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# Drummer.h

    00001 /***************************************************/
    00016 /***************************************************/
    00017
    00018 #if !defined(__DRUMMER_H)
    00019 #define __DRUMMER_H
    00020
    00021 #include "Instrmnt.h"
    00022 #include "WvIn.h"
    00023 #include "OnePole.h"
    00024
    00025 #define DRUM_NUMWAVES 11
    00026 #define DRUM_POLYPHONY 4
    00027
    00028 class Drummer : public Instrmnt
    00029 {
    00030  public:
    00032   Drummer();
    00033
    00035   ~Drummer();
    00036
    00038
    00043   void noteOn(MY_FLOAT instrument, MY_FLOAT amplitude);
    00044
    00046   void noteOff(MY_FLOAT amplitude);
    00047
    00049   MY_FLOAT tick();
    00050
    00051  protected:
    00052   WvIn    *waves[DRUM_POLYPHONY];
    00053   OnePole *filters[DRUM_POLYPHONY];
    00054   int      sounding[DRUM_POLYPHONY];
    00055   int      nSounding;
    00056
    00057 };
    00058
    00059 #endif

The Synthesis ToolKit in C++ (STK)
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