Files
soundgen/SoundGen/Program.fs
2022-10-30 21:19:07 +04:00

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module SoundGen
open System.IO
let sampleRate = 48000.
let bpm = 128.
let beatDuration = 60. / bpm
let pitchStandard = 440.
let volume = 0.5
let attackMs = 100.
let getHzBySemitones semi =
pitchStandard * (2. ** (1. / 12.)) ** semi
let getSemitonesByNote (str:string) =
let defaultOctave = 4
let notes = ["A"; "A#"; "B"; "C"; "C#"; "D"; "D#"; "E"; "F"; "F#"; "G"; "G#" ] |> List.toArray
let octave = str.Substring(str.Length - 1) |> int
let noteShift = Array.findIndex (fun e -> e = str.Substring(0, str.Length - 1)) notes
(octave - defaultOctave - 1) * 12 + noteShift
let toInt16Sample sample = sample |> (*) 32767. |> int16
let freq hz duration =
let samples = seq { 0.0..(duration * sampleRate) }
let attack =
let samplesToRise = (sampleRate * (0.001 * attackMs));
let risingDelta = 1. / samplesToRise
let mutable i = 0.
seq { while true do
i <- i + risingDelta
yield min i 1.
}
let output = Seq.map
(fun x -> x
|> (*) (2. * System.Math.PI * hz / sampleRate)
|> sin
|> (*) volume
)
samples
let adsrLength = Seq.length output
let attackArray = attack |> Seq.take adsrLength
let release = Seq.rev attackArray
Seq.zip3 release attackArray output
|> Seq.map (fun (x, y, z) -> (x * y * z) |> toInt16Sample)
let note semitone beats =
let hz = getHzBySemitones semitone
freq hz (beats * beatDuration)
let song =
[
//
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.5
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25
note 0 0.25;
note 0 0.5;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25
note 5 0.25;
note 5 0.5;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25
note 3 0.25;
note 3 0.5
note (-2) 0.5
//
//
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.5
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25
note 0 0.25;
note 0 0.5;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25
note 5 0.25;
note 5 0.5;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25
note 3 0.25;
note 3 0.5
note (-2) 0.5
//
//
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.5
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25
note 0 0.25;
note 0 0.5;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25
note 5 0.25;
note 5 0.5;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25
note 3 0.25;
note 3 0.5
note (-2) 0.5
//
//
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.5
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25;
note 0 0.25
note 0 0.25;
note 0 0.5;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25;
note 5 0.25
note 5 0.25;
note 5 0.5;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25;
note 3 0.25
note 3 0.25;
note 3 0.5
note (-2) 0.5
//
] |> Seq.concat
let pack (d:int16[]) =
let stream = new MemoryStream();
let writer = new BinaryWriter(stream, System.Text.Encoding.ASCII);
let dataLength = Array.length d * 2
// RIFF
writer.Write(System.Text.Encoding.ASCII.GetBytes("RIFF"))
writer.Write(Array.length d)
writer.Write(System.Text.Encoding.ASCII.GetBytes("WAVE"))
// fmt
let sr = sampleRate |> int
writer.Write(System.Text.Encoding.ASCII.GetBytes("fmt "))
writer.Write(16)
writer.Write(1s) // PCM
writer.Write(1s) // mono
writer.Write(sr) // sample rate
writer.Write(sr * 16 / 8) // byte rate
writer.Write(2s) // bytes per sample
writer.Write(16s) // bits per sample
// data
writer.Write(System.Text.Encoding.ASCII.GetBytes("data"))
writer.Write(dataLength)
let data:byte[] = Array.zeroCreate dataLength
System.Buffer.BlockCopy(d, 0, data, 0, dataLength)
writer.Write(data)
stream
let write (ms:MemoryStream) =
use fs = new FileStream(Path.Combine(__SOURCE_DIRECTORY__,"test.wav"), FileMode.Create)
ms.WriteTo(fs)
song |> Seq.toArray |> pack |> write
// let drawWave(freq, duration) =
// Chart.Line(seq { 1. .. (duration * sampleRate) }, sound)
// |> Chart.saveHtml("chart.html")
// drawWave(440., 1.)