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# Sphere.h

    00001 /***************************************************/
    00010 /***************************************************/
    00011
    00012 #if !defined(__SPHERE_H)
    00013 #define __SPHERE_H
    00014
    00015 #include "Vector3D.h"
    00016
    00017 class Sphere
    00018 {
    00019 public:
    00021   Sphere(double initRadius);
    00022
    00024   ~Sphere();
    00025
    00027   void setPosition(double anX, double aY, double aZ);
    00028
    00030   void setVelocity(double anX, double aY, double aZ);
    00031
    00033   void setRadius(double aRadius);
    00034
    00036   void setMass(double aMass);
    00037
    00039   Vector3D* getPosition();
    00040
    00042   Vector3D* getRelativePosition(Vector3D *aPosition);
    00043
    00045   double getVelocity(Vector3D* aVelocity);
    00046
    00048   double isInside(Vector3D *aPosition);
    00049
    00051   double getRadius();
    00052
    00054   double getMass();
    00055
    00057   void addVelocity(double anX, double aY, double aZ);
    00058
    00060   void tick(double timeIncrement);
    00061
    00062 private:
    00063   Vector3D *myPosition;
    00064   Vector3D *myVelocity;
    00065   Vector3D workingVector;
    00066   double myRadius;
    00067   double myMass;
    00068 };
    00069
    00070 #endif

The Synthesis ToolKit in C++ (STK)
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