"></a>00109 };
<a name="l00110"></a>00110
<a name="l00111"></a>00111 <span class="preprocessor">#endif</span>
</pre></div><HR>
<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
<tr><td>&copy;1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
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